Scenario viewpoint, Z index management, and arrow controls
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@@ -1,6 +1,7 @@
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package assetstore
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import (
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"fmt"
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"image"
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"log"
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@@ -95,7 +96,7 @@ func (m *Map) SpritesForCell(x, y, z int) ([]*Sprite, error) {
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obj, err := m.set.Object(ref.Index())
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if err != nil {
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return nil, err
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return nil, fmt.Errorf("Failed to get object for %#+v: %v", ref, err)
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}
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sprite, err := obj.Sprite(ref.Sprite())
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