Commit Graph

24 Commits

Author SHA1 Message Date
65249b59c4 Rename go module 2019-12-31 01:55:58 +00:00
e90bea4513 ebiten: convert view-map 2019-12-30 00:51:20 +00:00
c441851a9b Don't destroy ordering information in conv.ConvertObjects 2018-12-30 23:22:01 +00:00
e2d3a1a8d6 Render Z levels slightly more accurately 2018-10-13 02:02:57 +01:00
0dd44d9de7 Limit texture size to 8192x8192 pixels 2018-10-13 01:37:44 +01:00
1fa61c72c2 WIP: Speed up rendering by using a spritesheet 2018-10-12 23:02:24 +01:00
9d56dff54e Add an FPS timer 2018-03-28 01:16:52 +01:00
b653c11606 Formalise a bit in each cell as an "IsActive()" bit 2018-03-28 01:00:55 +01:00
b6dcfafb6d Remove a dodgy optimization and allow mouse clicks to output cell position 2018-03-25 12:49:36 +01:00
50d316b5eb Render multiple Z levels
Performance regression warning: this is now quite slow to render when showing
all 7 Z levels. Bounds clipping may be enough to get it back to acceptable
levels, or we may have to do something cleverer
2018-03-25 12:11:48 +01:00
6a90bb16cf Correctly render all four objects for every cell in a map 2018-03-25 00:36:23 +00:00
4d4c4da892 More .obj investigating. 0x80 seems to be a special value 2018-03-24 21:47:34 +00:00
ab3f053ef9 Draw isometically using magic formulae, correcting the view 2018-03-24 00:15:59 +00:00
f6e695e387 Get the rotation *slightly* closer and show some center objects 2018-03-23 23:54:20 +00:00
c69beafa76 Speed up drawing and experiment with using rotation on the draw operation to get the right coordinates 2018-03-23 01:27:38 +00:00
456f71bfb9 Complete the rename from chaos-gate -> ordoor 2018-03-22 20:31:10 +00:00
431d2c7f78 Fix Y-rendering and the camera view 2018-03-22 12:41:32 +00:00
2d423a4c4c Rename view-map to minimap and work on a real view-map 2018-03-22 04:15:31 +00:00
213b2d3eb1 Add the start of a view for objects in a set 2018-03-18 20:41:17 +00:00
257acd6127 Remove out-of-date comments in view-map 2018-03-18 20:11:25 +00:00
738abfc4a8 Finish the Set/ implementation 2018-03-18 17:27:32 +00:00
961a213752 Discover how frames are encoded, use that knowledge to (finally) get the viewport locked in 2018-03-18 15:39:50 +00:00
2f02c7bbf3 Some more map progress 2018-03-18 13:57:01 +00:00
d572a19352 Add the view-map command and some exploration of results 2018-03-18 03:35:03 +00:00