Initial outline of a Ship
This commit is contained in:
@@ -35,6 +35,8 @@ type Ordoor struct {
|
|||||||
music *audio.Player
|
music *audio.Player
|
||||||
win *ui.Window
|
win *ui.Window
|
||||||
|
|
||||||
|
ship *Ship
|
||||||
|
|
||||||
state gameState
|
state gameState
|
||||||
nextState gameState
|
nextState gameState
|
||||||
|
|
||||||
|
70
internal/ordoor/ship.go
Normal file
70
internal/ordoor/ship.go
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
package ordoor
|
||||||
|
|
||||||
|
// Ship encapsulates campaign state, including current location in the campaign,
|
||||||
|
// marines and their stats, supplies, etc.
|
||||||
|
type Ship struct {
|
||||||
|
CurrentMission string
|
||||||
|
|
||||||
|
Squads []*Squad
|
||||||
|
Captain *Character
|
||||||
|
Chaplain *Character
|
||||||
|
Apothecary *Character
|
||||||
|
Techmarines [2]*Character
|
||||||
|
Librarians [4]*Character
|
||||||
|
}
|
||||||
|
|
||||||
|
type SquadType int
|
||||||
|
type CharacterType int
|
||||||
|
|
||||||
|
const (
|
||||||
|
SquadTypeTactical SquadType = 0
|
||||||
|
SquadTypeTerminator SquadType = 1
|
||||||
|
SquadTypeAssault SquadType = 2
|
||||||
|
SquadTypeDevastator SquadType = 3
|
||||||
|
|
||||||
|
CharTypeMarine CharacterType = 0
|
||||||
|
CharTypeCaptain CharacterType = 1
|
||||||
|
CharTypeChaplain CharacterType = 2
|
||||||
|
CharTypeApothecary CharacterType = 3
|
||||||
|
CharTypeTechmarine CharacterType = 4
|
||||||
|
CharTypeLibrarian CharacterType = 5
|
||||||
|
)
|
||||||
|
|
||||||
|
type Squad struct {
|
||||||
|
Type SquadType
|
||||||
|
|
||||||
|
Characters []*Character
|
||||||
|
}
|
||||||
|
|
||||||
|
type Character struct {
|
||||||
|
Name string
|
||||||
|
Type CharacterType
|
||||||
|
|
||||||
|
Stats
|
||||||
|
Honours
|
||||||
|
}
|
||||||
|
|
||||||
|
type Stats struct {
|
||||||
|
ActionPoints int
|
||||||
|
Health int
|
||||||
|
Armour int
|
||||||
|
BallisticSkill int
|
||||||
|
WeaponSkill int
|
||||||
|
Strength int
|
||||||
|
Toughness int
|
||||||
|
Initiative int
|
||||||
|
Attacks int
|
||||||
|
Leadership int
|
||||||
|
|
||||||
|
MissionCount int
|
||||||
|
KillCount int
|
||||||
|
|
||||||
|
Experience int
|
||||||
|
}
|
||||||
|
|
||||||
|
type Honours struct {
|
||||||
|
Marksman bool
|
||||||
|
CruxTerminatus bool
|
||||||
|
PuritySeal bool
|
||||||
|
ImperialLaurel bool
|
||||||
|
}
|
Reference in New Issue
Block a user