Start work on menu interactivity.

With this commit, we get a ui.Interface and ui.Widget type. The
interface monitors hover and mouse click state and tells the widgets
about them; the widgets execute code specified by the application when
events occur.

Next step: have wh40k load the main menu and play sound, etc.
This commit is contained in:
2020-03-22 02:58:52 +00:00
parent bcaf3d9b58
commit bfe9fbdf7d
12 changed files with 440 additions and 194 deletions

View File

@@ -170,29 +170,6 @@ func (r *Record) Toplevel() *Record {
return r
}
func (r *Record) SelectSprite(step int, pressed, focused bool) int {
switch r.Type {
case TypeStatic:
return r.SpriteId[0]
case TypeMenu:
return r.SpriteId[0] // Probably -1
case TypeOverlay:
return r.Share
case TypeMainButton:
// A main button has 4 states: unfocused, focused (animated), mousedown, disabled
if focused && pressed {
return r.Share + 1
} else if focused {
return r.SpriteId[0] + (step % r.DrawType)
}
// TODO: disabled
return r.Share
}
return -1
}
func setProperty(r *Record, k, v string) {
vSplit := strings.Split(v, ",")
vInt, _ := strconv.Atoi(v)