First pass at custom cursor display
This commit is contained in:
100
internal/assetstore/cursor.go
Normal file
100
internal/assetstore/cursor.go
Normal file
@@ -0,0 +1,100 @@
|
||||
package assetstore
|
||||
|
||||
import (
|
||||
"image"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
// These are just offsets into the Cursors.cur file
|
||||
type CursorName int
|
||||
|
||||
type Cursor struct {
|
||||
Hotspot image.Point
|
||||
Image *ebiten.Image
|
||||
}
|
||||
|
||||
const (
|
||||
UltPointer CursorName = 0
|
||||
ChaosPointer CursorName = 1
|
||||
UltWaiter CursorName = 2
|
||||
ChaosWaiter CursorName = 3
|
||||
|
||||
// I think these cursors are used in drag + drop
|
||||
ChaosMarine1 CursorName = 4
|
||||
ChaosMarine2 CursorName = 5
|
||||
ChaosMarine3 CursorName = 6
|
||||
|
||||
UltMarine1 CursorName = 7
|
||||
UltMarine2 CursorName = 8
|
||||
UltMarine3 CursorName = 9
|
||||
UltMarine4 CursorName = 10
|
||||
UltMarine5 CursorName = 11
|
||||
|
||||
ChaosHeavy1 CursorName = 12
|
||||
ChaosHeavy2 CursorName = 13
|
||||
|
||||
UltHeavy1 CursorName = 14
|
||||
UltHeavy2 CursorName = 15
|
||||
UltHeavy3 CursorName = 16
|
||||
UltHeavy4 CursorName = 17
|
||||
UltHeavy5 CursorName = 18
|
||||
UltHeavy6 CursorName = 19
|
||||
|
||||
ChaosTerminator1 CursorName = 20
|
||||
ChaosTerminator2 CursorName = 21
|
||||
|
||||
UltTerminator1 CursorName = 22
|
||||
UltTerminator2 CursorName = 23
|
||||
UltTerminator3 CursorName = 24
|
||||
UltTerminator4 CursorName = 25
|
||||
UltTerminator5 CursorName = 26
|
||||
|
||||
Deny CursorName = 27 // Red X
|
||||
|
||||
UltLogo CursorName = 28
|
||||
UltSquadMarine CursorName = 29
|
||||
UltSquadHeavy CursorName = 30
|
||||
UltSquadAssault CursorName = 31
|
||||
|
||||
UltCaptain CursorName = 32
|
||||
UltChaplain CursorName = 33 // (maybe?)
|
||||
UltApothecary CursorName = 34
|
||||
UltTechmarine CursorName = 35
|
||||
UltLibrarian CursorName = 36
|
||||
|
||||
DenyAgain CursorName = 37 // Identical to Deny as far as I can see *shrug*
|
||||
)
|
||||
|
||||
func (a *AssetStore) Cursor(name CursorName) (*Cursor, error) {
|
||||
if cur, ok := a.cursors[name]; ok {
|
||||
return cur, nil
|
||||
}
|
||||
|
||||
if a.cursorObj == nil {
|
||||
filename, err := a.lookup("Cursors.cur", "", "Cursor")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
obj, err := a.ObjectByPath(filename)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
a.cursorObj = obj
|
||||
}
|
||||
|
||||
spr, err := a.cursorObj.Sprite(int(name))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// TODO: hotspot info. We're using Cursor.cur because it's object format,
|
||||
// but we do also have .ani files that might contain hotspots.
|
||||
cur := &Cursor{Image: spr.Image}
|
||||
|
||||
a.cursors[name] = cur
|
||||
|
||||
return cur, nil
|
||||
}
|
Reference in New Issue
Block a user