90b5b3c140
Convert to go mod
2019-10-08 22:28:45 +01:00
b21767fe97
First pass at displaying Menu files
2018-12-30 23:23:08 +00:00
73804519b0
Beginnings of a WH40K.EXE implementation
...
So far, we just play the opening credits on an external video player.
I want to start loading and displaying the menus next. Perhaps I can
get the entire non-gameplay flow working?
2018-10-13 03:24:10 +01:00
019108bff8
Add a TOML configuration file
2018-10-13 03:23:55 +01:00
056976721c
Determine the RLE format for .obj file sprite pixeldata
2018-09-08 02:00:03 +01:00
c8238f1853
Turns out the palette is actually identical to that in wh40k.pcx
2018-03-25 00:18:27 +00:00
4d4c4da892
More .obj investigating. 0x80 seems to be a special value
2018-03-24 21:47:34 +00:00
2d423a4c4c
Rename view-map to minimap and work on a real view-map
2018-03-22 04:15:31 +00:00
213b2d3eb1
Add the start of a view for objects in a set
2018-03-18 20:41:17 +00:00
d572a19352
Add the view-map command and some exploration of results
2018-03-18 03:35:03 +00:00
60b2a416c4
gitignore: Ignore /investigation
2018-03-17 04:16:51 +00:00
8e2144fda4
Add a Makefile
2018-03-17 04:15:11 +00:00
107c209354
Initial commit
...
I can parse some of the data files, and extract individual frames from .obj
files. I can't yet convert those frames into something viewable.
2018-02-24 13:50:35 +00:00