Display listbox text

This commit is contained in:
2020-04-01 19:45:57 +01:00
parent 7935f78acc
commit 8ce24ce5f8
4 changed files with 184 additions and 91 deletions

View File

@@ -84,15 +84,25 @@ func (e *env) Update(screenX, screenY int) error {
} }
func (e *env) Draw(screen *ebiten.Image) error { func (e *env) Draw(screen *ebiten.Image) error {
op := &ebiten.DrawImageOptions{} xOff := 0
op.GeoM.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor for _, r := range *txt {
glyph, err := e.font.Glyph(r)
img, err := e.font.DrawLine(*txt)
if err != nil { if err != nil {
return err return err
} }
return screen.DrawImage(img, op) op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(xOff), 0)
op.GeoM.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
if err := screen.DrawImage(glyph.Image, op); err != nil {
return err
}
xOff += glyph.Rect.Dx()
}
return nil
} }
func (e *env) changeZoom(_, y float64) { func (e *env) changeZoom(_, y float64) {

View File

@@ -2,10 +2,9 @@ package assetstore
import ( import (
"fmt" "fmt"
"image"
"log" "log"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/fonts" "code.ur.gs/lupine/ordoor/internal/fonts"
) )
@@ -67,50 +66,32 @@ func (a *AssetStore) Font(name string) (*Font, error) {
return out, nil return out, nil
} }
// FIXME: this violates the ebiten rules for fast drawing. We may need to do the // CalculateBounds tries to work out what sort of size the string will be when
// draw ourselves, with image.Paletted for each glyph to a single ebiten.Image // rendered
// func (f *Font) CalculateBounds(text string) image.Rectangle {
// FIXME: it'd be great if we didn't have to implement this all by ourselves;
// golang.org/x/image/font and github.com/hajimehoshi/ebiten/text are *almost*
// sufficient, but don't seem to like it when the glyphs are literal colours
// instead of a mask.
//
// TODO: draw text in a bounding box, multiple lines, etc
func (f *Font) DrawLine(text string) (*ebiten.Image, error) {
sprites := make([]*Sprite, 0, len(text))
width := 0 width := 0
height := 0 height := 0
for _, r := range text { for _, r := range text {
spr, ok := f.mapping[r] spr, ok := f.mapping[r]
if !ok { if !ok {
return nil, fmt.Errorf("Font %v does not specify rune %v", f.Name, r) continue // FIXME: we could add the space character or something?
} }
width += spr.Rect.Dx() width += spr.Rect.Dx()
if y := spr.Rect.Dy(); y > height { if y := spr.Rect.Dy(); y > height {
height = y height = y
} }
sprites = append(sprites, spr)
} }
img, err := ebiten.NewImage(width, height, ebiten.FilterDefault) return image.Rect(0, 0, width, height)
if err != nil { }
return nil, err
} func (f *Font) Glyph(r rune) (*Sprite, error) {
glyph, ok := f.mapping[r]
xOff := 0 if !ok {
for _, spr := range sprites { return nil, fmt.Errorf("Font %v does not specify rune %v", f.Name, r)
op := &ebiten.DrawImageOptions{} }
op.GeoM.Translate(float64(xOff), 0)
return glyph, nil
xOff += spr.Rect.Dx()
if err := img.DrawImage(spr.Image, op); err != nil {
return nil, err
}
}
return img, nil
} }

View File

@@ -2,8 +2,9 @@ package ui
import ( import (
"fmt" "fmt"
"log" "image"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/menus" "code.ur.gs/lupine/ordoor/internal/menus"
) )
@@ -25,7 +26,9 @@ type listBox struct {
upBtn *button upBtn *button
downBtn *button downBtn *button
// TODO: can we reuse the slider element for the thumb? // FIXME: can we share code between slider and this element?
thumbBase *assetstore.Sprite // Bounds are given by this
thumbImg *assetstore.Sprite // This is displayed at offset * (height / steps)
base *noninteractive // The menu itself has a sprite to display base *noninteractive // The menu itself has a sprite to display
lines []*noninteractive // We display to these lines []*noninteractive // We display to these
@@ -40,7 +43,7 @@ type listBox struct {
func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) { func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
var upBtn *menus.Record var upBtn *menus.Record
var downBtn *menus.Record var downBtn *menus.Record
var slider *menus.Record var thumb *menus.Record
var items []*menus.Record var items []*menus.Record
for _, rec := range menu.Children { for _, rec := range menu.Children {
@@ -58,20 +61,25 @@ func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
case menus.TypeLineKbd, menus.TypeLineBriefing: case menus.TypeLineKbd, menus.TypeLineBriefing:
items = append(items, rec) items = append(items, rec)
case menus.TypeThumb: case menus.TypeThumb:
if slider != nil { if thumb != nil {
return nil, fmt.Errorf("Duplicate thumbs in menu %v", menu.Locator()) return nil, fmt.Errorf("Duplicate thumbs in menu %v", menu.Locator())
} }
slider = rec thumb = rec
default: default:
return nil, fmt.Errorf("Unrecognised child in listbox menu: %v", rec.Locator()) return nil, fmt.Errorf("Unrecognised child in listbox menu: %v", rec.Locator())
} }
} }
if len(items) == 0 || slider == nil || upBtn == nil || downBtn == nil { if len(items) == 0 || thumb == nil || upBtn == nil || downBtn == nil {
return nil, fmt.Errorf("Missing items in menu %v", menu.Locator()) return nil, fmt.Errorf("Missing items in menu %v", menu.Locator())
} }
// Now build the wonderful thing // Now build the wonderful thing
baseElem, err := registerNoninteractive(d, menu)
if err != nil {
return nil, err
}
elemUp, err := registerButton(d, upBtn, upBtn.SpriteId[0]) elemUp, err := registerButton(d, upBtn, upBtn.SpriteId[0])
if err != nil { if err != nil {
return nil, err return nil, err
@@ -82,18 +90,25 @@ func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
return nil, err return nil, err
} }
element := &listBox{ thumbBaseSpr, err := d.menu.Sprite(thumb.Share)
upBtn: elemUp,
downBtn: elemDown,
}
for _, rec := range items {
ni, err := registerNoninteractive(d, rec)
if err != nil { if err != nil {
return nil, err return nil, err
} }
element.lines = append(element.lines, ni) thumbImgSpr, err := d.menu.Sprite(thumb.SpriteId[0])
if err != nil {
return nil, err
}
element := &listBox{
base: baseElem,
// TODO: upBtn needs to be frozen when offset == 0; downBtn when offset == max
upBtn: elemUp,
downBtn: elemDown,
// TODO: need to be able to drag the thumb
thumbBase: thumbBaseSpr,
thumbImg: thumbImgSpr,
} }
// Internal wiring-up // Internal wiring-up
@@ -105,8 +120,30 @@ func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
element.strings = append(element.strings, fmt.Sprintf("FOO %v", i)) element.strings = append(element.strings, fmt.Sprintf("FOO %v", i))
} }
// Register everything // Register everything. Since we're a composite of other controls, they are
// FIXME: we should be able to freeze/unfreeze as a group. The buttons register themselves though... // mostly self-registered at the moment.
d.paintables = append(d.paintables, element)
// FIXME: we should be able to freeze/unfreeze as a group.
// HURK: These need to be registered after the other elements so they are
// drawn in the correct order to be visible
for _, rec := range items {
ni, err := registerNoninteractive(d, rec)
if err != nil {
return nil, err
}
// TODO: pick the correct font
ni.label = &label{
align: AlignModeLeft,
font: d.menu.Font(0),
rect: ni.rect,
}
element.lines = append(element.lines, ni)
}
element.refresh()
return nil, nil return nil, nil
} }
@@ -148,11 +185,31 @@ func (l *listBox) refresh() {
for i, ni := range l.lines { for i, ni := range l.lines {
// FIXME: noninteractive isn't set up for dynamic text yet. Need to // FIXME: noninteractive isn't set up for dynamic text yet. Need to
// generate textImg on demand instead of once at start. // generate textImg on demand instead of once at start.
ni.hoverImpl.text = "" if ni.label != nil {
ni.label.text = ""
if len(l.strings) > l.offset+i { if len(l.strings) > l.offset+i {
ni.hoverImpl.text = l.strings[l.offset+i] ni.label.text = l.strings[l.offset+i]
} }
} }
}
}
func (l *listBox) thumbPos() image.Point {
pos := l.thumbImg.Rect.Min
if len(l.strings) == 0 {
return pos
}
log.Printf("Listbox offset: %v", l.offset) pixPerLine := (l.thumbBase.Rect.Dy()) / (len(l.strings) - len(l.lines))
pos.Y += pixPerLine * l.offset
return pos
}
func (l *listBox) regions(tick int) []region {
// Draw the slider at the appropriate point
out := oneRegion(l.thumbBase.Rect.Min, l.thumbBase.Image)
out = append(out, oneRegion(l.thumbPos(), l.thumbImg.Image)...)
return out
} }

View File

@@ -4,11 +4,17 @@ import (
"image" "image"
"log" "log"
"github.com/hajimehoshi/ebiten" "code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/menus" "code.ur.gs/lupine/ordoor/internal/menus"
) )
type AlignMode int
const (
AlignModeCentre AlignMode = 0
AlignModeLeft AlignMode = 1
)
func init() { func init() {
registerBuilder(menus.TypeStatic, noChildren(registerStatic)) registerBuilder(menus.TypeStatic, noChildren(registerStatic))
registerBuilder(menus.TypeHypertext, noChildren(registerHypertext)) registerBuilder(menus.TypeHypertext, noChildren(registerHypertext))
@@ -27,13 +33,20 @@ type noninteractive struct {
rect image.Rectangle rect image.Rectangle
// Some non-interactives, e.g., overlays, are an image + text to be shown // Some non-interactives, e.g., overlays, are an image + text to be shown
textImg *ebiten.Image label *label
textOffset image.Point
clickImpl // Alright, alright, it turns out the bridge mission briefing is clickable clickImpl // Alright, alright, it turns out the bridge mission briefing is clickable
hoverImpl hoverImpl
} }
// Paint some text to screen
type label struct {
align AlignMode
rect image.Rectangle
text string
font *assetstore.Font
}
// This particular animation has entry and exit sequences, which are invoked // This particular animation has entry and exit sequences, which are invoked
// when entering and leaving hover, respectively. Example: bridge doors // when entering and leaving hover, respectively. Example: bridge doors
type animationHover struct { type animationHover struct {
@@ -106,34 +119,21 @@ func registerOverlay(d *Driver, r *menus.Record) error {
rect: sprite.Rect, rect: sprite.Rect,
} }
d.paintables = append(d.paintables, ni)
if r.Text != "" { if r.Text != "" {
// FIXME: is this always right? Seems to make sense for Main.mnu // FIXME: is this always right? Seems to make sense for Main.mnu
fnt := d.menu.Font(r.FontType/10 - 1) fnt := d.menu.Font(r.FontType/10 - 1)
textImg, err := fnt.DrawLine(r.Text) ni.label = &label{
if err != nil { font: fnt,
return err rect: ni.rect, // We will be centered by default
text: r.Text,
} }
ni.textImg = textImg
// Centre the image
xSlack := ni.rect.Dx() - textImg.Bounds().Dx()
if xSlack > 0 {
ni.textOffset.X = xSlack / 2
}
ySlack := ni.rect.Dy() - textImg.Bounds().Dy()
if ySlack > 0 {
ni.textOffset.Y = ySlack / 2
}
} else { } else {
log.Printf("Overlay without text detected: %#+v", r) log.Printf("Overlay without text detected: %#+v", r)
} }
d.paintables = append(d.paintables, ni)
return nil return nil
} }
@@ -206,17 +206,14 @@ func (n *noninteractive) bounds() image.Rectangle {
func (n *noninteractive) regions(tick int) []region { func (n *noninteractive) regions(tick int) []region {
out := oneRegion(n.bounds().Min, n.frames.image(tick)) out := oneRegion(n.bounds().Min, n.frames.image(tick))
if n.textImg != nil { // Text for a noninteractive is not registered separately
out = append(out, oneRegion(n.textPos(), n.textImg)...) if n.label != nil {
out = append(out, n.label.regions(tick)...)
} }
return out return out
} }
func (n *noninteractive) textPos() image.Point {
return image.Pt(n.rect.Min.X+n.textOffset.X, n.rect.Min.Y+n.textOffset.Y)
}
func (a *animationHover) regions(tick int) []region { func (a *animationHover) regions(tick int) []region {
if a.opening || a.closing { if a.opening || a.closing {
var anim animation var anim animation
@@ -248,3 +245,51 @@ func (a *animationHover) setHoverState(value bool) {
a.hoverImpl.setHoverState(value) a.hoverImpl.setHoverState(value)
} }
// Top-left of where to start drawing the text. We want it to appear to be in
// the centre of the rect.
//
// TODO: additional modes (left-aligned, especially)
func (l *label) pos() image.Point {
pos := l.rect.Min
textRect := l.font.CalculateBounds(l.text)
// Centre the text horizontally
if l.align == AlignModeCentre {
xSlack := l.rect.Dx() - textRect.Dx()
if xSlack > 0 {
pos.X += xSlack / 2
}
} else {
// FIXME: we're giving it 8pts of left to not look horrible
pos.X += 8
}
// Centre the text vertically
ySlack := l.rect.Dy() - textRect.Dy()
if ySlack > 0 {
pos.Y += ySlack / 2
}
return pos
}
func (l *label) regions(tick int) []region {
var out []region
pt := l.pos()
for _, r := range l.text {
glyph, err := l.font.Glyph(r)
if err != nil {
log.Printf("FIXME: ignoring misssing glyph %v", r)
continue
}
out = append(out, oneRegion(pt, glyph.Image)...)
pt.X += glyph.Rect.Dx()
}
return out
}