Don't destroy ordering information in conv.ConvertObjects
This commit is contained in:
@@ -87,7 +87,7 @@ func main() {
|
||||
env := &env{
|
||||
gameMap: gameMap,
|
||||
set: mapSet,
|
||||
objects: objects,
|
||||
objects: conv.MapByName(objects),
|
||||
batch: batch,
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user