Scenario viewpoint, Z index management, and arrow controls

This commit is contained in:
2020-04-20 00:16:21 +01:00
parent 1f4bfc771c
commit 9d0750d134
10 changed files with 194 additions and 63 deletions

View File

@@ -3,6 +3,7 @@ package main
import (
"flag"
"log"
"math"
"os"
"github.com/hajimehoshi/ebiten"
@@ -51,16 +52,18 @@ func main() {
log.Fatal("Couldn't create window: %v", err)
}
win.OnKeyUp(ebiten.KeyLeft, env.changeOrigin(-64, +0))
win.OnKeyUp(ebiten.KeyRight, env.changeOrigin(+64, +0))
win.OnKeyUp(ebiten.KeyUp, env.changeOrigin(+0, -64))
win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, +64))
step := 32
win.WhileKeyDown(ebiten.KeyLeft, env.changeOrigin(-step, +0))
win.WhileKeyDown(ebiten.KeyRight, env.changeOrigin(+step, +0))
win.WhileKeyDown(ebiten.KeyUp, env.changeOrigin(+0, -step))
win.WhileKeyDown(ebiten.KeyDown, env.changeOrigin(+0, +step))
for i := 0; i <= 6; i++ {
win.OnKeyUp(ebiten.Key1+ebiten.Key(i), env.setZIdx(i))
}
win.OnMouseClick(env.showCellData)
win.OnMouseWheel(env.changeZoom)
if err := win.Run(); err != nil {
log.Fatal(err)
@@ -82,6 +85,10 @@ func (e *env) changeOrigin(byX, byY int) func() {
}
}
func (e *env) changeZoom(_, byY float64) {
e.scenario.Zoom *= math.Pow(1.2, byY)
}
func (e *env) setZIdx(to int) func() {
return func() {
e.scenario.ZIdx = to