Determine the Soldiers At War palette
This commit also takes the first step towards making it configurable; override `internal/palettes.DefaultPaletteName` at build time to choose one palette over another. It would be nice to set this at runtime!
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@@ -12,6 +12,7 @@ import (
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"strings"
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"code.ur.gs/lupine/ordoor/internal/data/rle"
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"code.ur.gs/lupine/ordoor/internal/palettes"
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)
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type SpriteHeader struct {
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@@ -32,7 +33,7 @@ func (s SpriteHeader) Check(expectedSize uint32) error {
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// TODO: WarHammer.ani sets Unknown1 to this for all 188,286 sprites. I am
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// very interested in seeing if there are any others
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if s.Unknown1[0] | s.Unknown1[1] | s.Unknown1[2] | s.Unknown1[3] > 0 {
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if s.Unknown1[0]|s.Unknown1[1]|s.Unknown1[2]|s.Unknown1[3] > 0 {
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if s.Unknown1[0] != 212 || s.Unknown1[1] != 113 || s.Unknown1[2] != 59 || s.Unknown1[3] != 1 {
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log.Printf("Value of Unknown1 field: %v", s.Unknown1)
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}
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@@ -57,7 +58,7 @@ func (s *Sprite) ToImage() *image.Paletted {
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Pix: s.Data,
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Stride: int(s.Width),
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Rect: image.Rect(0, 0, int(s.Width), int(s.Height)),
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Palette: ColorPalette,
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Palette: palettes.DefaultPalette(),
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}
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}
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