ebiten: convert view-menu

This commit is contained in:
2019-12-29 23:40:30 +00:00
parent 7475bdf0e7
commit c54ead71f3
2 changed files with 78 additions and 146 deletions

View File

@@ -3,13 +3,12 @@ package main
import ( import (
"flag" "flag"
"fmt" "fmt"
"image"
"log" "log"
"os" "os"
"path/filepath" "path/filepath"
"github.com/faiface/pixel" "github.com/hajimehoshi/ebiten"
"github.com/faiface/pixel/pixelgl"
"golang.org/x/image/colornames"
"ur.gs/ordoor/internal/conv" "ur.gs/ordoor/internal/conv"
"ur.gs/ordoor/internal/data" "ur.gs/ordoor/internal/data"
@@ -26,41 +25,53 @@ var (
type env struct { type env struct {
menu *menus.Menu menu *menus.Menu
objects []*conv.Object objects []*conv.Object
batch *pixel.Batch
fonts []*conv.Font fonts []*conv.Font
fontObjs []*conv.Object fontObjs []*conv.Object
fontBatch *pixel.Batch
step int
state state
lastState state
} }
type state struct { type state struct {
env *env
cam pixel.Matrix
step int
// Redraw the window if these change // Redraw the window if these change
winPos pixel.Vec winBounds image.Rectangle
winBounds pixel.Rect
} }
func loadObjects(names ...string) ([]*conv.Object, *pixel.Batch) { func loadObjects(names ...string) ([]*conv.Object, error) {
var raw []*data.Object objs := make([]*conv.Object, 0, len(names))
for _, name := range names { for _, name := range names {
objFile := filepath.Join(filepath.Dir(*menuFile), name) objFile := filepath.Join(filepath.Dir(*menuFile), name)
obj, err := data.LoadObject(objFile) rawObj, err := data.LoadObject(objFile)
if err != nil { if err != nil {
log.Fatalf("Failed to load %s: %v", name, err) log.Fatalf("Failed to load %s: %v", name, err)
} }
obj.Name = name
raw = append(raw, obj) obj, err := conv.ConvertObject(rawObj, name)
if err != nil {
return nil, err
}
objs = append(objs, obj)
} }
objects, spritesheet := conv.ConvertObjects(raw) return objs, nil
batch := pixel.NewBatch(&pixel.TrianglesData{}, spritesheet) }
return objects, batch func loadFonts(names ...string) ([]*conv.Font, error) {
var out []*conv.Font
for _, name := range names {
fnt, err := fonts.LoadFont(filepath.Join(*gamePath, "Fonts", name+".fnt"))
if err != nil {
return nil, fmt.Errorf("%v: %v", name, err)
}
out = append(out, conv.ConvertFont(fnt))
}
return out, nil
} }
func main() { func main() {
@@ -87,61 +98,36 @@ func main() {
log.Fatalf("Failed to load font: %v", err) log.Fatalf("Failed to load font: %v", err)
} }
menuObjs, menuBatch := loadObjects(menu.ObjectFiles...) menuObjs, err := loadObjects(menu.ObjectFiles...)
if err != nil {
log.Fatalf("Failed to load objects: %v", err)
}
state := state{}
env := &env{ env := &env{
menu: menu, objects: menuObjs, batch: menuBatch, menu: menu,
fonts: loadedFonts, objects: menuObjs,
fonts: loadedFonts,
state: state,
lastState: state,
} }
// The main thread now belongs to pixelgl
pixelgl.Run(env.run)
}
func loadFonts(names ...string) ([]*conv.Font, error) {
var out []*conv.Font
for _, name := range names {
fnt, err := fonts.LoadFont(filepath.Join(*gamePath, "Fonts", name+".fnt"))
if err != nil {
return nil, fmt.Errorf("%v: %v", name, err)
}
out = append(out, conv.ConvertFont(fnt))
}
return out, nil
}
func (e *env) run() {
win, err := ui.NewWindow("View Menu: " + *menuFile) win, err := ui.NewWindow("View Menu: " + *menuFile)
if err != nil { if err != nil {
log.Fatal("Couldn't create window: %v", err) log.Fatal("Couldn't create window: %v", err)
} }
pWin := win.PixelWindow if err := win.Run(env.Update, env.Draw); err != nil {
state := &state{env: e} log.Fatal(err)
}
// For now, just try to display the various objects
// left + right to change object, up + down to change frame
win.Run(func() {
oldState := *state
state = state.runStep(pWin)
if oldState != *state || oldState.step == 0 {
state.present(pWin)
}
state.step += 1
})
} }
func (s *state) runStep(pWin *pixelgl.Window) *state { func (e *env) Update() error {
newState := *s // No behaviour yet
newState.winPos = pWin.GetPos()
newState.winBounds = pWin.Bounds()
newState.handleKeys(pWin)
return &newState e.step += 1
e.lastState = e.state
return nil
} }
const ( const (
@@ -149,35 +135,29 @@ const (
origY = 480.0 origY = 480.0
) )
func (s *state) present(pWin *pixelgl.Window) { func (e *env) Draw(screen *ebiten.Image) error {
pWin.Clear(colornames.Black)
s.env.batch.Clear()
// The menus expect to be drawn to a 640x480 screen. We need to scale and // The menus expect to be drawn to a 640x480 screen. We need to scale and
// project that so it fills the window appropriately. This is a combination // project that so it fills the window appropriately. This is a combination
// of translate + zoom // of translate + zoom
winSize := pWin.Bounds().Max winSize := screen.Bounds().Max
scaleFactor := pixel.Vec{winSize.X / origX, winSize.Y / origY} scaleX := float64(winSize.X) / float64(origX)
scaleY := float64(winSize.Y) / float64(origY)
cam := pixel.IM cam := ebiten.GeoM{}
cam = cam.ScaledXY(pixel.ZV, pixel.Vec{1.0, -1.0}) // invert the Y axis cam.Scale(scaleX, scaleY)
cam = cam.Moved(pixel.Vec{origX / 2, origY / 2})
cam = cam.ScaledXY(pixel.ZV, scaleFactor)
s.cam = cam
s.env.batch.SetMatrix(cam)
textCanvas := pixelgl.NewCanvas(pWin.Bounds()) for _, record := range e.menu.Records {
textCanvas.SetMatrix(pixel.IM.ScaledXY(pixel.ZV, scaleFactor)) if err := e.drawRecord(record, screen, cam); err != nil {
return err
for _, record := range s.env.menu.Records { }
s.drawRecord(record, s.env.batch, textCanvas)
} }
s.env.batch.Draw(pWin) return nil
textCanvas.Draw(pWin, pixel.IM)
} }
func (s *state) drawRecord(record *menus.Record, target, textTarget pixel.Target) { func (e *env) drawRecord(record *menus.Record, screen *ebiten.Image, offset ebiten.GeoM) error {
origOffset := offset
// Draw this record if it's valid to do so. FIXME: lots to learn // Draw this record if it's valid to do so. FIXME: lots to learn
if len(record.SpriteId) >= 0 { if len(record.SpriteId) >= 0 {
spriteId := record.SpriteId[0] spriteId := record.SpriteId[0]
@@ -210,59 +190,25 @@ func (s *state) drawRecord(record *menus.Record, target, textTarget pixel.Target
) )
// FIXME: Need to handle multiple objects // FIXME: Need to handle multiple objects
offset := pixel.V(x, y) obj := e.objects[0]
obj := s.env.objects[0]
sprite := obj.Sprites[spriteId] sprite := obj.Sprites[spriteId]
sprite.Spr.Draw(target, pixel.IM.Moved(offset))
offset.Translate(x, y)
screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: offset})
// FIXME: we probably shouldn't draw everything? // FIXME: we probably shouldn't draw everything?
// FIXME: handle multiple fonts // FIXME: handle multiple fonts
if len(s.env.fonts) > 0 && record.Desc != "" { if len(e.fonts) > 0 && record.Desc != "" {
s.env.fonts[0].Output(textTarget, pixel.IM.Moved(offset), record.Desc) e.fonts[0].Output(screen, origOffset, record.Desc)
} }
} }
out: out:
// Draw all children of this record // Draw all children of this record
for _, child := range record.Children { for _, child := range record.Children {
s.drawRecord(child, target, textTarget) if err := e.drawRecord(child, screen, offset); err != nil {
} return err
} }
func (s *state) handleKeys(pWin *pixelgl.Window) {
if pWin.JustPressed(pixelgl.MouseButton1) {
log.Printf("cam: %#v", s.cam)
pos := s.cam.Unproject(pWin.MousePosition())
log.Printf("X=%v Y=%v", pos.X, pos.Y)
} }
/* return nil
if pWin.JustPressed(pixelgl.KeyLeft) {
if s.objIdx > 0 {
s.objIdx -= 1
s.spriteIdx = 0
}
}
if pWin.JustPressed(pixelgl.KeyRight) {
if s.objIdx < s.env.set.Count()-1 {
s.objIdx += 1
s.spriteIdx = 0
}
}
if pWin.JustPressed(pixelgl.KeyDown) {
if s.spriteIdx > 0 {
s.spriteIdx -= 1
}
}
if pWin.JustPressed(pixelgl.KeyUp) {
if s.spriteIdx < len(s.curObject().Sprites)-1 {
s.spriteIdx += 1
}
}
// Zoom in and out with the mouse wheel
s.zoom *= math.Pow(1.2, pWin.MouseScroll().Y)
*/
} }

View File

@@ -3,35 +3,21 @@ package conv
import ( import (
"fmt" "fmt"
"github.com/faiface/pixel"
"github.com/faiface/pixel/text"
"golang.org/x/image/colornames"
"golang.org/x/image/font/basicfont"
"ur.gs/ordoor/internal/fonts" "ur.gs/ordoor/internal/fonts"
) )
type Font struct { type Font struct {
Name string Name string
Atlas *text.Atlas
Text *text.Text
} }
func (f *Font) Output(to pixel.Target, m pixel.Matrix, format string, args ...interface{}) { func (f *Font) Output(to interface{}, m interface{}, format string, args ...interface{}) {
text := text.New(pixel.V(0.0, 0.0), f.Atlas)
text.Color = colornames.White
fmt.Fprintf(text, format, args...) // FIXME: actually output some text onto screen
text.Draw(to, m) fmt.Printf(format+"\n", args...)
} }
func ConvertFont(font *fonts.Font) *Font { func ConvertFont(font *fonts.Font) *Font {
// FIXME: actually use the pixel data in font // FIXME: actually use the pixel data in font
atlas := text.NewAtlas(basicfont.Face7x13, text.ASCII) return &Font{Name: font.Name}
return &Font{
Name: font.Name,
Atlas: atlas,
}
} }