A few more .idx realisations, and some parsing code
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@@ -1,39 +1,58 @@
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// package idx parses the Idx/WarHammer.idx file.
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//
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// No, I don't know what it's for yet.
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// package idx parses the Idx/WarHammer.idx file. It groups the sprites in
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// Anim/WarHammer.ani into playable animations.
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package idx
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import (
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"encoding/binary"
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//"fmt"
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"log"
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"fmt"
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//"log"
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"os"
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//"strings"
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)
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type Type1Record struct {
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Offset1 uint32 // Where the type2 for this type1 is to be found
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Unknown1 uint32 // ???
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Offset2 uint32 // Another offset? But what to?
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}
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type Type2Record struct {
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Unknown1 [4]byte // ???
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Offset uint32 // Where the type3 for this type2 is to be found
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Unknown2 [4]byte // ??
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}
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type Type3Record struct {
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First20 [20]byte
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Last78 [78]byte
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}
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const (
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NumGroups = 512 // Experimentally determined
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)
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type Idx struct {
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Filename string
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Groups []Group
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}
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Type1Records [512]Type1Record // Experimentally, there seem to be 512 of these
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Type2Records []Type2Record
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Type3Records []Type3Record
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type Group struct {
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Spec Spec
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Records []Record
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Details []Detail // Records and details are correlated by index
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}
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// type Spec links a set of animations to a starting sprite in WarHammer.ani
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type Spec struct {
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Offset uint32 // Where the Records for this Spec are to be found
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Count uint32 // Number of Records for this Spec
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SpriteIdx uint32 // Index of the first sprite in
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}
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type Record struct {
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// A guess, but each group of 8 records with increasing compass points share
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// this value.
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ActionID uint16
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Compass byte // It's odd to only have one byte. Maybe Unknown1 belongs to this too?
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Unknown1 byte // ??? Only see values 0x33 and 0x00 for librarian.
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Offset uint32 // Where the Detail for this Record is to be found.
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NumFrames uint32 // A guess, but seems to fit. Number of frames for this action + compass.
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}
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type Detail struct {
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FirstSprite uint16 // Relative offset from the group's SpriteIdx
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LastSprite uint16 // Relative offset from the group's SpriteIdx
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Unknown1 uint16 // Could also be LastSprite? Something else? AtRestSprite?
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Unknown2 uint16 // Number of resting sprites, if we're AtRestSprite?
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Padding [12]byte // Set to zero in the cases I've looked at so far.
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// Remainder []byte // FIXME: no idea what this is yet, but we seem to have NumFrames*6 of them
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}
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func Load(filename string) (*Idx, error) {
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@@ -44,29 +63,46 @@ func Load(filename string) (*Idx, error) {
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defer f.Close()
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out := &Idx{Filename: filename}
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if err := binary.Read(f, binary.LittleEndian, &out.Type1Records); err != nil {
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return nil, err
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out := &Idx{
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Filename: filename,
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Groups: make([]Group, NumGroups),
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}
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for i, rec := range out.Type1Records {
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var off1diff uint32
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var off2diff uint32
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var specs [NumGroups]Spec
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if i > 0 && rec.Offset1 > 0 {
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lastRec := out.Type1Records[i-1]
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off1diff = rec.Offset1 - lastRec.Offset1
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off2diff = rec.Offset2 - lastRec.Offset2
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if err := binary.Read(f, binary.LittleEndian, &specs); err != nil {
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return nil, fmt.Errorf("reading specs: %v", err)
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}
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for i, spec := range specs {
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group := &out.Groups[i]
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group.Spec = spec
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group.Records = make([]Record, spec.Count)
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group.Details = make([]Detail, spec.Count)
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if _, err := f.Seek(int64(spec.Offset), 0); err != nil {
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return nil, fmt.Errorf("spec %v: seeking: %v", i, err)
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}
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log.Printf(
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"%.3d: 0x%.6x diff=%.6d %.4d 0x%.6x diff=%.6d",
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i, rec.Offset1, off1diff, rec.Unknown1, rec.Offset2, off2diff,
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// i,
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// rec.Unknown1[0], rec.Unknown1[1], rec.Unknown1[2], rec.Unknown1[3],
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// rec.Unknown1[4], rec.Unknown1[5], rec.Unknown1[6], rec.Unknown1[7],
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)
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// We can read all records at once
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if err := binary.Read(f, binary.LittleEndian, &group.Records); err != nil {
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return nil, fmt.Errorf("spec %v: reading records: %v", i, err)
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}
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// But we need to step through the records to learn where to read details
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for j, rec := range group.Records {
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// group.Details[j].Remainder = make([]byte, rec.NumFrames*6)
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if _, err := f.Seek(int64(rec.Offset), 0); err != nil {
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return nil, fmt.Errorf("spec %v, record %v: seeking to detail: %v", i, j, err)
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}
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if err := binary.Read(f, binary.LittleEndian, &group.Details[j]); err != nil {
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return nil, fmt.Errorf("spec %v, record %v: reading detail: %v", i, j, err)
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}
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}
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out.Groups[i] = *group
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}
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return out, nil
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