Internalise the map rect

This commit is contained in:
2020-05-20 01:43:40 +01:00
parent def40a1ee2
commit c7a2fa80e7
2 changed files with 13 additions and 8 deletions

View File

@@ -47,12 +47,7 @@ func (a *AssetStore) Map(name string) (*Map, error) {
}
m := &Map{
Rect: image.Rect(
int(raw.MinWidth),
int(raw.MinLength),
int(raw.MaxWidth),
int(raw.MaxLength),
),
Rect: raw.Rect(),
assets: a,
raw: raw,
set: set,
@@ -65,8 +60,8 @@ func (a *AssetStore) Map(name string) (*Map, error) {
func (m *Map) LoadSprites() error {
// Eager load the sprites we use
for x := m.Rect.Min.X; x <= m.Rect.Max.X; x++ {
for y := m.Rect.Min.Y; y <= m.Rect.Max.Y; y++ {
for x := m.Rect.Min.X; x < m.Rect.Max.X; x++ {
for y := m.Rect.Min.Y; y < m.Rect.Max.Y; y++ {
for z := 0; z < maps.MaxHeight; z++ {
if _, err := m.SpritesForCell(x, y, z); err != nil {
return err