Add a couple of FIXMEs
This commit is contained in:
@@ -145,6 +145,7 @@ func (b *button) regions(tick int) []region {
|
||||
}
|
||||
|
||||
func (m *mainButton) regions(tick int) []region {
|
||||
// FIXME: main button should complete its animation when we mouse away
|
||||
if !m.isFrozen() && !m.mouseDownState() && m.hoverState() {
|
||||
return oneRegion(m.bounds().Min, m.hoverAnim.image(tick))
|
||||
}
|
||||
|
@@ -17,6 +17,8 @@ func (d *Driver) Dialogues() []string {
|
||||
func (d *Driver) ShowDialogue(locator string) error {
|
||||
for _, dialogue := range d.dialogues {
|
||||
if dialogue.Locator == locator {
|
||||
|
||||
// FIXME: we should unhover and mouseup the non-dialogue elements
|
||||
d.activeDialogue = dialogue
|
||||
|
||||
return nil
|
||||
|
Reference in New Issue
Block a user