92fa0fc5d6
UNTESTED: ebiten v2
2020-11-21 19:27:09 +00:00
4d336b9189
Get character stats (kind of) displaying in-scenario
2020-06-13 18:11:45 +01:00
3b7cfb6ecc
Drag flow into view-map
...
This is pretty awful, but will let me wire up items more easily without
needing to do the big refactor into independent menu handlers
2020-06-13 16:37:39 +01:00
9d0750d134
Scenario viewpoint, Z index management, and arrow controls
2020-04-20 00:16:21 +01:00
1f4bfc771c
HAXXX: make the main game UI appear at the bottom
2020-04-19 20:57:45 +01:00
c058f651dc
Wire up mission objectives dialogue/menu
2020-04-19 18:49:19 +01:00
9be93b6091
More work for MainGame.mnu
2020-04-19 18:21:08 +01:00
2f65cd312a
Wire up inventory select to ship state
...
Also mixed into this commit:
* Use returning drivers where possible
* Make the credits screen returnable via click
2020-04-14 15:11:25 +01:00
82d3849402
Increase dialogue modality, display keyboard dialogue
2020-04-14 12:12:37 +01:00
76bf8438b0
Display MainGame.mnu and map in ordoor simultaneously
...
It's a complete mess for now - many things are out of place or shown
when they shouldn't be - and we can't move around the game map. But,
it's a good start.
2020-04-11 01:01:05 +01:00
5f8606377a
Integrate view-map into ordoor
...
Now we can view scenario maps from the main game interface. We can't
cancel out of a scenario yet, though.
2020-04-11 00:13:28 +01:00
0025daf8dd
Move internal/ordoor/flow to internal/flow
2020-04-10 22:50:01 +01:00