Switch from encoding/binary to struc
It's not perfect, but struc can deserialize the whole thing into one struct while encoding/binary can't. It's nice to have that.
This commit is contained in:
@@ -139,16 +139,15 @@ func loadMapsFrom(mapsPath string) {
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}
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}
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log.Printf("Maps in %s:", mapsPath)
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log.Printf("Maps in %s:", mapsPath)
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for key, gameMap := range gameMaps {
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for key, gm := range gameMaps {
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rect := gameMap.Rect()
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rect := gm.Rect()
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hdr := gameMap.Header
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fmt.Printf(
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fmt.Printf(
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" * `%s`: IsCampaignMap=%v W=%v:%v L=%v:%v SetName=%s\n",
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" * `%s`: IsCampaignMap=%v W=%v:%v L=%v:%v SetName=%s\n",
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key,
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key,
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hdr.IsCampaignMap,
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gm.IsCampaignMap,
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rect.Min.X, rect.Max.X,
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rect.Min.X, rect.Max.X,
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rect.Min.Y, rect.Max.Y,
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rect.Min.Y, rect.Max.Y,
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string(hdr.SetName[:]),
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string(gm.SetName),
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)
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)
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}
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}
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}
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}
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@@ -181,8 +181,8 @@ func (e *env) Draw(screen *ebiten.Image) error {
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for y := int(rect.Min.Y); y < int(rect.Max.Y); y++ {
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for y := int(rect.Min.Y); y < int(rect.Max.Y); y++ {
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for x := int(rect.Min.X); x < int(rect.Max.X); x++ {
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for x := int(rect.Min.X); x < int(rect.Max.X); x++ {
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cell := gameMap.Cells.At(x, y, int(e.state.zIdx))
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cell := gameMap.At(x, y, int(e.state.zIdx))
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imd.Set(x, y, makeColour(&cell, e.state.cellIdx))
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imd.Set(x, y, makeColour(cell, e.state.cellIdx))
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}
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}
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}
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}
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3
go.mod
3
go.mod
@@ -8,7 +8,9 @@ require (
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github.com/hajimehoshi/ebiten v1.11.1
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github.com/hajimehoshi/ebiten v1.11.1
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github.com/jfreymuth/oggvorbis v1.0.1 // indirect
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github.com/jfreymuth/oggvorbis v1.0.1 // indirect
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github.com/kr/text v0.2.0 // indirect
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github.com/kr/text v0.2.0 // indirect
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github.com/lunixbochs/struc v0.0.0-20200521075829-a4cb8d33dbbe
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github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e // indirect
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github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e // indirect
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github.com/pkg/errors v0.9.1 // indirect
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github.com/samuel/go-pcx v0.0.0-20180426214139-d9c017170db4
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github.com/samuel/go-pcx v0.0.0-20180426214139-d9c017170db4
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github.com/stretchr/testify v1.5.1
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github.com/stretchr/testify v1.5.1
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golang.org/x/exp v0.0.0-20200331195152-e8c3332aa8e5 // indirect
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golang.org/x/exp v0.0.0-20200331195152-e8c3332aa8e5 // indirect
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@@ -16,4 +18,5 @@ require (
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golang.org/x/mobile v0.0.0-20200329125638-4c31acba0007 // indirect
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golang.org/x/mobile v0.0.0-20200329125638-4c31acba0007 // indirect
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golang.org/x/sys v0.0.0-20200413165638-669c56c373c4 // indirect
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golang.org/x/sys v0.0.0-20200413165638-669c56c373c4 // indirect
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gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f // indirect
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gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f // indirect
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gopkg.in/restruct.v1 v1.0.0-20190323193435-3c2afb705f3c
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)
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)
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6
go.sum
6
go.sum
@@ -40,9 +40,13 @@ github.com/kr/text v0.1.0 h1:45sCR5RtlFHMR4UwH9sdQ5TC8v0qDQCHnXt+kaKSTVE=
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github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
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github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
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github.com/kr/text v0.2.0 h1:5Nx0Ya0ZqY2ygV366QzturHI13Jq95ApcVaJBhpS+AY=
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github.com/kr/text v0.2.0 h1:5Nx0Ya0ZqY2ygV366QzturHI13Jq95ApcVaJBhpS+AY=
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github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE=
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github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE=
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github.com/lunixbochs/struc v0.0.0-20200521075829-a4cb8d33dbbe h1:ewr1srjRCmcQogPQ/NCx6XCk6LGVmsVCc9Y3vvPZj+Y=
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github.com/lunixbochs/struc v0.0.0-20200521075829-a4cb8d33dbbe/go.mod h1:vy1vK6wD6j7xX6O6hXe621WabdtNkou2h7uRtTfRMyg=
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github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e h1:fD57ERR4JtEqsWbfPhv4DMiApHyliiK5xCTNVSPiaAs=
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github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e h1:fD57ERR4JtEqsWbfPhv4DMiApHyliiK5xCTNVSPiaAs=
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github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e/go.mod h1:zD1mROLANZcx1PVRCS0qkT7pwLkGfwJo4zjcN/Tysno=
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github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e/go.mod h1:zD1mROLANZcx1PVRCS0qkT7pwLkGfwJo4zjcN/Tysno=
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github.com/pkg/browser v0.0.0-20180916011732-0a3d74bf9ce4/go.mod h1:4OwLy04Bl9Ef3GJJCoec+30X3LQs/0/m4HFRt/2LUSA=
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github.com/pkg/browser v0.0.0-20180916011732-0a3d74bf9ce4/go.mod h1:4OwLy04Bl9Ef3GJJCoec+30X3LQs/0/m4HFRt/2LUSA=
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github.com/pkg/errors v0.9.1 h1:FEBLx1zS214owpjy7qsBeixbURkuhQAwrK5UwLGTwt4=
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github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
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github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
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github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
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github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
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github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
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github.com/samuel/go-pcx v0.0.0-20180426214139-d9c017170db4 h1:Y/KOCu+ZLB730PudefxfsKVjtI0m0RhvFk9a0l4O1+c=
|
github.com/samuel/go-pcx v0.0.0-20180426214139-d9c017170db4 h1:Y/KOCu+ZLB730PudefxfsKVjtI0m0RhvFk9a0l4O1+c=
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@@ -107,5 +111,7 @@ gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15 h1:YR8cESwS4TdDjEe65xsg0ogR
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gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
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gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f h1:BLraFXnmrev5lT+xlilqcH8XK9/i0At2xKjWk4p6zsU=
|
gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f h1:BLraFXnmrev5lT+xlilqcH8XK9/i0At2xKjWk4p6zsU=
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gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
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|
gopkg.in/restruct.v1 v1.0.0-20190323193435-3c2afb705f3c h1:7j7Yy/3gedviEts3jKY0bEruQkTFKh+8pDmEFaM6UBc=
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|
gopkg.in/restruct.v1 v1.0.0-20190323193435-3c2afb705f3c/go.mod h1:WJaLhyHHEQFOgwIxu/SJxvUHJA18glYsMETBTMIySTY=
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gopkg.in/yaml.v2 v2.2.2 h1:ZCJp+EgiOT7lHqUV2J862kp8Qj64Jo6az82+3Td9dZw=
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gopkg.in/yaml.v2 v2.2.2 h1:ZCJp+EgiOT7lHqUV2J862kp8Qj64Jo6az82+3Td9dZw=
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gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
|
gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
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@@ -74,8 +74,8 @@ func (m *Map) LoadSprites() error {
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}
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}
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// FIXME: get rid of this
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// FIXME: get rid of this
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func (m *Map) Cell(x, y, z int) maps.Cell {
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func (m *Map) Cell(x, y, z int) *maps.Cell {
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return m.raw.Cells.At(x, y, z)
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return m.raw.At(x, y, z)
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}
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}
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// SpritesForCell returns the sprites needed to correctly render this cell.
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// SpritesForCell returns the sprites needed to correctly render this cell.
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@@ -6,12 +6,12 @@ import (
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"encoding/binary"
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"encoding/binary"
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"fmt"
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"fmt"
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"image"
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"image"
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"io"
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"io/ioutil"
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"io/ioutil"
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"log"
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"os"
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"os"
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"path/filepath"
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"path/filepath"
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"strings"
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"strings"
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|
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"github.com/lunixbochs/struc"
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)
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)
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|
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var (
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var (
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@@ -31,93 +31,105 @@ const (
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cellCount = MaxHeight * MaxLength * MaxWidth
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cellCount = MaxHeight * MaxLength * MaxWidth
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)
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)
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type Header struct {
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type GameMap struct {
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IsCampaignMap uint32 // Tentatively: 0 = no, 1 = yes
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// Main Header
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MinWidth uint32
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IsCampaignMap bool `struc:"uint32"` // Tentatively: 0 = no, 1 = yes
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MinLength uint32
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MinWidth int `struc:"uint32"`
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MaxWidth uint32
|
MinLength int `struc:"uint32"`
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MaxLength uint32
|
MaxWidth int `struc:"uint32"`
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Unknown1 uint32
|
MaxLength int `struc:"uint32"`
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Unknown2 uint32
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Unknown1 int `struc:"uint32"`
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Unknown3 uint32
|
Unknown2 int `struc:"uint32"`
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Unknown4 uint32
|
Unknown3 int `struc:"uint32"`
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Magic [8]byte // "\x08\x00WHMAP\x00"
|
Unknown4 int `struc:"uint32"`
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Unknown5 uint32
|
Magic []byte `struc:"[8]byte"` // "\x08\x00WHMAP\x00"
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Unknown6 uint32
|
Unknown5 int `struc:"uint32"`
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SetName [8]byte // Links to a filename in `/Sets/*.set`
|
Unknown6 int `struc:"uint32"`
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// Need to investigate the rest of the header too
|
SetName string `struc:"[8]byte"` // Links to a filename in `/Sets/*.set`
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|
Padding []byte `struc:"[212]byte"`
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|
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|
// Per-cell data
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|
NumCells int `struc:"skip"` // FIXME: We can't use []Cell below without this field
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|
Cells []Cell `struc:"[]Cell,sizefrom=NumCells"`
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|
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|
// Trailer header
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|
Discard1 [3]byte `struc:"[3]byte"` // First byte is size of trailer header?
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|
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|
TrailerMaxWidth int `struc:"uint32"`
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|
TrailerMaxLength int `struc:"uint32"`
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|
TrailerMinWidth int `struc:"uint32"`
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|
TrailerMinLength int `struc:"uint32"`
|
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|
|
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|
NumCharacters int `struc:"uint32"`
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|
|
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|
TrailerUnknown1 int `struc:"uint32"`
|
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|
TrailerUnknown2 int `struc:"uint16"`
|
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|
TrailerUnknown3 int `struc:"uint16"`
|
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|
TrailerUnknown4 int `struc:"uint32"`
|
||||||
|
|
||||||
|
NumThingies int `struc:"uint32"`
|
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|
Padding1 []byte `struc:"[20]byte"`
|
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|
|
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|
// FIXME: The rest is trash until Character & Thingy are worked out
|
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|
|
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|
Characters []Character `struc:"[]Character,sizefrom=NumCharacters"`
|
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|
Thingies []Thingy `struc:"[]Thingy,sizefrom=NumThingies"`
|
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|
|
||||||
|
Title string `struc:"[255]byte"`
|
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|
Briefing string `struc:"[2048]byte"`
|
||||||
|
|
||||||
|
// Maybe? each contains either 0 or 1? Hard to say
|
||||||
|
TrailerUnknown5 []byte `struc:"[85]byte"`
|
||||||
}
|
}
|
||||||
|
|
||||||
type TrailerHeader struct {
|
type Cell struct {
|
||||||
Discard1 [3]byte // No idea what this lot is
|
DoorAndCanisterRelated byte `struc:"byte"`
|
||||||
MaxWidth uint32
|
DoorLockAndReactorRelated byte `struc:"byte"`
|
||||||
MaxLength uint32
|
Unknown2 byte `struc:"byte"`
|
||||||
MinWidth uint32
|
Surface ObjRef
|
||||||
MinLength uint32
|
Left ObjRef
|
||||||
|
Right ObjRef
|
||||||
NumCharacters uint32
|
Center ObjRef
|
||||||
|
Unknown11 byte `struc:"byte"`
|
||||||
Unknown1 uint32
|
Unknown12 byte `struc:"byte"`
|
||||||
Unknown2 uint16
|
Unknown13 byte `struc:"byte"`
|
||||||
Unknown3 uint16
|
Unknown14 byte `struc:"byte"`
|
||||||
Unknown4 uint32
|
SquadRelated byte `struc:"byte"`
|
||||||
NumThingies uint32
|
|
||||||
Padding1 [20]byte
|
|
||||||
}
|
|
||||||
|
|
||||||
type TrailerTrailer struct {
|
|
||||||
Title [255]byte
|
|
||||||
Briefing [2048]byte
|
|
||||||
Unknown1 [85]uint8 // Maybe? each contains either 0 or 1? Hard to say
|
|
||||||
}
|
}
|
||||||
|
|
||||||
type Character struct {
|
type Character struct {
|
||||||
Unknown1 uint32
|
Unknown1 int `struc:"uint32"`
|
||||||
|
// TODO: each character may have a fixed number of subrecords for inventory
|
||||||
}
|
}
|
||||||
|
|
||||||
type Characters []Character
|
type Characters []Character
|
||||||
|
|
||||||
// TODO. These are triggers/reactors/etc.
|
// TODO. These are triggers/reactors/etc.
|
||||||
type Thingy struct {}
|
type Thingy struct {
|
||||||
|
Unknown1 int `struc:"uint32"`
|
||||||
|
}
|
||||||
|
|
||||||
type Thingies []Thingy
|
type Thingies []Thingy
|
||||||
|
|
||||||
func (h Header) Width() int {
|
func (g *GameMap) MapSetName() string {
|
||||||
return int(h.MaxWidth - h.MinWidth)
|
return g.SetName
|
||||||
}
|
}
|
||||||
|
|
||||||
func (h Header) Length() int {
|
func (g *GameMap) MapSetFilename() string {
|
||||||
return int(h.MaxLength - h.MinLength)
|
return g.MapSetName() + ".set"
|
||||||
}
|
|
||||||
|
|
||||||
func (h Header) Height() int {
|
|
||||||
return MaxHeight
|
|
||||||
}
|
|
||||||
|
|
||||||
func (h Header) MapSetName() string {
|
|
||||||
idx := bytes.IndexByte(h.SetName[:], 0)
|
|
||||||
if idx < 0 {
|
|
||||||
idx = 8 // all 8 bytes are used
|
|
||||||
}
|
|
||||||
|
|
||||||
return string(h.SetName[0:idx:idx])
|
|
||||||
}
|
|
||||||
|
|
||||||
func (h Header) MapSetFilename() string {
|
|
||||||
return h.MapSetName() + ".set"
|
|
||||||
}
|
}
|
||||||
|
|
||||||
type ObjRef struct {
|
type ObjRef struct {
|
||||||
AreaByte byte
|
AreaByte byte `struc:"byte"`
|
||||||
SpriteAndFlagByte byte
|
SpriteAndFlagByte byte `struc:"byte"`
|
||||||
}
|
}
|
||||||
|
|
||||||
// The index into a set palette to retrieve the object
|
// The index into a set palette to retrieve the object
|
||||||
func (o ObjRef) Index() int {
|
func (o *ObjRef) Index() int {
|
||||||
return int(o.AreaByte)
|
return int(o.AreaByte)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (o ObjRef) Sprite() int {
|
func (o *ObjRef) Sprite() int {
|
||||||
// The top bit seems to be a flag of some kind
|
// The top bit seems to be a flag of some kind
|
||||||
return int(o.SpriteAndFlagByte & 0x7f)
|
return int(o.SpriteAndFlagByte & 0x7f)
|
||||||
}
|
}
|
||||||
@@ -127,21 +139,6 @@ func (o ObjRef) IsActive() bool {
|
|||||||
return (o.SpriteAndFlagByte & 0x80) == 0x80
|
return (o.SpriteAndFlagByte & 0x80) == 0x80
|
||||||
}
|
}
|
||||||
|
|
||||||
type Cell struct {
|
|
||||||
DoorAndCanisterRelated byte
|
|
||||||
DoorLockAndReactorRelated byte
|
|
||||||
Unknown2 byte
|
|
||||||
Surface ObjRef
|
|
||||||
Left ObjRef
|
|
||||||
Right ObjRef
|
|
||||||
Center ObjRef
|
|
||||||
Unknown11 byte
|
|
||||||
Unknown12 byte
|
|
||||||
Unknown13 byte
|
|
||||||
Unknown14 byte
|
|
||||||
SquadRelated byte
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *Cell) At(n int) byte {
|
func (c *Cell) At(n int) byte {
|
||||||
switch n {
|
switch n {
|
||||||
case 0:
|
case 0:
|
||||||
@@ -181,46 +178,26 @@ func (c *Cell) At(n int) byte {
|
|||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cells is always a fixed size; use At to get a cell according to x,y,z
|
func (g *GameMap) At(x, y, z int) *Cell {
|
||||||
type Cells []Cell
|
return &g.Cells[(z*MaxLength*MaxWidth)+(y*MaxWidth)+x]
|
||||||
|
|
||||||
func (c Cells) At(x, y, z int) Cell {
|
|
||||||
return c[(z*MaxLength*MaxWidth)+(y*MaxWidth)+x]
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (h Header) Check() []error {
|
func (g *GameMap) Check() error {
|
||||||
var out []error
|
if bytes.Compare(expectedMagic, g.Magic) != 0 {
|
||||||
if h.IsCampaignMap > 1 {
|
return fmt.Errorf("Unexpected magic value: %v", g.Magic)
|
||||||
out = append(out, fmt.Errorf("Expected 0 or 1 for IsCampaignMap, got %v", h.IsCampaignMap))
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if bytes.Compare(expectedMagic, h.Magic[:]) != 0 {
|
// TODO: other consistency checks
|
||||||
out = append(out, fmt.Errorf("Unexpected magic value: %v", h.Magic))
|
|
||||||
}
|
|
||||||
|
|
||||||
return out
|
return nil
|
||||||
}
|
|
||||||
|
|
||||||
type GameMap struct {
|
|
||||||
Header
|
|
||||||
Cells
|
|
||||||
TrailerHeader
|
|
||||||
Characters
|
|
||||||
Thingies
|
|
||||||
TrailerTrailer
|
|
||||||
|
|
||||||
// TODO: parse this into sections. This is the text that comes from the
|
|
||||||
// .TXT file. Maybe we don't need it at all since it should be duplicated in
|
|
||||||
// the trailer.
|
|
||||||
Text string
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (m *GameMap) Rect() image.Rectangle {
|
func (m *GameMap) Rect() image.Rectangle {
|
||||||
return image.Rect(
|
return image.Rect(
|
||||||
int(m.Header.MinWidth),
|
int(m.MinWidth),
|
||||||
int(m.Header.MinLength),
|
int(m.MinLength),
|
||||||
int(m.Header.MaxWidth),
|
int(m.MaxWidth),
|
||||||
int(m.Header.MaxLength),
|
int(m.MaxLength),
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -243,23 +220,17 @@ func LoadGameMap(prefix string) (*GameMap, error) {
|
|||||||
return nil, fmt.Errorf("Couldn't find %s.{map,txt}, even ignoring case", prefix)
|
return nil, fmt.Errorf("Couldn't find %s.{map,txt}, even ignoring case", prefix)
|
||||||
}
|
}
|
||||||
|
|
||||||
// A game map is composed of two files: .map and .txt
|
// A game map is composed of two files: .map and .txt. We ignore the text file,
|
||||||
|
// since the content is replicated in the map file.
|
||||||
func LoadGameMapByFiles(mapFile, txtFile string) (*GameMap, error) {
|
func LoadGameMapByFiles(mapFile, txtFile string) (*GameMap, error) {
|
||||||
out, err := loadMapFile(mapFile)
|
out, err := loadMapFile(mapFile)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: load text and parse into sections
|
if err := out.Check(); err != nil {
|
||||||
txt, err := ioutil.ReadFile(txtFile)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
out.Text = string(txt)
|
|
||||||
|
|
||||||
for _, err := range out.Check() {
|
|
||||||
log.Printf("%s: %v", mapFile, err)
|
|
||||||
}
|
|
||||||
|
|
||||||
return out, nil
|
return out, nil
|
||||||
}
|
}
|
||||||
@@ -297,6 +268,7 @@ func LoadGameMaps(dir string) (map[string]*GameMap, error) {
|
|||||||
|
|
||||||
func loadMapFile(filename string) (*GameMap, error) {
|
func loadMapFile(filename string) (*GameMap, error) {
|
||||||
var out GameMap
|
var out GameMap
|
||||||
|
out.NumCells = cellCount
|
||||||
|
|
||||||
mf, err := os.Open(filename)
|
mf, err := os.Open(filename)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
@@ -312,52 +284,18 @@ func loadMapFile(filename string) (*GameMap, error) {
|
|||||||
|
|
||||||
defer zr.Close()
|
defer zr.Close()
|
||||||
|
|
||||||
if err := binary.Read(zr, binary.LittleEndian, &out.Header); err != nil {
|
if err := struc.UnpackWithOrder(zr, &out, binary.LittleEndian); err != nil {
|
||||||
return nil, fmt.Errorf("Error parsing %s: %v", filename, err)
|
|
||||||
}
|
|
||||||
|
|
||||||
// no gzip.SeekReader, so discard unread header bytes for now
|
|
||||||
discardSize := int64(cellDataOffset - binary.Size(&out.Header))
|
|
||||||
if _, err := io.CopyN(ioutil.Discard, zr, discardSize); err != nil {
|
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
|
|
||||||
out.Cells = make(Cells, cellCount)
|
// Trim any trailing nulls off of the strings
|
||||||
if err := binary.Read(zr, binary.LittleEndian, &out.Cells); err != nil {
|
trimRight(&out.SetName)
|
||||||
return nil, fmt.Errorf("Error parsing cells for %s: %v", filename, err)
|
trimRight(&out.Title)
|
||||||
}
|
trimRight(&out.Briefing)
|
||||||
|
|
||||||
if err := binary.Read(zr, binary.LittleEndian, &out.TrailerHeader); err != nil {
|
|
||||||
return nil, fmt.Errorf("Error parsing trailer header for %s: %v", filename, err)
|
|
||||||
}
|
|
||||||
|
|
||||||
log.Printf("Trailer Header: %#+v", out.TrailerHeader)
|
|
||||||
/*
|
|
||||||
// TODO: until we know how large each character record should be, we can't read this lot
|
|
||||||
|
|
||||||
out.Characters = make(Characters, int(out.TrailerHeader.NumCharacters))
|
|
||||||
if err := binary.Read(zr, binary.LittleEndian, &out.Characters); err != nil {
|
|
||||||
return nil, fmt.Errorf("Error parsing characters for %s: %v", filename, err)
|
|
||||||
}
|
|
||||||
|
|
||||||
out.Thingies = make(Thingies, int(out.TrailerHeader.NumThingies))
|
|
||||||
if err := binary.Read(zr, binary.LittleEndian, &out.Thingies); err != nil {
|
|
||||||
return nil, fmt.Errorf("Error parsing thingies for %s: %v", filename, err)
|
|
||||||
}
|
|
||||||
|
|
||||||
if err := binary.Read(zr, binary.LittleEndian, &out.TrailerTrailer); err != nil {
|
|
||||||
return nil, fmt.Errorf("Error parsing trailer trailer for %s: %v", filename, err)
|
|
||||||
}
|
|
||||||
log.Printf("Trailer Trailer: %s", out.TrailerTrailer.String())
|
|
||||||
*/
|
|
||||||
return &out, nil
|
return &out, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (t *TrailerTrailer) String() string {
|
func trimRight(s *string) {
|
||||||
return fmt.Sprintf(
|
*s = strings.TrimRight(*s, "\x00")
|
||||||
"title=%q briefing=%q rest=%#+v",
|
|
||||||
strings.TrimRight(string(t.Title[:]), "\x00"),
|
|
||||||
strings.TrimRight(string(t.Briefing[:]), "\x00"),
|
|
||||||
t.Unknown1,
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
|
@@ -9,7 +9,7 @@ type CellPoint struct {
|
|||||||
Z int
|
Z int
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *Scenario) CellAtCursor() (maps.Cell, CellPoint) {
|
func (s *Scenario) CellAtCursor() (*maps.Cell, CellPoint) {
|
||||||
cell := s.area.Cell(int(s.selectedCell.X), int(s.selectedCell.Y), 0)
|
cell := s.area.Cell(int(s.selectedCell.X), int(s.selectedCell.Y), 0)
|
||||||
return cell, CellPoint{IsoPt: s.selectedCell, Z: 0}
|
return cell, CellPoint{IsoPt: s.selectedCell, Z: 0}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user