Move RLE decoding into a separate package
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@@ -10,6 +10,8 @@ import (
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"ur.gs/ordoor/internal/data"
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)
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var transparent = color.RGBA{0, 0, 0, 0}
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// Important conversions:
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//
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// * Width & height now stored using int
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@@ -46,57 +48,18 @@ func ConvertObject(rawObj *data.Object, name string) *Object {
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return out
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}
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var transparent = color.RGBA{0, 0, 0, 0}
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// WIP. Try to convert the pixeldata into a picture.
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func spriteToPic(name string, idx int, sprite *data.Sprite) *pixel.PictureData {
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pic := pixel.MakePictureData(pixel.R(float64(0), float64(0), float64(sprite.Width), float64(sprite.Height)))
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width := int(sprite.Width)
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height := int(sprite.Height)
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log.Printf("%v %v: width=%v height=%v", name, idx, sprite.Width, sprite.Height)
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log.Printf("%v %v: width=%v height=%v", name, idx, width, height)
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for y := 0; y < int(sprite.Height); y++ {
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encoded := sprite.Rows[y]
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decoded := make([]byte, 0, int(sprite.Width))
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for y := 0; y < height; y++ {
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for x := 0; x < width; x++ {
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b := sprite.Data[y*width+x]
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// Start with all bytes transparent
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for x := 0; x < int(sprite.Width); x++ {
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pic.Pix[pic.Index(pixel.V(float64(x), float64(y)))] = transparent
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}
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for i := 0; i < len(encoded); i++ {
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b := encoded[i]
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// This appears to be a kind of RLE
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if b == 0 {
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continue // finished
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} else if b < 0x80 {
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// repeat the next byte this many times
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for j := 0; j < int(b); j++ {
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decoded = append(decoded, encoded[i+1])
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}
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i++ // skip the repeat byte
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} else if b == 0x80 {
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// transparent value, skip forward *x+1 rows
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skip := int(encoded[i+1])
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for i := 0; i < skip; i++ {
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decoded = append(decoded, byte(0x00))
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}
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i++ // skip the count byte
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} else {
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// take the next b-0x80 bytes literally
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literals := int(b) - 0x80
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for j := i + 1; j <= i+literals; j++ {
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decoded = append(decoded, encoded[j])
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}
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i = i + literals
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}
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}
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// Update the picture
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for x, b := range decoded {
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// Update the picture
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if err := setPaletteColor(pic, x, y, b); err != nil {
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log.Printf("%s %d: %d,%d: %v", name, idx, x, y, err)
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}
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