Eager load used sprites
This commit is contained in:
@@ -52,6 +52,11 @@ func main() {
|
|||||||
log.Fatalf("Failed to load map %v: %v", *gameMap, err)
|
log.Fatalf("Failed to load map %v: %v", *gameMap, err)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Eager load sprites
|
||||||
|
if err := area.LoadSprites(); err != nil {
|
||||||
|
log.Fatal("Eager-loading sprites failed: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
state := state{
|
state := state{
|
||||||
zoom: 1.0,
|
zoom: 1.0,
|
||||||
origin: image.Point{0, 3000}, // FIXME: haxxx
|
origin: image.Point{0, 3000}, // FIXME: haxxx
|
||||||
@@ -144,18 +149,21 @@ func (e *env) Draw(screen *ebiten.Image) error {
|
|||||||
return false
|
return false
|
||||||
})
|
})
|
||||||
|
|
||||||
|
counter := map[string]int{}
|
||||||
for _, pt := range toDraw {
|
for _, pt := range toDraw {
|
||||||
for z := 0; z <= e.state.zIdx; z++ {
|
for z := 0; z <= e.state.zIdx; z++ {
|
||||||
if err := e.renderCell(pt.X, pt.Y, z, screen); err != nil {
|
if err := e.renderCell(pt.X, pt.Y, z, screen, counter); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//log.Printf("%#+v", counter)
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
|
func (e *env) renderCell(x, y, z int, screen *ebiten.Image, counter map[string]int) error {
|
||||||
sprites, err := e.area.SpritesForCell(x, y, z)
|
sprites, err := e.area.SpritesForCell(x, y, z)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
@@ -167,10 +175,6 @@ func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
|
|||||||
pix := cellToPix(image.Pt(x, y))
|
pix := cellToPix(image.Pt(x, y))
|
||||||
iso.Translate(float64(pix.X), float64(pix.Y))
|
iso.Translate(float64(pix.X), float64(pix.Y))
|
||||||
|
|
||||||
if e.step%30 == 0 {
|
|
||||||
// log.Printf("x=%v y=%v z=%v", pix.X-e.state.origin.X, pix.Y-e.state.origin.Y, z)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Taking the Z index away *seems* to draw the object in the correct place.
|
// Taking the Z index away *seems* to draw the object in the correct place.
|
||||||
// FIXME: There are some artifacts, investigate more
|
// FIXME: There are some artifacts, investigate more
|
||||||
iso.Translate(0.0, -float64(z*48.0)) // offset for Z index
|
iso.Translate(0.0, -float64(z*48.0)) // offset for Z index
|
||||||
@@ -178,7 +182,13 @@ func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
|
|||||||
// TODO: iso.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
|
// TODO: iso.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
|
||||||
|
|
||||||
for _, spr := range sprites {
|
for _, spr := range sprites {
|
||||||
|
// if _, ok := counter[spr.ID]; !ok {
|
||||||
|
// counter[spr.ID] = 0
|
||||||
|
// }
|
||||||
|
// counter[spr.ID] = counter[spr.ID] + 1
|
||||||
|
|
||||||
iso.Translate(float64(spr.XOffset), float64(spr.YOffset))
|
iso.Translate(float64(spr.XOffset), float64(spr.YOffset))
|
||||||
|
|
||||||
if err := screen.DrawImage(spr.Image, &ebiten.DrawImageOptions{GeoM: iso}); err != nil {
|
if err := screen.DrawImage(spr.Image, &ebiten.DrawImageOptions{GeoM: iso}); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
@@ -62,6 +62,21 @@ func (a *AssetStore) Map(name string) (*Map, error) {
|
|||||||
return m, nil
|
return m, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (m *Map) LoadSprites() error {
|
||||||
|
// Eager load the sprites we use
|
||||||
|
for x := m.Rect.Min.X; x <= m.Rect.Max.X; x++ {
|
||||||
|
for y := m.Rect.Min.Y; y <= m.Rect.Max.Y; y++ {
|
||||||
|
for z := 0; z < maps.MaxHeight; z++ {
|
||||||
|
if _, err := m.SpritesForCell(x, y, z); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
// SpritesForCell returns the sprites needed to correctly render this cell.
|
// SpritesForCell returns the sprites needed to correctly render this cell.
|
||||||
// They should be rendered from first to last to get the correct ordering
|
// They should be rendered from first to last to get the correct ordering
|
||||||
func (m *Map) SpritesForCell(x, y, z int) ([]*Sprite, error) {
|
func (m *Map) SpritesForCell(x, y, z int) ([]*Sprite, error) {
|
||||||
|
@@ -1,6 +1,7 @@
|
|||||||
package assetstore
|
package assetstore
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"fmt"
|
||||||
"log"
|
"log"
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten"
|
"github.com/hajimehoshi/ebiten"
|
||||||
@@ -18,6 +19,7 @@ type Object struct {
|
|||||||
type Sprite struct {
|
type Sprite struct {
|
||||||
obj *Object
|
obj *Object
|
||||||
|
|
||||||
|
ID string
|
||||||
XOffset int
|
XOffset int
|
||||||
YOffset int
|
YOffset int
|
||||||
Width int
|
Width int
|
||||||
@@ -50,8 +52,8 @@ func (a *AssetStore) Object(name string) (*Object, error) {
|
|||||||
sprites: make([]*Sprite, int(raw.NumSprites)),
|
sprites: make([]*Sprite, int(raw.NumSprites)),
|
||||||
raw: raw,
|
raw: raw,
|
||||||
}
|
}
|
||||||
a.objs[name] = obj
|
|
||||||
|
|
||||||
|
a.objs[name] = obj
|
||||||
return obj, nil
|
return obj, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -75,6 +77,7 @@ func (o *Object) Sprite(idx int) (*Sprite, error) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
sprite := &Sprite{
|
sprite := &Sprite{
|
||||||
|
ID: fmt.Sprintf("%v:%v", o.raw.Name, idx),
|
||||||
obj: o,
|
obj: o,
|
||||||
Width: int(raw.Width),
|
Width: int(raw.Width),
|
||||||
Height: int(raw.Width),
|
Height: int(raw.Width),
|
||||||
|
Reference in New Issue
Block a user