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@@ -9,7 +9,8 @@ import (
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)
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type Scenario struct {
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area *assetstore.Map
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area *assetstore.Map
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specials *assetstore.Object
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tick int
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turn int
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@@ -28,6 +29,11 @@ func NewScenario(assets *assetstore.AssetStore, name string) (*Scenario, error)
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return nil, err
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}
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specials, err := assets.Object("specials") // FIXME: should this be hardcoded?
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if err != nil {
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return nil, err
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}
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// Eager load sprites. TODO: do we really want to do this?
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if err := area.LoadSprites(); err != nil {
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return nil, fmt.Errorf("Eager-loading sprites failed: %v", err)
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@@ -35,6 +41,7 @@ func NewScenario(assets *assetstore.AssetStore, name string) (*Scenario, error)
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out := &Scenario{
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area: area,
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specials: specials,
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Viewpoint: image.Pt(0, 3000), // FIXME: haxxx
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}
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