Start work on menu interactivity.
With this commit, we get a ui.Interface and ui.Widget type. The interface monitors hover and mouse click state and tells the widgets about them; the widgets execute code specified by the application when events occur. Next step: have wh40k load the main menu and play sound, etc.
This commit is contained in:
192
internal/ui/interface.go
Normal file
192
internal/ui/interface.go
Normal file
@@ -0,0 +1,192 @@
|
||||
package ui
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image"
|
||||
"reflect" // For DeepEqual
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/assetstore"
|
||||
"code.ur.gs/lupine/ordoor/internal/menus"
|
||||
)
|
||||
|
||||
// type Interface encapsulates a user interface, providing a means to track UI
|
||||
// state, draw the interface, and execute code when the widgets are interacted
|
||||
// with.
|
||||
//
|
||||
// The graphics for UI elements were all created with a 640x480 resolution in
|
||||
// mind. The interface transparently scales them all to the current screen size
|
||||
// to compensate.
|
||||
type Interface struct {
|
||||
menu *assetstore.Menu
|
||||
static []*assetstore.Sprite // Static elements in the interface
|
||||
ticks int
|
||||
widgets []*Widget
|
||||
}
|
||||
|
||||
func NewInterface(menu *assetstore.Menu) (*Interface, error) {
|
||||
iface := &Interface{
|
||||
menu: menu,
|
||||
}
|
||||
|
||||
for _, record := range menu.Records() {
|
||||
if err := iface.addRecord(record); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
|
||||
return iface, nil
|
||||
}
|
||||
|
||||
// Find a widget by its hierarchical ID path
|
||||
func (i *Interface) Widget(path ...int) (*Widget, error) {
|
||||
for _, widget := range i.widgets {
|
||||
if reflect.DeepEqual(path, widget.path) {
|
||||
return widget, nil
|
||||
}
|
||||
}
|
||||
|
||||
return nil, fmt.Errorf("Couldn't find widget %#+v", path)
|
||||
}
|
||||
|
||||
func (i *Interface) Update(screenX, screenY int) error {
|
||||
// Used in animation effects
|
||||
i.ticks += 1
|
||||
|
||||
mousePos := i.getMousePos(screenX, screenY)
|
||||
|
||||
// Iterate through all widgets, update mouse state
|
||||
for _, widget := range i.widgets {
|
||||
mouseIsOver := mousePos.In(widget.Bounds)
|
||||
widget.hovering(mouseIsOver)
|
||||
widget.mouseButton(mouseIsOver && ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft))
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (i *Interface) Draw(screen *ebiten.Image) error {
|
||||
geo := i.scale(screen.Size())
|
||||
do := &ebiten.DrawImageOptions{GeoM: geo}
|
||||
|
||||
for _, sprite := range i.static {
|
||||
do.GeoM.Translate(geo.Apply(float64(sprite.XOffset), float64(sprite.YOffset)))
|
||||
if err := screen.DrawImage(sprite.Image, do); err != nil {
|
||||
return err
|
||||
}
|
||||
do.GeoM = geo
|
||||
}
|
||||
|
||||
for _, widget := range i.widgets {
|
||||
img, err := widget.Image(i.ticks / 2)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if img == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
do.GeoM.Translate(geo.Apply(float64(widget.Bounds.Min.X), float64(widget.Bounds.Min.Y)))
|
||||
if err := screen.DrawImage(img, do); err != nil {
|
||||
return err
|
||||
}
|
||||
do.GeoM = geo
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (i *Interface) addRecord(record *menus.Record) error {
|
||||
switch record.Type {
|
||||
case menus.TypeStatic: // These are static
|
||||
if sprite, err := i.menu.Sprite(record.SpriteId[0]); err != nil {
|
||||
return err
|
||||
} else {
|
||||
i.static = append(i.static, sprite)
|
||||
}
|
||||
case menus.TypeMenu: // These aren't drawable and can be ignored
|
||||
case menus.TypeOverlay, menus.TypeMainButton: // Widgets \o/
|
||||
if widget, err := i.widgetFromRecord(record); err != nil {
|
||||
return err
|
||||
} else {
|
||||
i.widgets = append(i.widgets, widget)
|
||||
}
|
||||
|
||||
default:
|
||||
return fmt.Errorf("ui.interface: encountered unknown menu record: %#+v", record)
|
||||
}
|
||||
|
||||
// Recursively add all children
|
||||
for _, record := range record.Children {
|
||||
if err := i.addRecord(record); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Works out how much we have to scale the current screen by to draw correctly
|
||||
func (i *Interface) scale(w, h int) ebiten.GeoM {
|
||||
var geo ebiten.GeoM
|
||||
geo.Scale(float64(w)/640.0, float64(h)/480.0)
|
||||
|
||||
return geo
|
||||
}
|
||||
|
||||
func (i *Interface) unscale(w, h int) ebiten.GeoM {
|
||||
geo := i.scale(w, h)
|
||||
geo.Invert()
|
||||
|
||||
return geo
|
||||
}
|
||||
|
||||
// Returns the current position of the mouse in 640x480 coordinates. Needs the
|
||||
// actual size of the screen to do so.
|
||||
func (i *Interface) getMousePos(w, h int) image.Point {
|
||||
cX, cY := ebiten.CursorPosition()
|
||||
geo := i.unscale(w, h)
|
||||
|
||||
sX, sY := geo.Apply(float64(cX), float64(cY))
|
||||
|
||||
return image.Pt(int(sX), int(sY))
|
||||
}
|
||||
|
||||
func (i *Interface) widgetFromRecord(record *menus.Record) (*Widget, error) {
|
||||
// FIXME: we assume that all widgets have a share sprite, but is that true?
|
||||
sprite, err := i.menu.Sprite(record.Share)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var path []int
|
||||
for r := record; r != nil; r = r.Parent {
|
||||
path = append([]int{r.Id}, path...)
|
||||
}
|
||||
|
||||
widget := &Widget{
|
||||
Bounds: sprite.Rect,
|
||||
path: path,
|
||||
record: record,
|
||||
sprite: sprite,
|
||||
}
|
||||
|
||||
switch record.Type {
|
||||
case menus.TypeMainButton:
|
||||
hovers, err := i.menu.Images(record.SpriteId[0], record.DrawType)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
widget.hoverAnimation = hovers
|
||||
|
||||
sprite, err := i.menu.Sprite(record.Share + 1)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
widget.mouseButtonDownImage = sprite.Image
|
||||
}
|
||||
|
||||
return widget, nil
|
||||
}
|
||||
Reference in New Issue
Block a user