Fix some log.Fatal calls
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@@ -69,7 +69,7 @@ func main() {
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win, err := ui.NewWindow(env, "View Font: "+*fontName, *winX, *winY)
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if err != nil {
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log.Fatal("Couldn't create window: %v", err)
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log.Fatalf("Couldn't create window: %v", err)
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}
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win.OnMouseWheel(env.changeZoom)
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@@ -70,7 +70,7 @@ func main() {
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win, err := ui.NewWindow(realEnv, "View Map "+*gameMap, *winX, *winY)
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if err != nil {
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log.Fatal("Couldn't create window: %v", err)
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log.Fatalf("Couldn't create window: %v", err)
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}
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for i := 0; i <= 6; i++ {
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@@ -58,7 +58,7 @@ func main() {
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win, err := ui.NewWindow(driver, "View Menu: "+*menuName, *winX, *winY)
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if err != nil {
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log.Fatal("Couldn't create window: %v", err)
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log.Fatalf("Couldn't create window: %v", err)
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}
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// Change the active dialogue
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@@ -76,7 +76,7 @@ func main() {
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win, err := ui.NewWindow(env, "View Map "+*mapFile, *winX, *winY)
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if err != nil {
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log.Fatal("Couldn't create window: %v", err)
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log.Fatalf("Couldn't create window: %v", err)
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}
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win.OnKeyUp(ebiten.KeyEnter, env.toggleAutoUpdate)
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@@ -71,7 +71,7 @@ func main() {
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win, err := ui.NewWindow(env, "View Set: "+*setName, *winX, *winY)
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if err != nil {
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log.Fatal("Couldn't create window: %v", err)
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log.Fatalf("Couldn't create window: %v", err)
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}
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win.OnKeyUp(ebiten.KeyLeft, env.changeObjIdx(-1))
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