Start reorganising for multiple games
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@@ -10,14 +10,17 @@ import (
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"github.com/hajimehoshi/ebiten"
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"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/config"
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"code.ur.gs/lupine/ordoor/internal/ui"
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)
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var (
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gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
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objFile = flag.String("obj-file", "", "Path of an .obj file, e.g. ./orig/Obj/TZEENTCH.OBJ")
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objName = flag.String("obj-name", "", "Name of an .obj file, e.g. TZEENTCH")
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sprIdx = flag.Int("spr-idx", 0, "Sprite index to start at")
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configFile = flag.String("config", "config.toml", "Config file")
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engine = flag.String("engine", "", "Override engine to use")
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objFile = flag.String("obj-file", "", "Path of an .obj file, e.g. ./orig/Obj/TZEENTCH.OBJ")
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objName = flag.String("obj-name", "", "Name of an .obj file, e.g. TZEENTCH")
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sprIdx = flag.Int("spr-idx", 0, "Sprite index to start at")
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winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension")
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winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension")
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@@ -42,12 +45,17 @@ type state struct {
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func main() {
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flag.Parse()
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if *gamePath == "" || (*objName == "" && *objFile == "") {
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if *configFile == "" || (*objName == "" && *objFile == "") {
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flag.Usage()
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os.Exit(1)
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}
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assets, err := assetstore.New(*gamePath)
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cfg, err := config.Load(*configFile, *engine)
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if err != nil {
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log.Fatalf("Failed to load config: %v", err)
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}
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assets, err := assetstore.New(cfg.DefaultEngine())
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if err != nil {
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log.Fatal("Failed to set up asset store: %v", err)
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}
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