Display overlay text in the UI

We still have fonts to do, so this is very ugly, but it at least shows
*something* on the screen now.
This commit is contained in:
2020-03-26 22:09:26 +00:00
parent a0fd653c24
commit e4ce932324
7 changed files with 107 additions and 34 deletions

View File

@@ -66,7 +66,7 @@ func registerMainButton(d *Driver, r *menus.Record) error {
baseSpr: sprites[0],
clickSpr: sprites[1],
frozenSpr: sprites[2],
hoverImpl: hoverImpl{text: r.Desc},
hoverImpl: hoverImpl{text: r.Text},
},
}
@@ -89,7 +89,7 @@ func registerButton(d *Driver, r *menus.Record, spriteId int) error {
baseSpr: sprites[0],
clickSpr: sprites[1],
frozenSpr: sprites[2],
hoverImpl: hoverImpl{text: r.Desc},
hoverImpl: hoverImpl{text: r.Text},
}
d.clickables = append(d.clickables, btn)

View File

@@ -291,7 +291,7 @@ func (d *Driver) Draw(screen *ebiten.Image) error {
}
func (d *Driver) addRecord(record *menus.Record) error {
log.Printf("Adding record: %#+v", record)
//log.Printf("Adding record: %#+v", record)
handler, ok := widgetBuilders[record.Type]
if !ok {
@@ -316,28 +316,28 @@ func (d *Driver) addRecord(record *menus.Record) error {
func (d *Driver) hoverStartEvent(h hoverable, inBounds bool) {
if inBounds && !h.hoverState() {
log.Printf("hoverable false -> true")
//log.Printf("hoverable false -> true")
h.setHoverState(true)
}
}
func (d *Driver) hoverEndEvent(h hoverable, inBounds bool) {
if !inBounds && h.hoverState() {
log.Printf("hoverable true -> false")
//log.Printf("hoverable true -> false")
h.setHoverState(false)
}
}
func (d *Driver) mouseDownEvent(c clickable, inBounds, wasDown, isDown bool) {
if inBounds && !wasDown && isDown {
log.Printf("mouse down false -> true")
//log.Printf("mouse down false -> true")
c.setMouseDownState(true)
}
}
func (d *Driver) mouseClickEvent(c clickable, inBounds, wasDown, isDown bool) {
if inBounds && wasDown && !isDown {
log.Printf("mouse click")
//log.Printf("mouse click")
c.registerMouseClick()
}
}
@@ -345,12 +345,12 @@ func (d *Driver) mouseClickEvent(c clickable, inBounds, wasDown, isDown bool) {
func (d *Driver) mouseUpEvent(c clickable, inBounds, wasDown, isDown bool) {
if inBounds {
if wasDown && !isDown {
log.Printf("mouse down true -> false")
//log.Printf("mouse down true -> false")
c.setMouseDownState(false)
}
} else {
if wasDown {
log.Printf("mouse down true -> false")
//log.Printf("mouse down true -> false")
c.setMouseDownState(false)
}
}

View File

@@ -3,13 +3,16 @@ package ui
import (
"image"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"code.ur.gs/lupine/ordoor/internal/menus"
)
func init() {
registerBuilder(menus.TypeStatic, registerStatic)
registerBuilder(menus.TypeHypertext, registerHypertext)
registerBuilder(menus.TypeOverlay, registerStatic)
registerBuilder(menus.TypeOverlay, registerOverlay)
registerBuilder(menus.TypeAnimationSample, registerAnimation)
}
@@ -21,6 +24,9 @@ type noninteractive struct {
frames animation
rect image.Rectangle
// Some non-interactives, e.g., overlays, are an image + text to be shown
textImg *ebiten.Image
hoverImpl
}
@@ -38,7 +44,7 @@ func registerStatic(d *Driver, r *menus.Record) error {
ni := &noninteractive{
frames: animation{sprite.Image},
hoverImpl: hoverImpl{text: r.Desc},
hoverImpl: hoverImpl{text: r.Text},
rect: sprite.Rect,
}
@@ -55,8 +61,7 @@ func registerHypertext(d *Driver, r *menus.Record) error {
}
ni := &noninteractive{
frames: nil,
hoverImpl: hoverImpl{text: r.Desc},
hoverImpl: hoverImpl{text: r.Text},
rect: sprite.Rect,
}
@@ -65,6 +70,34 @@ func registerHypertext(d *Driver, r *menus.Record) error {
return nil
}
// An overlay is a static image + some text that needs to be rendered
func registerOverlay(d *Driver, r *menus.Record) error {
sprite, err := d.menu.Sprite(r.Share)
if err != nil {
return err
}
ni := &noninteractive{
frames: animation{sprite.Image},
rect: sprite.Rect,
}
if r.Text != "" {
// FIXME: we should be rendering the text much more nicely than this
textImg, err := ebiten.NewImage(sprite.Rect.Dx(), sprite.Rect.Dy(), ebiten.FilterDefault)
if err != nil {
return err
}
ebitenutil.DebugPrint(textImg, r.Text)
ni.textImg = textImg
}
d.paintables = append(d.paintables, ni)
return nil
}
// An animation is a non-interactive element that displays something in a loop
func registerAnimation(d *Driver, r *menus.Record) error {
sprite, err := d.menu.Sprite(r.SpriteId[0])
@@ -79,7 +112,7 @@ func registerAnimation(d *Driver, r *menus.Record) error {
ani := &noninteractive{
frames: animation(frames),
hoverImpl: hoverImpl{text: r.Desc},
hoverImpl: hoverImpl{text: r.Text},
rect: sprite.Rect,
}
@@ -94,5 +127,11 @@ func (n *noninteractive) bounds() image.Rectangle {
}
func (n *noninteractive) regions(tick int) []region {
return oneRegion(n.bounds().Min, n.frames.image(tick))
out := oneRegion(n.bounds().Min, n.frames.image(tick))
if n.textImg != nil {
out = append(out, oneRegion(n.bounds().Min, n.textImg)...)
}
return out
}

View File

@@ -2,7 +2,6 @@ package ui
import (
"image"
"log"
"math"
"strconv"
@@ -51,7 +50,7 @@ func registerCheckbox(d *Driver, r *menus.Record) error {
baseSpr: sprites[0], // unchecked
clickSpr: sprites[2], // checked
frozenSpr: sprites[1],
hoverImpl: hoverImpl{text: r.Desc},
hoverImpl: hoverImpl{text: r.Text},
},
valueImpl: valueImpl{str: "0"},
}
@@ -125,8 +124,6 @@ func (s *slider) registerMouseClick() {
}
s.valueImpl.str = strconv.Itoa(value)
log.Printf("Slider value: %#v", s.valueImpl.str)
log.Printf("%#+v", s.steps)
s.clickImpl.registerMouseClick()
}