Add the view-map command and some exploration of results

This commit is contained in:
2018-03-18 03:35:03 +00:00
parent 60b2a416c4
commit d572a19352
7 changed files with 331 additions and 4 deletions

View File

@@ -5,6 +5,7 @@ import (
"compress/gzip"
"encoding/binary"
"fmt"
"io"
"io/ioutil"
"log"
"os"
@@ -18,6 +19,17 @@ var (
notImplemented = fmt.Errorf("Not implemented")
)
const (
MaxHeight = 7 // Z coordinate
MaxLength = 100 // Y coordinate
MaxWidth = 130 // X coordinate
CellSize = 16 // seems to be
cellDataOffset = 0x100 // tentatively
cellDataSize = MaxHeight * MaxLength * MaxWidth * CellSize
)
type Header struct {
IsCampaignMap uint32 // Tentatively: 0 = no, 1 = yes
MinWidth uint32
@@ -31,7 +43,37 @@ type Header struct {
Magic [8]byte // "\x08\x00WHMAP\x00"
Unknown5 uint32
Unknown6 uint32
SetName [8]byte // Or is it a null-terminated string?
SetName [8]byte // Links to a filename in `/Sets/*.set`
// Need to investigate the rest of the header too
}
func (h Header) Width() int {
return int(h.MaxWidth - h.MinWidth)
}
func (h Header) Length() int {
return int(h.MaxLength - h.MinLength)
}
func (h Header) Height() int {
return MaxHeight
}
type Cell []byte // FIXME: need to deconstruct this into the various fields
// Cells is always a fixed size; use At to get a cell according to x,y,z
type Cells []byte
// FIXME: Ordering may be incorrect? I assume z,y,x for now...
func (c Cells) At(x, y, z int) Cell {
start :=
(z * MaxLength * MaxWidth * CellSize) +
(y * MaxWidth * CellSize) +
(x * CellSize)
end := start + CellSize
return Cell(c[start:end:end])
}
func (h Header) Check() []error {
@@ -49,7 +91,7 @@ func (h Header) Check() []error {
type GameMap struct {
Header
Cells
// TODO: parse this into sections
Text string
}
@@ -57,8 +99,8 @@ type GameMap struct {
// A game map contains a .txt and a .map. If they're in the same directory,
// just pass the directory + basename to load both
func LoadGameMap(prefix string) (*GameMap, error) {
for _, mapExt := range []string{".MAP", ".map"} {
for _, txtExt := range []string{".TXT", ".txt"} {
for _, txtExt := range []string{".TXT", ".txt"} {
for _, mapExt := range []string{".MAP", ".map"} {
out, err := LoadGameMapByFiles(prefix+mapExt, prefix+txtExt)
if err != nil && !os.IsNotExist(err) {
return nil, err
@@ -146,5 +188,16 @@ func loadMapFile(filename string) (*GameMap, error) {
return nil, fmt.Errorf("Error parsing %s: %v", filename, err)
}
// no gzip.SeekReader, so discard unread header bytes for now
discardSize := int64(cellDataOffset - binary.Size(&out.Header))
if _, err := io.CopyN(ioutil.Discard, zr, discardSize); err != nil {
return nil, err
}
out.Cells = make(Cells, cellDataSize)
if err := binary.Read(zr, binary.LittleEndian, &out.Cells); err != nil {
return nil, fmt.Errorf("Error parsing %s: %v", filename, err)
}
return &out, nil
}