Make include directives work in .mnu files
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@@ -7,10 +7,10 @@ import (
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)
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type Menu struct {
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assets *AssetStore
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fonts []*Font // TODO: place the fonts directly into the relevant records
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obj *Object // TODO: handle multiple objects in the menu
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raw *menus.Menu // TODO: remove raw
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assets *AssetStore
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fonts []*Font // TODO: place the fonts directly into the relevant records
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objects []*Object // TODO: place the objects directly into the relevant records
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raw *menus.Menu // TODO: remove raw
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Name string
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}
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@@ -25,10 +25,10 @@ func (m *Menu) Font(idx int) *Font {
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return m.fonts[idx]
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}
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func (m *Menu) Images(start, count int) ([]*ebiten.Image, error) {
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func (m *Menu) Images(objIdx, start, count int) ([]*ebiten.Image, error) {
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out := make([]*ebiten.Image, count)
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sprites, err := m.Sprites(start, count)
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sprites, err := m.Sprites(objIdx, start, count)
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if err != nil {
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return nil, err
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}
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@@ -40,11 +40,11 @@ func (m *Menu) Images(start, count int) ([]*ebiten.Image, error) {
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return out, nil
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}
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func (m *Menu) Sprites(start, count int) ([]*Sprite, error) {
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func (m *Menu) Sprites(objIdx, start, count int) ([]*Sprite, error) {
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out := make([]*Sprite, count)
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for i := start; i < start+count; i++ {
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sprite, err := m.Sprite(i)
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sprite, err := m.Sprite(objIdx, i)
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if err != nil {
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return nil, err
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}
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@@ -55,8 +55,8 @@ func (m *Menu) Sprites(start, count int) ([]*Sprite, error) {
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return out, nil
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}
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func (m *Menu) Sprite(idx int) (*Sprite, error) {
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return m.obj.Sprite(idx)
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func (m *Menu) Sprite(objIdx, idx int) (*Sprite, error) {
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return m.objects[objIdx].Sprite(idx)
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}
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func (a *AssetStore) Menu(name string) (*Menu, error) {
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@@ -93,29 +93,40 @@ func (a *AssetStore) Menu(name string) (*Menu, error) {
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raw.Internationalize(i18n)
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obj, err := a.loadMenuObject(raw) // TODO: multiple objects
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// FIXME: we should parse the menu into a list of elements like "ListBox",
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// "Dialogue", etc, and present those with objects already selected
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objects, err := a.loadMenuObjects(raw)
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if err != nil {
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return nil, err
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}
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menu := &Menu{
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assets: a,
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fonts: fonts,
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obj: obj,
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raw: raw,
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Name: name,
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assets: a,
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fonts: fonts,
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objects: objects,
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raw: raw,
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Name: name,
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}
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a.menus[name] = menu
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return menu, nil
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}
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func (a *AssetStore) loadMenuObject(menu *menus.Menu) (*Object, error) {
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filename := menu.ObjectFiles[0]
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filename, err := a.lookup(filename, "", "Menu") // Extension already present
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if err != nil {
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return nil, err
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func (a *AssetStore) loadMenuObjects(menu *menus.Menu) ([]*Object, error) {
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out := make([]*Object, len(menu.ObjectFiles))
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for i, name := range menu.ObjectFiles {
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filename, err := a.lookup(name, "", "Menu") // Extension already present
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if err != nil {
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return nil, err
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}
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obj, err := a.ObjectByPath(filename)
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if err != nil {
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return nil, err
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}
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out[i] = obj
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}
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return a.ObjectByPath(filename)
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return out, nil
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}
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