ebiten: convert view-menu
This commit is contained in:
@@ -3,13 +3,12 @@ package main
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import (
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import (
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"flag"
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"flag"
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"fmt"
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"fmt"
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"image"
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"log"
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"log"
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"os"
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"os"
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"path/filepath"
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"path/filepath"
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"github.com/faiface/pixel"
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"github.com/hajimehoshi/ebiten"
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"github.com/faiface/pixel/pixelgl"
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"golang.org/x/image/colornames"
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"ur.gs/ordoor/internal/conv"
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"ur.gs/ordoor/internal/conv"
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"ur.gs/ordoor/internal/data"
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"ur.gs/ordoor/internal/data"
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@@ -26,41 +25,53 @@ var (
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type env struct {
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type env struct {
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menu *menus.Menu
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menu *menus.Menu
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objects []*conv.Object
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objects []*conv.Object
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batch *pixel.Batch
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fonts []*conv.Font
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fonts []*conv.Font
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fontObjs []*conv.Object
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fontObjs []*conv.Object
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fontBatch *pixel.Batch
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step int
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state state
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lastState state
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}
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}
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type state struct {
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type state struct {
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env *env
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cam pixel.Matrix
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step int
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// Redraw the window if these change
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// Redraw the window if these change
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winPos pixel.Vec
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winBounds image.Rectangle
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winBounds pixel.Rect
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}
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}
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func loadObjects(names ...string) ([]*conv.Object, *pixel.Batch) {
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func loadObjects(names ...string) ([]*conv.Object, error) {
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var raw []*data.Object
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objs := make([]*conv.Object, 0, len(names))
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for _, name := range names {
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for _, name := range names {
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objFile := filepath.Join(filepath.Dir(*menuFile), name)
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objFile := filepath.Join(filepath.Dir(*menuFile), name)
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obj, err := data.LoadObject(objFile)
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rawObj, err := data.LoadObject(objFile)
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if err != nil {
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if err != nil {
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log.Fatalf("Failed to load %s: %v", name, err)
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log.Fatalf("Failed to load %s: %v", name, err)
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}
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}
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obj.Name = name
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raw = append(raw, obj)
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obj, err := conv.ConvertObject(rawObj, name)
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if err != nil {
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return nil, err
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}
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objs = append(objs, obj)
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}
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}
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objects, spritesheet := conv.ConvertObjects(raw)
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return objs, nil
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batch := pixel.NewBatch(&pixel.TrianglesData{}, spritesheet)
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}
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return objects, batch
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func loadFonts(names ...string) ([]*conv.Font, error) {
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var out []*conv.Font
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for _, name := range names {
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fnt, err := fonts.LoadFont(filepath.Join(*gamePath, "Fonts", name+".fnt"))
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if err != nil {
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return nil, fmt.Errorf("%v: %v", name, err)
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}
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out = append(out, conv.ConvertFont(fnt))
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}
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return out, nil
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}
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}
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func main() {
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func main() {
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@@ -87,61 +98,36 @@ func main() {
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log.Fatalf("Failed to load font: %v", err)
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log.Fatalf("Failed to load font: %v", err)
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}
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}
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menuObjs, menuBatch := loadObjects(menu.ObjectFiles...)
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menuObjs, err := loadObjects(menu.ObjectFiles...)
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if err != nil {
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log.Fatalf("Failed to load objects: %v", err)
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}
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state := state{}
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env := &env{
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env := &env{
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menu: menu, objects: menuObjs, batch: menuBatch,
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menu: menu,
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fonts: loadedFonts,
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objects: menuObjs,
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fonts: loadedFonts,
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state: state,
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lastState: state,
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}
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}
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// The main thread now belongs to pixelgl
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pixelgl.Run(env.run)
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}
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func loadFonts(names ...string) ([]*conv.Font, error) {
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var out []*conv.Font
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for _, name := range names {
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fnt, err := fonts.LoadFont(filepath.Join(*gamePath, "Fonts", name+".fnt"))
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if err != nil {
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return nil, fmt.Errorf("%v: %v", name, err)
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}
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out = append(out, conv.ConvertFont(fnt))
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}
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return out, nil
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}
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func (e *env) run() {
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win, err := ui.NewWindow("View Menu: " + *menuFile)
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win, err := ui.NewWindow("View Menu: " + *menuFile)
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if err != nil {
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if err != nil {
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log.Fatal("Couldn't create window: %v", err)
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log.Fatal("Couldn't create window: %v", err)
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}
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}
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pWin := win.PixelWindow
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if err := win.Run(env.Update, env.Draw); err != nil {
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state := &state{env: e}
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log.Fatal(err)
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}
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// For now, just try to display the various objects
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// left + right to change object, up + down to change frame
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win.Run(func() {
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oldState := *state
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state = state.runStep(pWin)
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if oldState != *state || oldState.step == 0 {
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state.present(pWin)
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}
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state.step += 1
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})
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}
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}
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func (s *state) runStep(pWin *pixelgl.Window) *state {
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func (e *env) Update() error {
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newState := *s
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// No behaviour yet
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newState.winPos = pWin.GetPos()
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newState.winBounds = pWin.Bounds()
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newState.handleKeys(pWin)
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return &newState
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e.step += 1
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e.lastState = e.state
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return nil
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}
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}
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const (
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const (
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@@ -149,35 +135,29 @@ const (
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origY = 480.0
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origY = 480.0
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)
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)
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func (s *state) present(pWin *pixelgl.Window) {
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func (e *env) Draw(screen *ebiten.Image) error {
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pWin.Clear(colornames.Black)
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s.env.batch.Clear()
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// The menus expect to be drawn to a 640x480 screen. We need to scale and
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// The menus expect to be drawn to a 640x480 screen. We need to scale and
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// project that so it fills the window appropriately. This is a combination
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// project that so it fills the window appropriately. This is a combination
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// of translate + zoom
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// of translate + zoom
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winSize := pWin.Bounds().Max
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winSize := screen.Bounds().Max
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scaleFactor := pixel.Vec{winSize.X / origX, winSize.Y / origY}
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scaleX := float64(winSize.X) / float64(origX)
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scaleY := float64(winSize.Y) / float64(origY)
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cam := pixel.IM
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cam := ebiten.GeoM{}
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cam = cam.ScaledXY(pixel.ZV, pixel.Vec{1.0, -1.0}) // invert the Y axis
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cam.Scale(scaleX, scaleY)
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cam = cam.Moved(pixel.Vec{origX / 2, origY / 2})
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cam = cam.ScaledXY(pixel.ZV, scaleFactor)
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s.cam = cam
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s.env.batch.SetMatrix(cam)
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textCanvas := pixelgl.NewCanvas(pWin.Bounds())
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for _, record := range e.menu.Records {
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textCanvas.SetMatrix(pixel.IM.ScaledXY(pixel.ZV, scaleFactor))
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if err := e.drawRecord(record, screen, cam); err != nil {
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return err
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for _, record := range s.env.menu.Records {
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}
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s.drawRecord(record, s.env.batch, textCanvas)
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}
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}
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s.env.batch.Draw(pWin)
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return nil
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textCanvas.Draw(pWin, pixel.IM)
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}
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}
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func (s *state) drawRecord(record *menus.Record, target, textTarget pixel.Target) {
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func (e *env) drawRecord(record *menus.Record, screen *ebiten.Image, offset ebiten.GeoM) error {
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origOffset := offset
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// Draw this record if it's valid to do so. FIXME: lots to learn
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// Draw this record if it's valid to do so. FIXME: lots to learn
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if len(record.SpriteId) >= 0 {
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if len(record.SpriteId) >= 0 {
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spriteId := record.SpriteId[0]
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spriteId := record.SpriteId[0]
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@@ -210,59 +190,25 @@ func (s *state) drawRecord(record *menus.Record, target, textTarget pixel.Target
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)
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)
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// FIXME: Need to handle multiple objects
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// FIXME: Need to handle multiple objects
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offset := pixel.V(x, y)
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obj := e.objects[0]
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obj := s.env.objects[0]
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sprite := obj.Sprites[spriteId]
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sprite := obj.Sprites[spriteId]
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sprite.Spr.Draw(target, pixel.IM.Moved(offset))
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offset.Translate(x, y)
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screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: offset})
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// FIXME: we probably shouldn't draw everything?
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// FIXME: we probably shouldn't draw everything?
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// FIXME: handle multiple fonts
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// FIXME: handle multiple fonts
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if len(s.env.fonts) > 0 && record.Desc != "" {
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if len(e.fonts) > 0 && record.Desc != "" {
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s.env.fonts[0].Output(textTarget, pixel.IM.Moved(offset), record.Desc)
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e.fonts[0].Output(screen, origOffset, record.Desc)
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}
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}
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}
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}
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out:
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out:
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// Draw all children of this record
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// Draw all children of this record
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for _, child := range record.Children {
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for _, child := range record.Children {
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s.drawRecord(child, target, textTarget)
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if err := e.drawRecord(child, screen, offset); err != nil {
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}
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return err
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}
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}
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func (s *state) handleKeys(pWin *pixelgl.Window) {
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if pWin.JustPressed(pixelgl.MouseButton1) {
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log.Printf("cam: %#v", s.cam)
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pos := s.cam.Unproject(pWin.MousePosition())
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log.Printf("X=%v Y=%v", pos.X, pos.Y)
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}
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}
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/*
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return nil
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if pWin.JustPressed(pixelgl.KeyLeft) {
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if s.objIdx > 0 {
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s.objIdx -= 1
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s.spriteIdx = 0
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}
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}
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if pWin.JustPressed(pixelgl.KeyRight) {
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if s.objIdx < s.env.set.Count()-1 {
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s.objIdx += 1
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s.spriteIdx = 0
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}
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}
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if pWin.JustPressed(pixelgl.KeyDown) {
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if s.spriteIdx > 0 {
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s.spriteIdx -= 1
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}
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}
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if pWin.JustPressed(pixelgl.KeyUp) {
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if s.spriteIdx < len(s.curObject().Sprites)-1 {
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s.spriteIdx += 1
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}
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}
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// Zoom in and out with the mouse wheel
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s.zoom *= math.Pow(1.2, pWin.MouseScroll().Y)
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*/
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}
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}
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@@ -3,35 +3,21 @@ package conv
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import (
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import (
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"fmt"
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"fmt"
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"github.com/faiface/pixel"
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"github.com/faiface/pixel/text"
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"golang.org/x/image/colornames"
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"golang.org/x/image/font/basicfont"
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"ur.gs/ordoor/internal/fonts"
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"ur.gs/ordoor/internal/fonts"
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)
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)
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type Font struct {
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type Font struct {
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Name string
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Name string
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Atlas *text.Atlas
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Text *text.Text
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}
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}
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func (f *Font) Output(to pixel.Target, m pixel.Matrix, format string, args ...interface{}) {
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func (f *Font) Output(to interface{}, m interface{}, format string, args ...interface{}) {
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text := text.New(pixel.V(0.0, 0.0), f.Atlas)
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text.Color = colornames.White
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fmt.Fprintf(text, format, args...)
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// FIXME: actually output some text onto screen
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text.Draw(to, m)
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fmt.Printf(format+"\n", args...)
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}
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}
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func ConvertFont(font *fonts.Font) *Font {
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func ConvertFont(font *fonts.Font) *Font {
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// FIXME: actually use the pixel data in font
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// FIXME: actually use the pixel data in font
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atlas := text.NewAtlas(basicfont.Face7x13, text.ASCII)
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return &Font{Name: font.Name}
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return &Font{
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Name: font.Name,
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Atlas: atlas,
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}
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}
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}
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Reference in New Issue
Block a user