ui: event handlers

This commit is contained in:
2019-12-29 17:30:21 +00:00
parent 6f605aa502
commit d1a1c50afc
2 changed files with 76 additions and 60 deletions

View File

@@ -9,7 +9,6 @@ import (
"path/filepath" "path/filepath"
"github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/inpututil"
"ur.gs/ordoor/internal/conv" "ur.gs/ordoor/internal/conv"
"ur.gs/ordoor/internal/data" "ur.gs/ordoor/internal/data"
@@ -22,14 +21,15 @@ var (
) )
type env struct { type env struct {
obj *conv.Object obj *conv.Object
state *state step int
state state
lastState state
} }
type state struct { type state struct {
step int
spriteIdx int spriteIdx int
maxSprite int
zoom float64 zoom float64
origin image.Point origin image.Point
@@ -53,18 +53,30 @@ func main() {
log.Fatalf("Failed to convert %s: %v", *objFile, err) log.Fatalf("Failed to convert %s: %v", *objFile, err)
} }
state := &state{ state := state{
zoom: 6.0, zoom: 6.0,
origin: image.Point{0, 0}, origin: image.Point{0, 0},
maxSprite: len(obj.Sprites) - 1, }
env := &env{
obj: obj,
state: state,
lastState: state,
} }
env := &env{obj: obj, state: state}
win, err := ui.NewWindow("View Object: " + *objFile) win, err := ui.NewWindow("View Object: " + *objFile)
if err != nil { if err != nil {
log.Fatal(err) log.Fatal(err)
} }
win.OnKeyUp(ebiten.KeyMinus, env.changeSprite(-1))
win.OnKeyUp(ebiten.KeyEqual, env.changeSprite(+1))
win.OnKeyUp(ebiten.KeyLeft, env.changeOrigin(+4, +0))
win.OnKeyUp(ebiten.KeyRight, env.changeOrigin(-4, +0))
win.OnKeyUp(ebiten.KeyUp, env.changeOrigin(+0, +4))
win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, -4))
win.OnMouseWheel(env.changeZoom)
// The main thread now belongs to ebiten // The main thread now belongs to ebiten
if err := win.Run(env.Update, env.Draw); err != nil { if err := win.Run(env.Update, env.Draw); err != nil {
log.Fatal(err) log.Fatal(err)
@@ -72,32 +84,23 @@ func main() {
} }
func (e *env) Update() error { func (e *env) Update() error {
oldState := e.state if e.step == 0 || e.lastState != e.state {
state := oldState.runStep()
if oldState.step == 0 || *oldState != *state {
log.Printf( log.Printf(
"new state: numSprites=%d sprite=%d zoom=%.2f, origin=%+v", "new state: numSprites=%d sprite=%d zoom=%.2f, origin=%+v",
len(e.obj.Sprites), len(e.obj.Sprites),
state.spriteIdx, e.state.spriteIdx,
state.zoom, e.state.zoom,
state.origin, e.state.origin,
) )
} }
state.step += 1 // This should be the final action
e.state = state e.step += 1
e.lastState = e.state
return nil return nil
} }
func (s *state) runStep() *state {
newState := *s
newState.handleKeys()
return &newState
}
func (e *env) Draw(screen *ebiten.Image) error { func (e *env) Draw(screen *ebiten.Image) error {
sprite := e.obj.Sprites[e.state.spriteIdx] sprite := e.obj.Sprites[e.state.spriteIdx]
@@ -108,36 +111,28 @@ func (e *env) Draw(screen *ebiten.Image) error {
return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam}) return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
} }
func (s *state) handleKeys() { func (e *env) changeSprite(by int) func() {
if inpututil.IsKeyJustReleased(ebiten.KeyMinus) { return func() {
if s.spriteIdx > 0 { e.state.spriteIdx += by
s.spriteIdx -= 1
if e.state.spriteIdx < 0 {
e.state.spriteIdx = 0
}
if e.state.spriteIdx > len(e.obj.Sprites)-1 {
e.state.spriteIdx = len(e.obj.Sprites) - 1
} }
} }
}
if inpututil.IsKeyJustReleased(ebiten.KeyEqual) {
if s.spriteIdx < s.maxSprite { func (e *env) changeOrigin(byX, byY int) func() {
s.spriteIdx += 1 return func() {
} e.state.origin.X += byX
} e.state.origin.Y += byY
}
if ebiten.IsKeyPressed(ebiten.KeyLeft) { }
s.origin.X += 4
} func (e *env) changeZoom(_, y float64) {
// Zoom in and out with the mouse wheel
if ebiten.IsKeyPressed(ebiten.KeyRight) { e.state.zoom *= math.Pow(1.2, y)
s.origin.X -= 4
}
if ebiten.IsKeyPressed(ebiten.KeyUp) {
s.origin.Y += 4
}
if ebiten.IsKeyPressed(ebiten.KeyDown) {
s.origin.Y -= 4
}
// Zoom in and out with the mouse wheel
_, wheelY := ebiten.Wheel()
s.zoom *= math.Pow(1.2, wheelY)
} }

View File

@@ -4,6 +4,7 @@ import (
"flag" "flag"
"github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/inpututil"
) )
var ( var (
@@ -12,8 +13,9 @@ var (
) )
type Window struct { type Window struct {
Title string Title string
KeyEventHandlers map[ebiten.Key][]func() KeyUpHandlers map[ebiten.Key]func()
MouseWheelHandler func(float64, float64)
// User-provided update actions // User-provided update actions
updateFn func() error updateFn func() error
@@ -25,13 +27,18 @@ type Window struct {
// ebiten assumes a single window, so only call this once... // ebiten assumes a single window, so only call this once...
func NewWindow(title string) (*Window, error) { func NewWindow(title string) (*Window, error) {
return &Window{ return &Window{
Title: title, Title: title,
KeyEventHandlers: make(map[ebiten.Key][]func()), KeyUpHandlers: make(map[ebiten.Key]func()),
}, nil }, nil
} }
// TODO: multiple handlers for the same key?
func (w *Window) OnKeyUp(key ebiten.Key, f func()) { func (w *Window) OnKeyUp(key ebiten.Key, f func()) {
w.KeyUpHandlers[key] = f
}
func (w *Window) OnMouseWheel(f func(x, y float64)) {
w.MouseWheelHandler = f
} }
func (w *Window) run(screen *ebiten.Image) error { func (w *Window) run(screen *ebiten.Image) error {
@@ -40,6 +47,20 @@ func (w *Window) run(screen *ebiten.Image) error {
} }
// Process keys // Process keys
// TODO: efficient set operations
for key, cb := range w.KeyUpHandlers {
if inpututil.IsKeyJustReleased(key) {
cb()
}
}
if w.MouseWheelHandler != nil {
x, y := ebiten.Wheel()
if x != 0 || y != 0 {
w.MouseWheelHandler(x, y)
}
}
if !ebiten.IsDrawingSkipped() { if !ebiten.IsDrawingSkipped() {
if err := w.drawFn(screen); err != nil { if err := w.drawFn(screen); err != nil {