UNTESTED: ebiten v2
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@@ -1,7 +1,7 @@
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package ui
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/v2"
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)
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var (
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@@ -5,8 +5,8 @@ import (
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"image"
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"runtime/debug"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"code.ur.gs/lupine/ordoor/internal/assetstore"
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)
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@@ -137,9 +137,7 @@ func (d *Driver) Draw(screen *ebiten.Image) error {
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do.GeoM = d.orig2native
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do.GeoM.Translate(x, y)
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if err := screen.DrawImage(region.image, &do); err != nil {
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return err
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}
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screen.DrawImage(region.image, &do)
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}
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}
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@@ -3,7 +3,7 @@ package ui
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import (
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"image"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type region struct {
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@@ -8,9 +8,9 @@ import (
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"runtime/debug"
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"runtime/pprof"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/inpututil"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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)
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type Game interface {
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@@ -53,8 +53,6 @@ type Window struct {
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//
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// ebiten assumes a single window, so only call this once...
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func NewWindow(game Game, title string, xRes int, yRes int) (*Window, error) {
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ebiten.SetRunnableInBackground(true)
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return &Window{
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Title: title,
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debug: true,
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@@ -109,10 +107,12 @@ func (w *Window) drawCursor(screen *ebiten.Image) error {
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ebiten.SetCursorMode(ebiten.CursorModeHidden)
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return screen.DrawImage(cursor, op)
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screen.DrawImage(cursor, op)
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return nil
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}
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func (w *Window) Update(screen *ebiten.Image) (outErr error) {
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func (w *Window) Update() (outErr error) {
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// Ebiten does not like it if we panic inside its main loop
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defer func() {
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if panicErr := recover(); panicErr != nil {
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@@ -124,7 +124,8 @@ func (w *Window) Update(screen *ebiten.Image) (outErr error) {
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}
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}()
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if err := w.game.Update(screen.Size()); err != nil {
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// FIXME: remove need for update generally
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if err := w.game.Update(w.xRes, w.yRes); err != nil {
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return err
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}
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@@ -157,13 +158,11 @@ func (w *Window) Update(screen *ebiten.Image) (outErr error) {
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}
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}
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if ebiten.IsDrawingSkipped() {
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return nil
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}
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return nil
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}
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if err := w.game.Draw(screen); err != nil {
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return err
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}
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func (w *Window) Draw(screen *ebiten.Image) {
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w.game.Draw(screen)
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if w.debug {
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// Draw FPS, etc, to the screen
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@@ -172,7 +171,7 @@ func (w *Window) Update(screen *ebiten.Image) (outErr error) {
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}
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// Draw the cursor last
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return w.drawCursor(screen)
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w.drawCursor(screen)
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}
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// TODO: a stop or other cancellation mechanism
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