Display listbox text

This commit is contained in:
2020-04-01 19:45:57 +01:00
parent 7935f78acc
commit 8ce24ce5f8
4 changed files with 184 additions and 91 deletions

View File

@@ -2,8 +2,9 @@ package ui
import (
"fmt"
"log"
"image"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/menus"
)
@@ -25,7 +26,9 @@ type listBox struct {
upBtn *button
downBtn *button
// TODO: can we reuse the slider element for the thumb?
// FIXME: can we share code between slider and this element?
thumbBase *assetstore.Sprite // Bounds are given by this
thumbImg *assetstore.Sprite // This is displayed at offset * (height / steps)
base *noninteractive // The menu itself has a sprite to display
lines []*noninteractive // We display to these
@@ -40,7 +43,7 @@ type listBox struct {
func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
var upBtn *menus.Record
var downBtn *menus.Record
var slider *menus.Record
var thumb *menus.Record
var items []*menus.Record
for _, rec := range menu.Children {
@@ -58,20 +61,25 @@ func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
case menus.TypeLineKbd, menus.TypeLineBriefing:
items = append(items, rec)
case menus.TypeThumb:
if slider != nil {
if thumb != nil {
return nil, fmt.Errorf("Duplicate thumbs in menu %v", menu.Locator())
}
slider = rec
thumb = rec
default:
return nil, fmt.Errorf("Unrecognised child in listbox menu: %v", rec.Locator())
}
}
if len(items) == 0 || slider == nil || upBtn == nil || downBtn == nil {
if len(items) == 0 || thumb == nil || upBtn == nil || downBtn == nil {
return nil, fmt.Errorf("Missing items in menu %v", menu.Locator())
}
// Now build the wonderful thing
baseElem, err := registerNoninteractive(d, menu)
if err != nil {
return nil, err
}
elemUp, err := registerButton(d, upBtn, upBtn.SpriteId[0])
if err != nil {
return nil, err
@@ -82,18 +90,25 @@ func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
return nil, err
}
element := &listBox{
upBtn: elemUp,
downBtn: elemDown,
thumbBaseSpr, err := d.menu.Sprite(thumb.Share)
if err != nil {
return nil, err
}
for _, rec := range items {
ni, err := registerNoninteractive(d, rec)
if err != nil {
return nil, err
}
thumbImgSpr, err := d.menu.Sprite(thumb.SpriteId[0])
if err != nil {
return nil, err
}
element.lines = append(element.lines, ni)
element := &listBox{
base: baseElem,
// TODO: upBtn needs to be frozen when offset == 0; downBtn when offset == max
upBtn: elemUp,
downBtn: elemDown,
// TODO: need to be able to drag the thumb
thumbBase: thumbBaseSpr,
thumbImg: thumbImgSpr,
}
// Internal wiring-up
@@ -105,8 +120,30 @@ func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
element.strings = append(element.strings, fmt.Sprintf("FOO %v", i))
}
// Register everything
// FIXME: we should be able to freeze/unfreeze as a group. The buttons register themselves though...
// Register everything. Since we're a composite of other controls, they are
// mostly self-registered at the moment.
d.paintables = append(d.paintables, element)
// FIXME: we should be able to freeze/unfreeze as a group.
// HURK: These need to be registered after the other elements so they are
// drawn in the correct order to be visible
for _, rec := range items {
ni, err := registerNoninteractive(d, rec)
if err != nil {
return nil, err
}
// TODO: pick the correct font
ni.label = &label{
align: AlignModeLeft,
font: d.menu.Font(0),
rect: ni.rect,
}
element.lines = append(element.lines, ni)
}
element.refresh()
return nil, nil
}
@@ -148,11 +185,31 @@ func (l *listBox) refresh() {
for i, ni := range l.lines {
// FIXME: noninteractive isn't set up for dynamic text yet. Need to
// generate textImg on demand instead of once at start.
ni.hoverImpl.text = ""
if len(l.strings) > l.offset+i {
ni.hoverImpl.text = l.strings[l.offset+i]
if ni.label != nil {
ni.label.text = ""
if len(l.strings) > l.offset+i {
ni.label.text = l.strings[l.offset+i]
}
}
}
log.Printf("Listbox offset: %v", l.offset)
}
func (l *listBox) thumbPos() image.Point {
pos := l.thumbImg.Rect.Min
if len(l.strings) == 0 {
return pos
}
pixPerLine := (l.thumbBase.Rect.Dy()) / (len(l.strings) - len(l.lines))
pos.Y += pixPerLine * l.offset
return pos
}
func (l *listBox) regions(tick int) []region {
// Draw the slider at the appropriate point
out := oneRegion(l.thumbBase.Rect.Min, l.thumbBase.Image)
out = append(out, oneRegion(l.thumbPos(), l.thumbImg.Image)...)
return out
}