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92fa0fc5d6
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UNTESTED: ebiten v2
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2020-11-21 19:27:09 +00:00 |
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4d336b9189
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Get character stats (kind of) displaying in-scenario
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2020-06-13 18:11:45 +01:00 |
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3b7cfb6ecc
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Drag flow into view-map
This is pretty awful, but will let me wire up items more easily without
needing to do the big refactor into independent menu handlers
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2020-06-13 16:37:39 +01:00 |
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7677c30572
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Start displaying characters on maps
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2020-06-13 15:07:32 +01:00 |
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eac6017c2c
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Count sprite draw calls
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2020-06-13 13:42:26 +01:00 |
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cf624cc77b
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Switch from encoding/binary to struc
It's not perfect, but struc can deserialize the whole thing into one
struct while encoding/binary can't. It's nice to have that.
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2020-06-09 00:36:56 +01:00 |
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9d0750d134
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Scenario viewpoint, Z index management, and arrow controls
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2020-04-20 00:16:21 +01:00 |
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903ddba2ac
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Selected cursor chrome
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2020-04-18 12:23:03 +01:00 |
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b191ba2a94
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Simplify bounds clipping a tiny bit
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2020-04-18 11:44:05 +01:00 |
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6e70ddcb60
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Fix some errors in iso->pix->iso conversions, add debugging
Maps now render a bit more properly, and our mouse position can be
correctly assigned to a cell. Kind of, mostly.
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2020-04-18 00:12:15 +01:00 |
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1e141a2fb9
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More-efficient scenario draw call
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2020-04-17 22:45:02 +01:00 |
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5f8606377a
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Integrate view-map into ordoor
Now we can view scenario maps from the main game interface. We can't
cancel out of a scenario yet, though.
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2020-04-11 00:13:28 +01:00 |
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