More work for MainGame.mnu
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@@ -77,6 +77,7 @@ func (d *Driver) buildListBox(group *menus.Group, up, down, thumb *menus.Record,
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// mostly self-registered at the moment.
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widget := &Widget{
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Children: []*Widget{upWidget, downWidget},
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Active: group.Active, // FIXME: children have their own active state
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ownPaintables: []paintable{element},
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ownValueables: []valueable{element},
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}
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