Use map rect

This commit is contained in:
2020-05-31 14:58:46 +01:00
parent 14fdab72a0
commit cf58be6a20
2 changed files with 7 additions and 9 deletions

View File

@@ -172,18 +172,15 @@ func (e *env) Update(screenX, screenY int) error {
func (e *env) Draw(screen *ebiten.Image) error {
gameMap := e.gameMap
imd, err := ebiten.NewImage(
int(gameMap.MaxWidth),
int(gameMap.MaxLength),
ebiten.FilterDefault,
)
rect := gameMap.Rect()
imd, err := ebiten.NewImage(rect.Dx(), rect.Dy(), ebiten.FilterDefault)
if err != nil {
return err
}
for y := int(gameMap.MinLength); y < int(gameMap.MaxLength); y++ {
for x := int(gameMap.MinWidth); x < int(gameMap.MaxWidth); x++ {
for y := int(rect.Min.Y); y < int(rect.Max.Y); y++ {
for x := int(rect.Min.X); x < int(rect.Max.X); x++ {
cell := gameMap.Cells.At(x, y, int(e.state.zIdx))
imd.Set(x, y, makeColour(&cell, e.state.cellIdx))
}