Move RLE decoding into a separate package

This commit is contained in:
2018-10-12 20:22:40 +01:00
parent 056976721c
commit aa093faabc
3 changed files with 79 additions and 61 deletions

View File

@@ -10,6 +10,8 @@ import (
"ur.gs/ordoor/internal/data"
)
var transparent = color.RGBA{0, 0, 0, 0}
// Important conversions:
//
// * Width & height now stored using int
@@ -46,57 +48,18 @@ func ConvertObject(rawObj *data.Object, name string) *Object {
return out
}
var transparent = color.RGBA{0, 0, 0, 0}
// WIP. Try to convert the pixeldata into a picture.
func spriteToPic(name string, idx int, sprite *data.Sprite) *pixel.PictureData {
pic := pixel.MakePictureData(pixel.R(float64(0), float64(0), float64(sprite.Width), float64(sprite.Height)))
width := int(sprite.Width)
height := int(sprite.Height)
log.Printf("%v %v: width=%v height=%v", name, idx, sprite.Width, sprite.Height)
log.Printf("%v %v: width=%v height=%v", name, idx, width, height)
for y := 0; y < int(sprite.Height); y++ {
encoded := sprite.Rows[y]
decoded := make([]byte, 0, int(sprite.Width))
for y := 0; y < height; y++ {
for x := 0; x < width; x++ {
b := sprite.Data[y*width+x]
// Start with all bytes transparent
for x := 0; x < int(sprite.Width); x++ {
pic.Pix[pic.Index(pixel.V(float64(x), float64(y)))] = transparent
}
for i := 0; i < len(encoded); i++ {
b := encoded[i]
// This appears to be a kind of RLE
if b == 0 {
continue // finished
} else if b < 0x80 {
// repeat the next byte this many times
for j := 0; j < int(b); j++ {
decoded = append(decoded, encoded[i+1])
}
i++ // skip the repeat byte
} else if b == 0x80 {
// transparent value, skip forward *x+1 rows
skip := int(encoded[i+1])
for i := 0; i < skip; i++ {
decoded = append(decoded, byte(0x00))
}
i++ // skip the count byte
} else {
// take the next b-0x80 bytes literally
literals := int(b) - 0x80
for j := i + 1; j <= i+literals; j++ {
decoded = append(decoded, encoded[j])
}
i = i + literals
}
}
// Update the picture
for x, b := range decoded {
// Update the picture
if err := setPaletteColor(pic, x, y, b); err != nil {
log.Printf("%s %d: %d,%d: %v", name, idx, x, y, err)
}

View File

@@ -1,7 +1,6 @@
package data
import (
"bufio"
"encoding/binary"
"fmt"
"io"
@@ -9,12 +8,14 @@ import (
"os"
"path/filepath"
"strings"
"ur.gs/ordoor/internal/data/rle"
)
type SpriteHeader struct {
Unknown0 uint32
Width uint16 // FIXME: I'm not certain this is what these are.
Height uint16 // FIXME: If they are, they may be the wrong way around
Width uint16
Height uint16
Padding1 uint32 // I don't think this is used. Could be wrong.
PixelSize uint32 // Size of PixelData, excluding this sprite header
Padding2 uint64 // I don't think this is used either. Could be wrong.
@@ -36,7 +37,7 @@ func (s SpriteHeader) Check(expectedSize uint32) error {
type Sprite struct {
SpriteHeader
Rows [][]byte
Data []byte
}
type dirEntry struct {
@@ -132,18 +133,12 @@ func LoadObject(filename string) (*Object, error) {
return nil, err
}
// The pixeldata seems to be formed of Y null-terminated records, with
// varying numbers of bytes in each row. I don't know the internal
// structure yet, but there's definitely working pixel data in there
buf := bufio.NewReader(io.LimitReader(f, int64(sprite.PixelSize)))
sprite.Rows = make([][]byte, sprite.Height)
buf := io.LimitReader(f, int64(sprite.PixelSize))
sprite.Data = make([]byte, sprite.Height*sprite.Width)
for y := 0; y < int(sprite.Height); y++ {
if row, err := buf.ReadBytes(0x00); err != nil {
return nil, fmt.Errorf("Reading row %v for sprite %v: %v", y, i, err)
} else {
sprite.Rows[y] = row
}
// The pixel data is RLE-compressed. Uncompress it here.
if err := rle.Expand(buf, sprite.Data); err != nil {
return nil, err
}
out.Sprites = append(out.Sprites, sprite)

60
internal/data/rle/rle.go Normal file
View File

@@ -0,0 +1,60 @@
// Package rle implements the run-length encoding scheme discovered in Chaos
// Gate .obj files. It may be used for other data too - to be determined.
package rle
import (
"bufio"
"io"
"io/ioutil"
)
// Expand converts the compressed input data into uncompressed output data. The
// output buffer should be of at least the expected size. We will read until
// io.EOF is encountered.
func Expand(in io.Reader, out []byte) error {
buf := bufio.NewReader(in)
idx := 0
for {
b, err := buf.ReadByte()
if err != nil {
if err == io.EOF {
return nil
}
return err
}
if b == 0x00 { // NOP
continue
} else if b < 0x80 { // repeat the next byte this many times
repeat := b
value, err := buf.ReadByte()
if err != nil {
return err
}
for x := 0; x < int(repeat); x++ {
out[idx+x] = value
}
idx = idx + int(repeat)
} else if b == 0x80 { // skip forward in the output by the next byte's value
skip, err := buf.ReadByte()
if err != nil {
return err
}
idx = idx + int(skip)
} else { // Take the next b-0x80 bytes literally
lr := io.LimitReader(buf, int64(b-0x80))
literals, err := ioutil.ReadAll(lr)
if err != nil {
return err
}
copy(out[idx:], literals)
idx = idx + len(literals)
}
}
return nil
}