Start work on menu interactivity.
With this commit, we get a ui.Interface and ui.Widget type. The interface monitors hover and mouse click state and tells the widgets about them; the widgets execute code specified by the application when events occur. Next step: have wh40k load the main menu and play sound, etc.
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@@ -33,6 +33,7 @@ type AssetStore struct {
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// These members are used to store things we've already loaded
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maps map[string]*Map
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menus map[string]*Menu
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objs map[string]*Object
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sets map[string]*Set
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sounds map[string]*Sound
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@@ -81,6 +82,7 @@ func (a *AssetStore) Refresh() error {
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// Refresh
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a.entries = newEntryMap
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a.maps = make(map[string]*Map)
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a.menus = make(map[string]*Menu)
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a.objs = make(map[string]*Object)
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a.sets = make(map[string]*Set)
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a.sounds = make(map[string]*Sound)
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@@ -89,7 +91,12 @@ func (a *AssetStore) Refresh() error {
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}
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func (a *AssetStore) lookup(name, ext string, dirs ...string) (string, error) {
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filename := canonical(name + "." + ext)
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var filename string
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if ext != "" {
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filename = canonical(name + "." + ext)
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} else {
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filename = canonical(name)
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}
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for _, dir := range dirs {
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dir = canonical(dir)
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