More work for MainGame.mnu
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@@ -28,7 +28,10 @@ func (d *Driver) registerGroup(group *menus.Group) error {
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return err
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}
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} else {
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groupWidget = &Widget{Locator: group.Locator}
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groupWidget = &Widget{
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Locator: group.Locator,
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Active: group.Active,
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}
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}
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if dialogue {
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@@ -127,6 +130,7 @@ func (d *Driver) maybeBuildInventorySelect(group *menus.Group, records []*menus.
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elements := make([]*inventorySelect, len(touched))
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widget := &Widget{
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Locator: group.Locator,
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Active: group.Active,
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}
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for i, record := range touched {
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