Start work on menu interactivity.

With this commit, we get a ui.Interface and ui.Widget type. The
interface monitors hover and mouse click state and tells the widgets
about them; the widgets execute code specified by the application when
events occur.

Next step: have wh40k load the main menu and play sound, etc.
This commit is contained in:
2020-03-22 02:58:52 +00:00
parent bcaf3d9b58
commit bfe9fbdf7d
12 changed files with 440 additions and 194 deletions

View File

@@ -71,7 +71,7 @@ func main() {
}
env := &env{gameMap: gameMap, set: mapSet, state: state, lastState: state}
win, err := ui.NewWindow("View Map " + *mapFile)
win, err := ui.NewWindow(env, "View Map "+*mapFile)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
}
@@ -92,7 +92,7 @@ func main() {
win.OnMouseWheel(env.changeZoom)
if err := win.Run(env.Update, env.Draw); err != nil {
if err := win.Run(); err != nil {
log.Fatal(err)
}
}
@@ -137,7 +137,7 @@ func (e *env) changeZoom(_, y float64) {
e.state.zoom *= math.Pow(1.2, y)
}
func (e *env) Update() error {
func (e *env) Update(screenX, screenY int) error {
// TODO: show details of clicked-on cell in terminal
// Automatically cycle every 500ms when auto-update is on