Start work on menu interactivity.
With this commit, we get a ui.Interface and ui.Widget type. The interface monitors hover and mouse click state and tells the widgets about them; the widgets execute code specified by the application when events occur. Next step: have wh40k load the main menu and play sound, etc.
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@@ -69,7 +69,7 @@ func main() {
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lastState: state,
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}
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win, err := ui.NewWindow("View Map " + *gameMap)
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win, err := ui.NewWindow(env, "View Map "+*gameMap)
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if err != nil {
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log.Fatal("Couldn't create window: %v", err)
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}
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@@ -86,12 +86,12 @@ func main() {
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win.OnKeyUp(ebiten.Key1+ebiten.Key(i), env.setZIdx(i+1))
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}
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if err := win.Run(env.Update, env.Draw); err != nil {
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if err := win.Run(); err != nil {
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log.Fatal(err)
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}
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}
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func (e *env) Update() error {
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func (e *env) Update(screenX, screenY int) error {
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if e.step == 0 || e.lastState != e.state {
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log.Printf("zoom=%.2f zIdx=%v camPos=%#v", e.state.zoom, e.state.zIdx, e.state.origin)
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}
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