Formalise a bit in each cell as an "IsActive()" bit

This commit is contained in:
2018-03-28 01:00:55 +01:00
parent b6dcfafb6d
commit b653c11606
4 changed files with 70 additions and 38 deletions

View File

@@ -52,7 +52,7 @@ var transparent = color.RGBA{0, 0, 0, 0}
func spriteToPic(name string, idx int, sprite *data.Sprite) *pixel.PictureData {
pic := pixel.MakePictureData(pixel.R(float64(0), float64(0), float64(sprite.Width), float64(sprite.Height)))
log.Printf("%v %v: width=%v height=%v", name, idx, sprite.Width, sprite.Height)
//log.Printf("%v %v: width=%v height=%v", name, idx, sprite.Width, sprite.Height)
for y := 0; y < int(sprite.Height); y++ {
// Start with all bytes transparent
@@ -61,7 +61,7 @@ func spriteToPic(name string, idx int, sprite *data.Sprite) *pixel.PictureData {
}
row := sprite.Rows[y]
log.Printf("%#v", row)
//log.Printf("%#v", row)
pixels := row[0 : len(row)-1] // Strip off the record separator (0x00)
// Not really clear on what this does yet. Aligned with sprite width in
@@ -79,7 +79,7 @@ func spriteToPic(name string, idx int, sprite *data.Sprite) *pixel.PictureData {
// Do nothing if we're out of pixels
if u0 == 0x80 {
log.Printf("Handling 0x80: %#v", pixels)
//log.Printf("Handling 0x80: %#v", pixels)
xOffset = int(pixels[0])
pixels = pixels[1:len(pixels)]
@@ -98,10 +98,10 @@ func spriteToPic(name string, idx int, sprite *data.Sprite) *pixel.PictureData {
}
}
log.Printf(
"%v %d: len(row)=%v, len(pixels)=%v sprWidth=%v u0=%v xOffset=%v",
name, idx, len(row), len(pixels), sprite.Width, u0, xOffset,
)
//log.Printf(
// "%v %d: len(row)=%v, len(pixels)=%v sprWidth=%v u0=%v xOffset=%v",
// name, idx, len(row), len(pixels), sprite.Width, u0, xOffset,
//)
for x, b := range pixels {
vec := pixel.V(float64(xOffset+x), float64(y))

View File

@@ -69,8 +69,8 @@ func (h Header) MapSetFilename() string {
}
type ObjRef struct {
AreaByte byte
FrameAndUnknownByte byte
AreaByte byte
SpriteAndFlagByte byte
}
// The index into a set palette to retrieve the object
@@ -78,8 +78,14 @@ func (o ObjRef) Index() int {
return int(o.AreaByte)
}
func (o ObjRef) Frame() int {
return int(o.FrameAndUnknownByte - 0x80)
func (o ObjRef) Sprite() int {
// The top bit seems to be a flag of some kind
return int(o.SpriteAndFlagByte & 0x7f)
}
// The top bit seems to say whether we should draw or not.
func (o ObjRef) IsActive() bool {
return (o.SpriteAndFlagByte & 0x80) == 0x80
}
type Cell struct {
@@ -108,19 +114,19 @@ func (c *Cell) At(n int) byte {
case 3:
return c.Surface.AreaByte
case 4:
return c.Surface.FrameAndUnknownByte
return c.Surface.SpriteAndFlagByte
case 5:
return c.Left.AreaByte
case 6:
return c.Left.FrameAndUnknownByte
return c.Left.SpriteAndFlagByte
case 7:
return c.Right.AreaByte
case 8:
return c.Right.FrameAndUnknownByte
return c.Right.SpriteAndFlagByte
case 9:
return c.Center.AreaByte
case 10:
return c.Center.FrameAndUnknownByte
return c.Center.SpriteAndFlagByte
case 11:
return c.Unknown11
case 12:
@@ -139,7 +145,6 @@ func (c *Cell) At(n int) byte {
// Cells is always a fixed size; use At to get a cell according to x,y,z
type Cells []Cell
// FIXME: Ordering may be incorrect? I assume z,y,x for now...
func (c Cells) At(x, y, z int) Cell {
return c[(z*MaxLength*MaxWidth)+(y*MaxWidth)+x]
}