From eddd63350d3fc33cf309fc5fd17b348193536c75 Mon Sep 17 00:00:00 2001 From: Nick Thomas Date: Wed, 28 Mar 2018 01:05:53 +0100 Subject: [PATCH] Fix view-minimap --- cmd/view-minimap/main.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cmd/view-minimap/main.go b/cmd/view-minimap/main.go index 57ea81d..f50eb8c 100644 --- a/cmd/view-minimap/main.go +++ b/cmd/view-minimap/main.go @@ -277,9 +277,9 @@ func runStep(win *pixelgl.Window, state *runState) *runState { log.Printf("%#v -> %d,%d", vec, x, y) cell := state.env.gameMap.Cells.At(x, y, state.zIdx) log.Printf( - "x=%d y=%d z=%d SurfaceTile=%d (%s) SurfaceFrame=%d SquadRelated=%d", + "x=%d y=%d z=%d SurfaceTile=%d (%s) SurfaceSprite=%d SquadRelated=%d", x, y, state.zIdx, - cell.Surface.Index(), state.env.set.SurfacePalette[int(cell.Surface.Index())], cell.Surface.Frame(), + cell.Surface.Index(), state.env.set.SurfacePalette[int(cell.Surface.Index())], cell.Surface.Sprite(), cell.SquadRelated, ) log.Printf("CellIdx%d=%d. Full cell data: %#v", state.cellIdx, cell.At(state.cellIdx), cell)