More work for MainGame.mnu
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@@ -3,6 +3,7 @@ package ui
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type Widget struct {
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Locator string
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Children []*Widget
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Active bool
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ownClickables []clickable
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ownFreezables []freezable
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@@ -12,62 +13,130 @@ type Widget struct {
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ownValueables []valueable
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}
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func (w *Widget) clickables() []clickable {
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func (w *Widget) allClickables() []clickable {
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out := w.ownClickables
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for _, widget := range w.Children {
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out = append(out, widget.clickables()...)
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out = append(out, widget.allClickables()...)
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}
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return out
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}
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func (w *Widget) freezables() []freezable {
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func (w *Widget) allFreezables() []freezable {
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out := w.ownFreezables
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for _, widget := range w.Children {
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out = append(out, widget.freezables()...)
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out = append(out, widget.allFreezables()...)
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}
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return out
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}
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func (w *Widget) hoverables() []hoverable {
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out := w.ownHoverables
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for _, widget := range w.Children {
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out = append(out, widget.hoverables()...)
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}
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return out
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}
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func (w *Widget) mouseables() []mouseable {
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out := w.ownMouseables
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for _, widget := range w.Children {
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out = append(out, widget.mouseables()...)
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}
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return out
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}
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func (w *Widget) paintables() []paintable {
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out := w.ownPaintables
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for _, widget := range w.Children {
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out = append(out, widget.paintables()...)
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}
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return out
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}
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func (w *Widget) valueables() []valueable {
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func (w *Widget) allValueables() []valueable {
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out := w.ownValueables
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for _, widget := range w.Children {
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out = append(out, widget.valueables()...)
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out = append(out, widget.allValueables()...)
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}
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return out
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}
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func (w *Widget) activeClickables() []clickable {
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if !w.Active {
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return nil
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}
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out := w.ownClickables
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for _, widget := range w.Children {
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out = append(out, widget.activeClickables()...)
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}
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return out
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}
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func (w *Widget) activeFreezables() []freezable {
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if !w.Active {
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return nil
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}
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out := w.ownFreezables
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for _, widget := range w.Children {
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out = append(out, widget.activeFreezables()...)
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}
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return out
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}
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func (w *Widget) activeHoverables() []hoverable {
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if !w.Active {
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return nil
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}
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out := w.ownHoverables
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for _, widget := range w.Children {
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out = append(out, widget.activeHoverables()...)
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}
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return out
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}
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func (w *Widget) activeMouseables() []mouseable {
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if !w.Active {
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return nil
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}
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out := w.ownMouseables
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for _, widget := range w.Children {
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out = append(out, widget.activeMouseables()...)
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}
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return out
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}
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func (w *Widget) activePaintables() []paintable {
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if !w.Active {
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return nil
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}
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out := w.ownPaintables
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for _, widget := range w.Children {
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out = append(out, widget.activePaintables()...)
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}
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return out
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}
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func (w *Widget) activeValueables() []valueable {
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if !w.Active {
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return nil
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}
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out := w.ownValueables
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for _, widget := range w.Children {
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out = append(out, widget.activeValueables()...)
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}
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return out
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}
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func (w *Widget) findWidget(locator string) *Widget {
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if w.Locator == locator {
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return w
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}
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for _, child := range w.Children {
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if found := child.findWidget(locator); found != nil {
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return found
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}
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}
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return nil
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}
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