Implement the main menu for the ordoor binary

In this commit, we also remove code that doesn't properly belong in
view-menu
This commit is contained in:
2020-03-22 19:12:44 +00:00
parent d4d8a50ce4
commit cfa56a0e12
6 changed files with 225 additions and 78 deletions

View File

@@ -7,8 +7,6 @@ import (
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/ui"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/audio"
)
var (
@@ -16,19 +14,6 @@ var (
menuName = flag.String("menu", "", "Name of a menu, e.g. Main")
)
type env struct {
ui *ui.Interface
// fonts []*assetstore.Font
// fontObjs []*assetstore.Object
step int
state state
lastState state
}
type state struct{}
func main() {
flag.Parse()
@@ -47,51 +32,12 @@ func main() {
log.Fatalf("Couldn't load menu %s: %v", *menuName, err)
}
// loadedFonts, err := loadFonts(menu.FontNames...)
// if err != nil {
// log.Fatalf("Failed to load font: %v", err)
// }
iface, err := ui.NewInterface(menu)
if err != nil {
log.Fatalf("Couldn't initialize interface: %v", err)
}
if menu.Name == "main" {
log.Printf("Installing a click handler!")
widget, err := iface.Widget(2, 5) // Menu 2, submenu 5
if err != nil {
log.Fatalf("Couldn't find widget 2,5: %v", err)
}
widget.OnMouseClick = func() {
os.Exit(0)
}
}
// Yay sound
if _, err := audio.NewContext(48000); err != nil {
log.Fatalf("Failed to audio: %v", err)
}
music, err := assets.Sound("music_interface") // FIXME: should be a reference to Sounds.dat
if err != nil {
log.Fatalf("Failed to find interface music: %v", err)
}
player, err := music.InfinitePlayer()
if err != nil {
log.Fatalf("Failed to generate music player for interface: %v", err)
}
player.Play()
state := state{}
env := &env{
ui: iface,
//objects: menuObjs,
// fonts: loadedFonts,
state: state,
lastState: state,
}
win, err := ui.NewWindow(env, "View Menu: "+*menuName)
win, err := ui.NewWindow(iface, "View Menu: "+*menuName)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
}
@@ -100,14 +46,3 @@ func main() {
log.Fatal(err)
}
}
func (e *env) Update(screenX, screenY int) error {
e.step += 1
e.lastState = e.state
return e.ui.Update(screenX, screenY)
}
func (e *env) Draw(screen *ebiten.Image) error {
return e.ui.Draw(screen)
}

View File

@@ -0,0 +1,52 @@
package ordoor
import (
"fmt"
"code.ur.gs/lupine/ordoor/internal/ui"
)
// These are UI interfaces covering the game entrypoint
func (o *Ordoor) ifaceMain() (*ui.Interface, error) {
// TODO: Start in the "main" menu
menu, err := o.assets.Menu("Main")
if err != nil {
return nil, err
}
iface, err := ui.NewInterface(menu)
if err != nil {
return nil, err
}
// TODO: clicking these buttons should load other interfaces
wireupClick(iface, func() {}, 2, 1) // New game
wireupClick(iface, func() {}, 2, 2) // Load game
disableWidget(iface, 2, 3) // Multiplayer. Disable for now.
wireupClick(iface, func() {}, 2, 4) // Options
wireupClick(iface, func() { o.nextState = StateExit }, 2, 5) // Quit
return iface, nil
}
func findWidgetOrPanic(iface *ui.Interface, spec ...int) *ui.Widget {
widget, err := iface.Widget(spec...)
if err != nil {
panic(fmt.Sprintf("Couldn't find widget %v:%+v", iface.Name, spec))
}
return widget
}
func wireupClick(iface *ui.Interface, f func(), spec ...int) {
findWidgetOrPanic(iface, spec...).OnMouseClick = f
}
func disableWidget(iface *ui.Interface, spec ...int) {
findWidgetOrPanic(iface, spec...).Disable()
}
func (o *Ordoor) ifaceOptions() (*ui.Interface, error) {
return nil, nil
}

View File

@@ -5,13 +5,41 @@
package ordoor
import (
"errors"
"fmt"
"log"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/audio"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
"code.ur.gs/lupine/ordoor/internal/ui"
)
type gameState int
const (
StateInitial gameState = 0
StateInterface gameState = 1
StateExit gameState = 666
)
var (
errExit = errors.New("User-requested exit action")
)
type Ordoor struct {
Config *config.Config
assets *assetstore.AssetStore
config *config.Config
music *audio.Player
win *ui.Window
state gameState
nextState gameState
// Relevant to interface state
iface *ui.Interface
}
func Run(configFile string) error {
@@ -20,14 +48,119 @@ func Run(configFile string) error {
return fmt.Errorf("Couldn't load config file: %v", err)
}
ordoor := &Ordoor{
Config: cfg,
assets, err := assetstore.New(cfg.Ordoor.DataDir)
if err != nil {
return fmt.Errorf("Failed to initialize asset store: %v", err)
}
ordoor.PlaySkippableVideo("LOGOS")
ordoor.PlaySkippableVideo("movie1")
if _, err := audio.NewContext(48000); err != nil {
return fmt.Errorf("Failed to set up audio context: %v", err)
}
// TODO: load main interface
ordoor := &Ordoor{
assets: assets,
config: cfg,
state: StateInitial,
nextState: StateInterface,
}
win, err := ui.NewWindow(ordoor, "Ordoor")
if err != nil {
return fmt.Errorf("Failed to create window: %v", err)
}
ordoor.win = win
if err := ordoor.Run(); err != nil {
return fmt.Errorf("Run returned %v", err)
}
return nil
}
func (o *Ordoor) Run() error {
// On startup, play these two videos
o.PlaySkippableVideo("LOGOS")
o.PlaySkippableVideo("movie1")
err := o.win.Run()
if err == errExit {
return nil
}
return err
}
// Only one music track can play at a time. This is handled at the toplevel.
// FIXME: should take references from Sounds.dat
func (o *Ordoor) PlayMusic(name string) error {
if o.music != nil {
if err := o.music.Close(); err != nil {
return fmt.Errorf("Failed to close old music: %v", err)
}
}
sound, err := o.assets.Sound(name)
if err != nil {
return fmt.Errorf("Failed to find sound %v: %v", name, err)
}
player, err := sound.InfinitePlayer()
if err != nil {
return fmt.Errorf("Failed to generate music player for %v: %v", name, err)
}
o.music = player
player.Play()
return nil
}
func (o *Ordoor) setupInterface() error {
o.PlayMusic("music_interface")
initial, err := o.ifaceMain()
if err != nil {
return err
}
o.iface = initial
return nil
}
func (o *Ordoor) Update(screenX, screenY int) error {
// Perform state transitions
if o.state != o.nextState {
log.Printf("State transition: %v -> %v", o.state, o.nextState)
switch o.nextState {
case StateInterface: // Setup, move state to interface
if err := o.setupInterface(); err != nil {
return err
}
case StateExit:
{
return errExit
}
default:
return fmt.Errorf("Unknown state transition: %v -> %v", o.state, o.nextState)
}
}
// State transition is finished, hooray
o.state = o.nextState
switch o.state {
case StateInterface:
return o.iface.Update(screenX, screenY)
default:
return fmt.Errorf("Unknown state: %v", o.state)
}
}
func (o *Ordoor) Draw(screen *ebiten.Image) error {
switch o.state {
case StateInterface:
return o.iface.Draw(screen)
default:
return fmt.Errorf("Unknown state: %v", o.state)
}
}

View File

@@ -6,15 +6,15 @@ import (
)
func (o *Ordoor) PlayVideo(name string, skippable bool) {
filename := o.Config.DataFile("SMK/" + name + ".smk")
filename := o.config.DataFile("SMK/" + name + ".smk")
if len(o.Config.VideoPlayer) == 0 {
if len(o.config.VideoPlayer) == 0 {
log.Printf("Video player not configured, skipping video %v", filename)
return
}
argc := o.Config.VideoPlayer[0]
argv := append(o.Config.VideoPlayer[1:])
argc := o.config.VideoPlayer[0]
argv := append(o.config.VideoPlayer[1:])
if skippable {
argv = append(argv, "--input-conf=skippable.mpv.conf")
}

View File

@@ -20,6 +20,7 @@ import (
// mind. The interface transparently scales them all to the current screen size
// to compensate.
type Interface struct {
Name string
menu *assetstore.Menu
static []*assetstore.Sprite // Static elements in the interface
ticks int
@@ -28,6 +29,8 @@ type Interface struct {
func NewInterface(menu *assetstore.Menu) (*Interface, error) {
iface := &Interface{
Name: menu.Name,
menu: menu,
}
@@ -59,6 +62,10 @@ func (i *Interface) Update(screenX, screenY int) error {
// Iterate through all widgets, update mouse state
for _, widget := range i.widgets {
if widget.disabled {
continue // No activity for disabled widgets
}
mouseIsOver := mousePos.In(widget.Bounds)
widget.hovering(mouseIsOver)
widget.mouseButton(mouseIsOver && ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft))
@@ -188,11 +195,17 @@ func (i *Interface) widgetFromRecord(record *menus.Record) (*Widget, error) {
}
widget.hoverAnimation = hovers
sprite, err := i.menu.Sprite(record.Share + 1)
pressed, err := i.menu.Sprite(record.Share + 1)
if err != nil {
return nil, err
}
widget.mouseButtonDownImage = sprite.Image
widget.mouseButtonDownImage = pressed.Image
disabled, err := i.menu.Sprite(record.Share + 2)
if err != nil {
return nil, err
}
widget.disabledImage = disabled.Image
}
return widget, nil

View File

@@ -25,6 +25,9 @@ type Widget struct {
OnMouseClick func()
OnMouseUp func()
disabled bool
disabledImage *ebiten.Image
// These are expected to have the same dimensions as the Bounds
hoverAnimation []*ebiten.Image
hoverState bool
@@ -39,6 +42,13 @@ type Widget struct {
sprite *assetstore.Sprite
}
func (w *Widget) Disable() {
w.hovering(false)
w.mouseButton(false)
w.disabled = true
}
func (w *Widget) hovering(value bool) {
if w.OnHoverEnter != nil && !w.hoverState && value {
w.OnHoverEnter()
@@ -72,6 +82,10 @@ func (w *Widget) mouseButton(value bool) {
}
func (w *Widget) Image(aniStep int) (*ebiten.Image, error) {
if w.disabled {
return w.disabledImage, nil
}
if w.hoverState && w.mouseButtonState {
return w.mouseButtonDownImage, nil
}