Convert to go mod
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23
README.md
23
README.md
@@ -19,19 +19,19 @@ installed on your system:
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```
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$ go version
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go version go1.10 linux/amd64
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go version go1.13 linux/amd64
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```
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In addition, you'll also need the following packages installed, at least in
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Debian:
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```
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apt-get install libx11-dev libxcursor-dev mesa-common-dev libxrandr-dev \
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libxinerama-dev libgl1-mesa-dev libxi-dev
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# apt install libx11-dev libxcursor-dev mesa-common-dev libxrandr-dev \
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libxinerama-dev libgl1-mesa-dev libxi-dev mpv
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```
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Clone the source tree to `$GOPATH/src/ur.gs/ordoor`. You can then run
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`make all` to get the binaries that exist at present.
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You can then run `make all` in the source tree to get the binaries that are
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present at hte moment.
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They're not very interesting :D.
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@@ -67,10 +67,17 @@ Looks like this:
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Use the arrow keys to scroll around the map, the mouse wheel to zoom, and the
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`1` - `7` keys to change Z level.
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Dependency management uses `govendor`. Unless you're contributing code you
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shouldn't have to worry about it.
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Dependency management uses `go mod`, so ensure you have at least Go 1.11.
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`dep` bug https://github.com/golang/dep/issues/1725 means I can't use it.
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There is the **start** of the menu / campaign flow in a `wh40k` binary:
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```
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$ make wh40k
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$ ./wh40k
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```
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This plays the introductory video so far, and nothing else. I'm hopeful I can
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render the main menu next.
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## Miscellany
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