Display overlay text in the UI
We still have fonts to do, so this is very ugly, but it at least shows *something* on the screen now.
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@@ -3,13 +3,16 @@ package ui
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import (
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"image"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"code.ur.gs/lupine/ordoor/internal/menus"
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)
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func init() {
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registerBuilder(menus.TypeStatic, registerStatic)
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registerBuilder(menus.TypeHypertext, registerHypertext)
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registerBuilder(menus.TypeOverlay, registerStatic)
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registerBuilder(menus.TypeOverlay, registerOverlay)
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registerBuilder(menus.TypeAnimationSample, registerAnimation)
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}
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@@ -21,6 +24,9 @@ type noninteractive struct {
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frames animation
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rect image.Rectangle
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// Some non-interactives, e.g., overlays, are an image + text to be shown
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textImg *ebiten.Image
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hoverImpl
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}
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@@ -38,7 +44,7 @@ func registerStatic(d *Driver, r *menus.Record) error {
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ni := &noninteractive{
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frames: animation{sprite.Image},
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hoverImpl: hoverImpl{text: r.Desc},
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hoverImpl: hoverImpl{text: r.Text},
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rect: sprite.Rect,
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}
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@@ -55,8 +61,7 @@ func registerHypertext(d *Driver, r *menus.Record) error {
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}
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ni := &noninteractive{
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frames: nil,
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hoverImpl: hoverImpl{text: r.Desc},
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hoverImpl: hoverImpl{text: r.Text},
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rect: sprite.Rect,
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}
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@@ -65,6 +70,34 @@ func registerHypertext(d *Driver, r *menus.Record) error {
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return nil
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}
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// An overlay is a static image + some text that needs to be rendered
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func registerOverlay(d *Driver, r *menus.Record) error {
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sprite, err := d.menu.Sprite(r.Share)
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if err != nil {
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return err
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}
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ni := &noninteractive{
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frames: animation{sprite.Image},
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rect: sprite.Rect,
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}
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if r.Text != "" {
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// FIXME: we should be rendering the text much more nicely than this
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textImg, err := ebiten.NewImage(sprite.Rect.Dx(), sprite.Rect.Dy(), ebiten.FilterDefault)
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if err != nil {
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return err
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}
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ebitenutil.DebugPrint(textImg, r.Text)
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ni.textImg = textImg
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}
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d.paintables = append(d.paintables, ni)
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return nil
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}
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// An animation is a non-interactive element that displays something in a loop
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func registerAnimation(d *Driver, r *menus.Record) error {
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sprite, err := d.menu.Sprite(r.SpriteId[0])
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@@ -79,7 +112,7 @@ func registerAnimation(d *Driver, r *menus.Record) error {
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ani := &noninteractive{
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frames: animation(frames),
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hoverImpl: hoverImpl{text: r.Desc},
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hoverImpl: hoverImpl{text: r.Text},
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rect: sprite.Rect,
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}
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@@ -94,5 +127,11 @@ func (n *noninteractive) bounds() image.Rectangle {
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}
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func (n *noninteractive) regions(tick int) []region {
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return oneRegion(n.bounds().Min, n.frames.image(tick))
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out := oneRegion(n.bounds().Min, n.frames.image(tick))
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if n.textImg != nil {
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out = append(out, oneRegion(n.bounds().Min, n.textImg)...)
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}
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return out
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}
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