f3fea83173
Reimplement cursor as a query operation
2020-04-10 20:54:58 +01:00
bb3ddc4896
First pass at custom cursor display
2020-04-10 19:55:16 +01:00
3d3a55af9d
Break flow out of ordoor
2020-03-25 02:12:17 +00:00
0adbfaa573
Remove the -win-x and -win-y options for the ordoor binary
2020-03-22 22:12:20 +00:00
bfe9fbdf7d
Start work on menu interactivity.
...
With this commit, we get a ui.Interface and ui.Widget type. The
interface monitors hover and mouse click state and tells the widgets
about them; the widgets execute code specified by the application when
events occur.
Next step: have wh40k load the main menu and play sound, etc.
2020-03-22 02:58:52 +00:00
7a8e9dbd97
Respect sprite X and Y offsets
...
This makes menus display more correctly, and also fixes trees and other
objects on the main map, although it messes up bounds clipping (sigh).
2020-03-21 00:56:35 +00:00
d50a160f02
Use screen scaling
2020-03-19 18:44:51 +00:00
276885298a
Allow ebiten.Run execution to be profiled
2020-03-19 18:36:20 +00:00
77202d9fab
ui: Add fps, tps display
2019-12-29 20:34:07 +00:00
51e066ade1
ui: run in background
2019-12-29 19:41:20 +00:00
d1a1c50afc
ui: event handlers
2019-12-29 17:30:21 +00:00
6f605aa502
ebiten: convert view-obj
2019-12-29 15:38:49 +00:00
6f3ed56b99
Allow the windows to be resizeable
2018-12-30 23:19:21 +00:00
213b2d3eb1
Add the start of a view for objects in a set
2018-03-18 20:41:17 +00:00