First pass at displaying Menu files

This commit is contained in:
2018-12-30 23:23:08 +00:00
parent 6d3a13fcfb
commit b21767fe97
7 changed files with 559 additions and 2 deletions

198
cmd/view-menu/main.go Normal file
View File

@@ -0,0 +1,198 @@
package main
import (
"flag"
"log"
"os"
"path/filepath"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
"golang.org/x/image/colornames"
"ur.gs/ordoor/internal/conv"
"ur.gs/ordoor/internal/data"
"ur.gs/ordoor/internal/menus"
"ur.gs/ordoor/internal/ui"
)
var (
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
menuFile = flag.String("menu", "", "Path to a .mnu file, e.g. ./orig/Menu/MainGame.mnu")
)
type env struct {
menu *menus.Menu
objects []*conv.Object
batch *pixel.Batch
}
type state struct {
env *env
step int
// Redraw the window if these change
winPos pixel.Vec
winBounds pixel.Rect
}
func main() {
flag.Parse()
if *gamePath == "" || *menuFile == "" {
flag.Usage()
os.Exit(1)
}
menu, err := menus.LoadMenu(*menuFile)
if err != nil {
log.Fatalf("Couldn't load menu file %s: %v", *menuFile, err)
}
rawObjs := []*data.Object{}
for _, name := range menu.ObjectFiles {
objFile := filepath.Join(filepath.Dir(*menuFile), name)
obj, err := data.LoadObject(objFile)
if err != nil {
log.Fatalf("Failed to load %s: %v", name, err)
}
obj.Name = name
rawObjs = append(rawObjs, obj)
}
objects, spritesheet := conv.ConvertObjects(rawObjs)
batch := pixel.NewBatch(&pixel.TrianglesData{}, spritesheet)
env := &env{objects: objects, menu: menu, batch: batch}
// The main thread now belongs to pixelgl
pixelgl.Run(env.run)
}
func (e *env) run() {
win, err := ui.NewWindow("View Menu: " + *menuFile)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
}
pWin := win.PixelWindow
state := &state{env: e}
// For now, just try to display the various objects
// left + right to change object, up + down to change frame
win.Run(func() {
oldState := *state
state = state.runStep(pWin)
if oldState != *state || oldState.step == 0 {
state.present(pWin)
}
state.step += 1
})
}
func (s *state) runStep(pWin *pixelgl.Window) *state {
newState := *s
newState.winPos = pWin.GetPos()
newState.winBounds = pWin.Bounds()
newState.handleKeys(pWin)
return &newState
}
const (
origX = 640.0
origY = 480.0
)
func (s *state) present(pWin *pixelgl.Window) {
pWin.Clear(colornames.Black)
s.env.batch.Clear()
// The menus expect to be drawn to a 640x480 screen. We need to scale and
// project that so it fills the window appropriately. This is a combination
// of translate + zoom
winSize := pWin.Bounds().Max
scaleFactor := pixel.Vec{winSize.X / origX, winSize.Y / origY}
cam := pixel.IM
cam = cam.ScaledXY(pixel.ZV, pixel.Vec{1.0, -1.0}) // invert the Y axis
cam = cam.Moved(pixel.Vec{origX / 2, origY / 2})
cam = cam.ScaledXY(pixel.ZV, scaleFactor)
s.env.batch.SetMatrix(cam)
for _, record := range s.env.menu.Records {
s.drawRecord(record, s.env.batch)
}
s.env.batch.Draw(pWin)
}
func (s *state) drawRecord(record *menus.Record, target pixel.Target) {
if !record.Active {
return
}
// Draw this record if it's valid to do so. FIXME: lots to learn
if record.SpriteId >= 0 {
x := float64(record.X)
y := float64(record.Y)
// FIXME: some are set at -1, -1. No idea why
if x < 0.0 {
x = 0.0
}
if y < 0.0 {
y = 0.0
}
log.Printf(
"Drawing id=%v type=%v spriteid=%v x=%v y=%v",
record.Id, record.Type, record.SpriteId, x, y,
)
// FIXME: Need to handle multiple objects
obj := s.env.objects[0]
sprite := obj.Sprites[record.SpriteId]
sprite.Spr.Draw(target, pixel.IM.Moved(pixel.V(x, y)))
}
// Draw all children of this record
for _, child := range record.Children {
s.drawRecord(child, target)
}
}
func (s *state) handleKeys(pWin *pixelgl.Window) {
/*
if pWin.JustPressed(pixelgl.KeyLeft) {
if s.objIdx > 0 {
s.objIdx -= 1
s.spriteIdx = 0
}
}
if pWin.JustPressed(pixelgl.KeyRight) {
if s.objIdx < s.env.set.Count()-1 {
s.objIdx += 1
s.spriteIdx = 0
}
}
if pWin.JustPressed(pixelgl.KeyDown) {
if s.spriteIdx > 0 {
s.spriteIdx -= 1
}
}
if pWin.JustPressed(pixelgl.KeyUp) {
if s.spriteIdx < len(s.curObject().Sprites)-1 {
s.spriteIdx += 1
}
}
// Zoom in and out with the mouse wheel
s.zoom *= math.Pow(1.2, pWin.MouseScroll().Y)
*/
}