Start reorganising for multiple games
This commit is contained in:
@@ -7,19 +7,16 @@ import (
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"path/filepath"
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"strings"
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"code.ur.gs/lupine/ordoor/internal/config"
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"code.ur.gs/lupine/ordoor/internal/data"
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"code.ur.gs/lupine/ordoor/internal/idx"
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)
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const (
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RootDir = "" // Used in the entryMap for entries pertaining to the root dir
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)
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type entryMap map[string]map[string]string
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// type AssetStore is responsible for lazily loading game data when it is
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// required. Applications shouldn't need to do anything except set one of these
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// up, pointing at the game dir root, to access all assets.
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// up, pointing at the game dir root, to access all assets for that game.
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//
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// Assets should be loaded on-demand to keep memory costs as low as possible.
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// Cross-platform differences such as filename case sensitivity are also dealt
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@@ -27,8 +24,12 @@ type entryMap map[string]map[string]string
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//
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// We assume the directory is read-only. You can run Refresh() if you make a
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// change.
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//
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// To mix assets from different games, either construct a synthetic directory
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// or instantiate two separate asset stores.
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type AssetStore struct {
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RootDir string
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// Palette
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// Case-insensitive file lookup.
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// {"":{"anim":"Anim", "obj":"Obj", ...}, "anim":{ "warhammer.ani":"WarHammer.ani" }, ...}
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@@ -50,9 +51,13 @@ type AssetStore struct {
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}
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// New returns a new AssetStore
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func New(dir string) (*AssetStore, error) {
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func New(engine *config.Engine) (*AssetStore, error) {
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if engine == nil {
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return nil, fmt.Errorf("Unconfigured engine passed to assetstore")
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}
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store := &AssetStore{
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RootDir: dir,
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RootDir: engine.DataDir,
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}
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// fill entryMap
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@@ -70,7 +75,7 @@ func (a *AssetStore) Refresh() error {
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}
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newEntryMap := make(entryMap, len(rootEntries))
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newEntryMap[RootDir] = rootEntries
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newEntryMap[""] = rootEntries
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for lower, natural := range rootEntries {
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path := filepath.Join(a.RootDir, natural)
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@@ -118,7 +123,7 @@ func (a *AssetStore) lookup(name, ext string, dirs ...string) (string, error) {
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dir = canonical(dir)
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if base, ok := a.entries[dir]; ok {
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if file, ok := base[filename]; ok {
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actualDir := a.entries[RootDir][dir]
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actualDir := a.entries[""][dir]
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return filepath.Join(a.RootDir, actualDir, file), nil
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}
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}
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@@ -2,15 +2,16 @@ package config
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import (
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"errors"
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"fmt"
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"os"
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"path/filepath"
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"github.com/BurntSushi/toml"
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)
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type Ordoor struct {
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DataDir string `toml:"data_dir"`
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VideoPlayer []string `toml:"video_player"`
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type Engine struct {
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DataDir string `toml:"data_dir"`
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Palette string `toml:"palette"`
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}
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// Things set in the options hash
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@@ -38,12 +39,40 @@ type Options struct {
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type Config struct {
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filename string `toml:"-"`
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VideoPlayer []string `toml:"video_player"`
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Engines map[string]Engine `toml:"engines"`
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DefaultEngineName string `toml:"default_engine"`
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// FIXME: options may well end up being per-engine too
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Defaults *Options `toml:"-"`
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Ordoor `toml:"ordoor"`
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Options `toml:"options"`
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}
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func Load(filename string) (*Config, error) {
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func (c *Config) Engine(name string) *Engine {
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engine, ok := c.Engines[name]
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if !ok {
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return nil
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}
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return &engine
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}
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func (c *Config) DefaultEngine() *Engine {
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return c.Engine(c.DefaultEngineName)
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}
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// TODO: case-insensitive lookup
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func (c *Config) DataFile(engine string, path string) string {
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cfg, ok := c.Engines[engine]
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if !ok {
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return ""
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}
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return filepath.Join(cfg.DataDir, path)
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}
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func Load(filename string, overrideDefaultEngine string) (*Config, error) {
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var out Config
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_, err := toml.DecodeFile(filename, &out)
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@@ -53,7 +82,15 @@ func Load(filename string) (*Config, error) {
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out.filename = filename
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return &out, err
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if overrideDefaultEngine != "" {
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out.DefaultEngineName = overrideDefaultEngine
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}
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if out.DefaultEngine() == nil {
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return nil, fmt.Errorf("Default engine %q not configured", out.DefaultEngineName)
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}
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return &out, nil
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}
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func (c *Config) HasUnsetOptions() bool {
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@@ -72,11 +109,6 @@ func (c *Config) Save() error {
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return toml.NewEncoder(f).Encode(c)
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}
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// TODO: case-insensitive lookup
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func (c *Config) DataFile(path string) string {
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return filepath.Join(c.DataDir, path)
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}
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func (c *Config) ResetDefaults() error {
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if c.Defaults == nil {
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return errors.New("Defaults not available")
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@@ -34,12 +34,12 @@ type Ordoor struct {
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}
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func Run(configFile string, overrideX, overrideY int) error {
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cfg, err := config.Load(configFile)
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cfg, err := config.Load(configFile, "ordoor")
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if err != nil {
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return fmt.Errorf("Couldn't load config file: %v", err)
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}
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assets, err := assetstore.New(cfg.Ordoor.DataDir)
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assets, err := assetstore.New(cfg.DefaultEngine())
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if err != nil {
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return fmt.Errorf("Failed to initialize asset store: %v", err)
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}
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@@ -6,7 +6,7 @@ import (
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)
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func (o *Ordoor) PlayVideo(name string, skippable bool) {
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filename := o.config.DataFile("SMK/" + name + ".smk")
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filename := o.config.DataFile("ordoor", "SMK/"+name+".smk")
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if len(o.config.VideoPlayer) == 0 {
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log.Printf("Video player not configured, skipping video %v", filename)
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