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4 Commits
132670507c
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2a39eee0a1
Author | SHA1 | Date | |
---|---|---|---|
2a39eee0a1 | |||
3866ee07a8 | |||
c1268e8d57 | |||
59baf20c35 |
18
.gitignore
vendored
18
.gitignore
vendored
@@ -1,14 +1,8 @@
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/config.toml
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/loader
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/orig
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/palette-idx
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/view-ani
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/view-font
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/view-obj
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/view-map
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/view-minimap
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/view-menu
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/view-set
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/ordoor
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/investigation/Maps
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/investigation/Obj
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/isos
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/CG
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/SL
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/SaW
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/WoW
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/bin
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|
45
Makefile
45
Makefile
@@ -4,37 +4,40 @@ GOBUILD ?= go build -tags ebitengl
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all: loader ordoor palette-idx view-ani view-font view-obj view-map view-menu view-minimap view-set
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loader: $(srcfiles)
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$(GOBUILD) -o loader ./cmd/loader
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bin:
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mkdir bin
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palette-idx: $(srcfiles)
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$(GOBUILD) -o palette-idx ./cmd/palette-idx
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loader: bin $(srcfiles)
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$(GOBUILD) -o bin/loader ./cmd/loader
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view-ani: $(srcfiles)
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$(GOBUILD) -o view-ani ./cmd/view-ani
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palette-idx: bin $(srcfiles)
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$(GOBUILD) -o bin/palette-idx ./cmd/palette-idx
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view-font: $(srcfiles)
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$(GOBUILD) -o view-font ./cmd/view-font
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view-ani: bin $(srcfiles)
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$(GOBUILD) -o bin/view-ani ./cmd/view-ani
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view-obj: $(srcfiles)
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$(GOBUILD) -o view-obj ./cmd/view-obj
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view-font: bin $(srcfiles)
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$(GOBUILD) -o bin/view-font ./cmd/view-font
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view-map: $(srcfiles)
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$(GOBUILD) -o view-map ./cmd/view-map
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view-obj: bin $(srcfiles)
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$(GOBUILD) -o bin/view-obj ./cmd/view-obj
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view-menu: $(srcfiles)
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$(GOBUILD) -o view-menu ./cmd/view-menu
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view-map: bin $(srcfiles)
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$(GOBUILD) -o bin/view-map ./cmd/view-map
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view-minimap: $(srcfiles)
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$(GOBUILD) -o view-minimap ./cmd/view-minimap
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view-menu: bin $(srcfiles)
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$(GOBUILD) -o bin/view-menu ./cmd/view-menu
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view-set: $(srcfiles)
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$(GOBUILD) -o view-set ./cmd/view-set
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view-minimap: bin $(srcfiles)
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$(GOBUILD) -o bin/view-minimap ./cmd/view-minimap
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ordoor: $(srcfiles)
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$(GOBUILD) -o ordoor ./cmd/ordoor
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view-set: bin $(srcfiles)
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$(GOBUILD) -o bin/view-set ./cmd/view-set
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ordoor: bin $(srcfiles)
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$(GOBUILD) -o bin/ordoor ./cmd/ordoor
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clean:
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rm -f loader ordoor view-ani view-obj view-map view-minimap view-set palette-idx view-font
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rm -rf bin
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.PHONY: all clean
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|
82
README.md
82
README.md
@@ -1,20 +1,34 @@
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# Ordoor
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Ordoor is an **unofficial** [game engine recreation](https://en.wikipedia.org/wiki/Game_engine_recreation)
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of the classic game from 1998, [Warhammer 40,000: Chaos Gate](https://en.wikipedia.org/wiki/Warhammer_40,000:_Chaos_Gate)
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of the Random Games, Inc., [Strategy Engine](https://www.mobygames.com/game-group/game-engine-random-games-1996-2000-strategy-engine),
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which was in use from 1996 - 2000.
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**You must have a copy of the original game data to use this project**. GOG is
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the current publisher of this game; [you can purchase it here](https://www.gog.com/game/warhammer_40000_chaos_gate).
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Four games are known to have been published for this engine:
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"Warhammer 40,000" is a trademark of Games Workshop, and the game data used by
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Ordoor contains Games Workshop intellectual property. I am confident that this
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project uses all those things in accordance with the
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[Intellectual Property Policy](https://www.games-workshop.com/en-GB/Intellectual-Property-Policy)
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and the license granted when purchasing a copy of the game in question. Do let
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me know if you see or suspect any violation, and I'll address it immediately.
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* [Wages of War: The Business of Battle](https://en.wikipedia.org/wiki/Wages_of_War) (1996)
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* [Soldiers At War](https://en.wikipedia.org/wiki/Soldiers_at_War) (1998)
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* [Warhammer 40,000: Chaos Gate](https://en.wikipedia.org/wiki/Warhammer_40,000:_Chaos_Gate) (1998) [GOG](https://www.gog.com/game/warhammer_40000_chaos_gate)
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* [Avalon Hill's Squad Leader](https://en.wikipedia.org/wiki/Avalon_Hill%27s_Squad_Leader) (2000)
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The aim of Ordoor is to be a complete reimplementation that allows all four
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of these games to be played on modern hardware. It should also permit new games
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of the same style to be built.
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For each of the games above, **You must have a copy of the original game data to play**.
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Links are provided above if we're aware of an active publisher; otherwise, check
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your back catalogue, or perhaps a local charity shop.
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Trademarks and intellectual property are the property of their respective
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owners, and the games mentioned above (including the game data) are protected by
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copyright. As a mere game engine recreation, we're confident that this project
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operates legally, and that its goal is a noble one. Do get in touch if you
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believe otherwise!
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Ordoor is a portmanteau of Order Door, which is, of course, the opposite of a
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Chaos Gate.
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Chaos Gate. The project began with a Chaos Gate recreation, then more games were
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discovered, so scope expanded. A rename and/or rewrite may be on the cards as a
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result.
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## Current status
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@@ -31,6 +45,27 @@ I've just been informed that another game from 1998, [Soldiers At War](https://e
|
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seems to use the same engine. Maybe at some point Ordoor will be able to play
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both. Will that need a rename? Hmm. Watch this space.
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## Long-term goals
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Once full playthrough of the official single-player campaign for all four games
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has been achieved, thoughts turn to other things we could do. Here are some
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ideas, mostly at random.
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Multi-player support.
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Graphics enhancements - 3D models instead of sprites, high-resolution tile sets,
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32-bit colour, etc. Hopefully we'd be able to drop these in one at a time.
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Vastly improved AI.
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Mash-ups? How do mercenaries fare against cultists fare against Nazis? Only one
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way to find out!
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New campaigns with existing assets. Tell new stories, or elaborate on / modify
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existing ones.
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Completely new fantasy game using the same engine.
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## Building from source
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I'm writing code in Go at the moment, so you'll need to have a Go runtime
|
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@@ -119,30 +154,3 @@ $ ./scripts/convert-wav ./orig/Wav
|
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As with video playback, the ambition is to *eventually* remove this dependency
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and operate on the unmodified files instead.
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## Miscellany
|
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"Mission Setup" includes information about available squad types
|
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From EquipDef.cpp Dumo: CEquipment we learn the following object types:
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0. DELETED
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1. WEAPON
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2. GRENADE
|
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3. MEDIPACK
|
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4. SCANNER
|
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5. GENESEED
|
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6. CLIP
|
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7. DOOR KEY
|
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8. DOOR KEY
|
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9. DOOR KEY
|
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10. DOOR KEY
|
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|
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And we learn they can be "on"....
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0. CHARACTER
|
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1. VEHICLE
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2. CANISTER
|
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|
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I'm starting to see some parallels with [this](https://github.com/shlainn/game-file-formats/wiki/)
|
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in the data formats, and the timeline (1997) seems about right. Worth keeping an
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||||
eye on!
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|
@@ -3,42 +3,58 @@ package main
|
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import (
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"flag"
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"fmt"
|
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"image/color"
|
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"log"
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"path/filepath"
|
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"strings"
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||||
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"code.ur.gs/lupine/ordoor/internal/config"
|
||||
"code.ur.gs/lupine/ordoor/internal/data"
|
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"code.ur.gs/lupine/ordoor/internal/fonts"
|
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"code.ur.gs/lupine/ordoor/internal/idx"
|
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"code.ur.gs/lupine/ordoor/internal/maps"
|
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"code.ur.gs/lupine/ordoor/internal/menus"
|
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"code.ur.gs/lupine/ordoor/internal/palettes"
|
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"code.ur.gs/lupine/ordoor/internal/sets"
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)
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var (
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gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
|
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skipObj = flag.Bool("skip-obj", true, "Skip loading .obj files")
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configFile = flag.String("config", "config.toml", "Config file")
|
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engine = flag.String("engine", "", "Override engine to use")
|
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skipObj = flag.Bool("skip-obj", true, "Skip loading .obj files")
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)
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|
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// FIXME: all these paths are hardcoded with Chaos Gate in mind
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func main() {
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flag.Parse()
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loadData()
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|
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if !*skipObj {
|
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loadObj()
|
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cfg, err := config.Load(*configFile, *engine)
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to load config: %v", err)
|
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}
|
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engine := cfg.DefaultEngine()
|
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gamePath := engine.DataDir
|
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palette, ok := palettes.Get(engine.Palette)
|
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if !ok {
|
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log.Fatalf("Unknown palette name: %v", engine.Palette)
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}
|
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|
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loadMapsFrom("Maps")
|
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loadMapsFrom("MultiMaps")
|
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loadSets()
|
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loadMenus()
|
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loadFonts()
|
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loadIdx()
|
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loadData(filepath.Join(gamePath, "Data"))
|
||||
|
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if !*skipObj {
|
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loadObj(filepath.Join(gamePath, "Obj"))
|
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}
|
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|
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loadMapsFrom(filepath.Join(gamePath, "Maps"))
|
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loadMapsFrom(filepath.Join(gamePath, "MultiMaps"))
|
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loadSets(filepath.Join(gamePath, "Sets"))
|
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loadMenus(filepath.Join(gamePath, "Menu"), palette)
|
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loadFonts(filepath.Join(gamePath, "Fonts"))
|
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loadIdx(filepath.Join(gamePath, "Idx", "WarHammer.idx"))
|
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}
|
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|
||||
func loadData() {
|
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dataPath := filepath.Join(*gamePath, "Data")
|
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func loadData(dataPath string) {
|
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accountingPath := filepath.Join(dataPath, "Accounting.dat")
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aniObDefPath := filepath.Join(dataPath, "AniObDef.dat")
|
||||
genericDataPath := filepath.Join(dataPath, "GenericData.dat")
|
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@@ -84,9 +100,7 @@ func loadData() {
|
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ha.Print()
|
||||
}
|
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|
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func loadObj() {
|
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objDataPath := filepath.Join(*gamePath, "Obj")
|
||||
|
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func loadObj(objDataPath string) {
|
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// TODO: Obj/cpiece.rec isn't loaded by this. Do we need it? How do we know?
|
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log.Printf("Loading %s...", objDataPath)
|
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objects, err := data.LoadObjects(objDataPath)
|
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@@ -116,8 +130,7 @@ func loadObj() {
|
||||
}
|
||||
}
|
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|
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func loadMapsFrom(part string) {
|
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mapsPath := filepath.Join(*gamePath, part)
|
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func loadMapsFrom(mapsPath string) {
|
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log.Printf("Loading maps from %s", mapsPath)
|
||||
|
||||
gameMaps, err := maps.LoadGameMaps(mapsPath)
|
||||
@@ -140,8 +153,7 @@ func loadMapsFrom(part string) {
|
||||
}
|
||||
}
|
||||
|
||||
func loadSets() {
|
||||
setsPath := filepath.Join(*gamePath, "Sets")
|
||||
func loadSets(setsPath string) {
|
||||
log.Printf("Loading sets from %s", setsPath)
|
||||
|
||||
mapSets, err := sets.LoadSets(setsPath)
|
||||
@@ -157,10 +169,10 @@ func loadSets() {
|
||||
}
|
||||
}
|
||||
|
||||
func loadMenus() {
|
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menusPath := filepath.Join(*gamePath, "Menu")
|
||||
func loadMenus(menusPath string, palette color.Palette) {
|
||||
log.Printf("Loading menus from %s", menusPath)
|
||||
|
||||
menus, err := menus.LoadMenus(menusPath)
|
||||
menus, err := menus.LoadMenus(menusPath, palette)
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to parse %s/*.mnu as menus: %v", menusPath, err)
|
||||
}
|
||||
@@ -187,8 +199,8 @@ func displayRecord(record *menus.Record, depth int) {
|
||||
fmt.Printf("%s* %s\n", strings.Repeat(" ", depth), content)
|
||||
}
|
||||
|
||||
func loadFonts() {
|
||||
fontsPath := filepath.Join(*gamePath, "Fonts")
|
||||
func loadFonts(fontsPath string) {
|
||||
log.Printf("Loading fonts from %s", fontsPath)
|
||||
|
||||
fonts, err := fonts.LoadFonts(fontsPath)
|
||||
if err != nil {
|
||||
@@ -200,8 +212,9 @@ func loadFonts() {
|
||||
}
|
||||
}
|
||||
|
||||
func loadIdx() {
|
||||
idxPath := filepath.Join(*gamePath, "Idx", "WarHammer.idx")
|
||||
func loadIdx(idxPath string) {
|
||||
log.Printf("Loading idx from %s", idxPath)
|
||||
|
||||
idx, err := idx.Load(idxPath)
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to parse %s as idx: %v", idxPath, err)
|
||||
|
@@ -11,11 +11,14 @@ import (
|
||||
"golang.org/x/image/colornames"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/assetstore"
|
||||
"code.ur.gs/lupine/ordoor/internal/config"
|
||||
"code.ur.gs/lupine/ordoor/internal/ui"
|
||||
)
|
||||
|
||||
var (
|
||||
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
|
||||
configFile = flag.String("config", "config.toml", "Config file")
|
||||
engine = flag.String("engine", "", "Override engine to use")
|
||||
|
||||
groupIdx = flag.Int("group", 1, "Group index to start at")
|
||||
recIdx = flag.Int("record", 0, "Record index to start at")
|
||||
|
||||
@@ -43,12 +46,17 @@ type state struct {
|
||||
func main() {
|
||||
flag.Parse()
|
||||
|
||||
if *gamePath == "" {
|
||||
if *configFile == "" {
|
||||
flag.Usage()
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
assets, err := assetstore.New(*gamePath)
|
||||
cfg, err := config.Load(*configFile, *engine)
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to load config: %v", err)
|
||||
}
|
||||
|
||||
assets, err := assetstore.New(cfg.DefaultEngine())
|
||||
if err != nil {
|
||||
log.Fatal("Failed to set up asset store: %v", err)
|
||||
}
|
||||
|
@@ -10,11 +10,14 @@ import (
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/assetstore"
|
||||
"code.ur.gs/lupine/ordoor/internal/config"
|
||||
"code.ur.gs/lupine/ordoor/internal/ui"
|
||||
)
|
||||
|
||||
var (
|
||||
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
|
||||
configFile = flag.String("config", "config.toml", "Config file")
|
||||
engine = flag.String("engine", "", "Override engine to use")
|
||||
|
||||
fontName = flag.String("font", "", "Name of a font, e.g., basfont12")
|
||||
txt = flag.String("text", "Test string", "Text to render")
|
||||
|
||||
@@ -37,12 +40,17 @@ type state struct {
|
||||
func main() {
|
||||
flag.Parse()
|
||||
|
||||
if *gamePath == "" || *fontName == "" {
|
||||
if *configFile == "" || *fontName == "" {
|
||||
flag.Usage()
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
assets, err := assetstore.New(*gamePath)
|
||||
cfg, err := config.Load(*configFile, *engine)
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to load config: %v", err)
|
||||
}
|
||||
|
||||
assets, err := assetstore.New(cfg.DefaultEngine())
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
@@ -9,13 +9,16 @@ import (
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/assetstore"
|
||||
"code.ur.gs/lupine/ordoor/internal/config"
|
||||
"code.ur.gs/lupine/ordoor/internal/scenario"
|
||||
"code.ur.gs/lupine/ordoor/internal/ui"
|
||||
)
|
||||
|
||||
var (
|
||||
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
|
||||
gameMap = flag.String("map", "", "Name of a map, e.g., Chapter01")
|
||||
configFile = flag.String("config", "config.toml", "Config file")
|
||||
engine = flag.String("engine", "", "Override engine to use")
|
||||
|
||||
gameMap = flag.String("map", "", "Name of a map, e.g., Chapter01")
|
||||
|
||||
winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension")
|
||||
winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension")
|
||||
@@ -28,14 +31,19 @@ type env struct {
|
||||
func main() {
|
||||
flag.Parse()
|
||||
|
||||
if *gamePath == "" || *gameMap == "" {
|
||||
if *configFile == "" || *gameMap == "" {
|
||||
flag.Usage()
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
assets, err := assetstore.New(*gamePath)
|
||||
cfg, err := config.Load(*configFile, *engine)
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to scan root directory %v: %v", *gamePath, err)
|
||||
log.Fatalf("Failed to load config: %v", err)
|
||||
}
|
||||
|
||||
assets, err := assetstore.New(cfg.DefaultEngine())
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to scan root directory: %v", err)
|
||||
}
|
||||
|
||||
scenario, err := scenario.NewScenario(assets, *gameMap)
|
||||
|
@@ -8,11 +8,14 @@ import (
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/assetstore"
|
||||
"code.ur.gs/lupine/ordoor/internal/config"
|
||||
"code.ur.gs/lupine/ordoor/internal/ui"
|
||||
)
|
||||
|
||||
var (
|
||||
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
|
||||
configFile = flag.String("config", "config.toml", "Config file")
|
||||
engine = flag.String("engine", "", "Override engine to use")
|
||||
|
||||
menuName = flag.String("menu", "", "Name of a menu, e.g. Main")
|
||||
|
||||
winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension")
|
||||
@@ -28,12 +31,17 @@ type dlg struct {
|
||||
func main() {
|
||||
flag.Parse()
|
||||
|
||||
if *gamePath == "" || *menuName == "" {
|
||||
if *configFile == "" || *menuName == "" {
|
||||
flag.Usage()
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
assets, err := assetstore.New(*gamePath)
|
||||
cfg, err := config.Load(*configFile, *engine)
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to load config: %v", err)
|
||||
}
|
||||
|
||||
assets, err := assetstore.New(cfg.DefaultEngine())
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
@@ -10,14 +10,17 @@ import (
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/assetstore"
|
||||
"code.ur.gs/lupine/ordoor/internal/config"
|
||||
"code.ur.gs/lupine/ordoor/internal/ui"
|
||||
)
|
||||
|
||||
var (
|
||||
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
|
||||
objFile = flag.String("obj-file", "", "Path of an .obj file, e.g. ./orig/Obj/TZEENTCH.OBJ")
|
||||
objName = flag.String("obj-name", "", "Name of an .obj file, e.g. TZEENTCH")
|
||||
sprIdx = flag.Int("spr-idx", 0, "Sprite index to start at")
|
||||
configFile = flag.String("config", "config.toml", "Config file")
|
||||
engine = flag.String("engine", "", "Override engine to use")
|
||||
|
||||
objFile = flag.String("obj-file", "", "Path of an .obj file, e.g. ./orig/Obj/TZEENTCH.OBJ")
|
||||
objName = flag.String("obj-name", "", "Name of an .obj file, e.g. TZEENTCH")
|
||||
sprIdx = flag.Int("spr-idx", 0, "Sprite index to start at")
|
||||
|
||||
winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension")
|
||||
winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension")
|
||||
@@ -42,12 +45,17 @@ type state struct {
|
||||
func main() {
|
||||
flag.Parse()
|
||||
|
||||
if *gamePath == "" || (*objName == "" && *objFile == "") {
|
||||
if *configFile == "" || (*objName == "" && *objFile == "") {
|
||||
flag.Usage()
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
assets, err := assetstore.New(*gamePath)
|
||||
cfg, err := config.Load(*configFile, *engine)
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to load config: %v", err)
|
||||
}
|
||||
|
||||
assets, err := assetstore.New(cfg.DefaultEngine())
|
||||
if err != nil {
|
||||
log.Fatal("Failed to set up asset store: %v", err)
|
||||
}
|
||||
|
@@ -10,12 +10,15 @@ import (
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/assetstore"
|
||||
"code.ur.gs/lupine/ordoor/internal/config"
|
||||
"code.ur.gs/lupine/ordoor/internal/ui"
|
||||
)
|
||||
|
||||
var (
|
||||
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
|
||||
setName = flag.String("set", "", "Name of a set, e.g., map01")
|
||||
configFile = flag.String("config", "config.toml", "Config file")
|
||||
engine = flag.String("engine", "", "Override engine to use")
|
||||
|
||||
setName = flag.String("set", "", "Name of a set, e.g., map01")
|
||||
|
||||
winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension")
|
||||
winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension")
|
||||
@@ -39,12 +42,17 @@ type state struct {
|
||||
func main() {
|
||||
flag.Parse()
|
||||
|
||||
if *gamePath == "" || *setName == "" {
|
||||
if *configFile == "" || *setName == "" {
|
||||
flag.Usage()
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
assets, err := assetstore.New(*gamePath)
|
||||
cfg, err := config.Load(*configFile, *engine)
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to load config: %v", err)
|
||||
}
|
||||
|
||||
assets, err := assetstore.New(cfg.DefaultEngine())
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
@@ -1,6 +1,22 @@
|
||||
[ordoor]
|
||||
data_dir = "./orig"
|
||||
video_player = ["mpv", "--no-config", "--keep-open=no", "--force-window=no", "--no-border", "--no-osc", "--fullscreen", "--no-input-default-bindings"]
|
||||
video_player = ["mpv", "--no-config", "--keep-open=no", "--force-window=no", "--no-border", "--no-osc", "--fullscreen", "--no-input-default-bindings"]
|
||||
|
||||
default_engine = "ordoor"
|
||||
|
||||
[engines.geas] # Wages of War -> Gifts of Peace -> Geas
|
||||
data_dir = "./WoW"
|
||||
palette = "WagesOfWar"
|
||||
|
||||
[engines.ordoor] # Chaos Gate -> Order Door -> Ordoor
|
||||
data_dir = "./CG"
|
||||
palette = "ChaosGate"
|
||||
|
||||
[engines.baps] # Soldiers At War -> Boys at Play -> Baps
|
||||
data_dir = "./SaW"
|
||||
palette = "SoldiersAtWar"
|
||||
|
||||
# [engines.] Squad Leader -> ??? -> ???
|
||||
# data_dir = "./SL"
|
||||
# palette = "SquadLeader" # may not be relevant?
|
||||
|
||||
[options]
|
||||
play_movies = true
|
||||
|
@@ -2,24 +2,23 @@ package assetstore
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
"io/ioutil"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/config"
|
||||
"code.ur.gs/lupine/ordoor/internal/data"
|
||||
"code.ur.gs/lupine/ordoor/internal/idx"
|
||||
)
|
||||
|
||||
const (
|
||||
RootDir = "" // Used in the entryMap for entries pertaining to the root dir
|
||||
"code.ur.gs/lupine/ordoor/internal/palettes"
|
||||
)
|
||||
|
||||
type entryMap map[string]map[string]string
|
||||
|
||||
// type AssetStore is responsible for lazily loading game data when it is
|
||||
// required. Applications shouldn't need to do anything except set one of these
|
||||
// up, pointing at the game dir root, to access all assets.
|
||||
// up, pointing at the game dir root, to access all assets for that game.
|
||||
//
|
||||
// Assets should be loaded on-demand to keep memory costs as low as possible.
|
||||
// Cross-platform differences such as filename case sensitivity are also dealt
|
||||
@@ -27,8 +26,12 @@ type entryMap map[string]map[string]string
|
||||
//
|
||||
// We assume the directory is read-only. You can run Refresh() if you make a
|
||||
// change.
|
||||
//
|
||||
// To mix assets from different games, either construct a synthetic directory
|
||||
// or instantiate two separate asset stores.
|
||||
type AssetStore struct {
|
||||
RootDir string
|
||||
Palette color.Palette
|
||||
|
||||
// Case-insensitive file lookup.
|
||||
// {"":{"anim":"Anim", "obj":"Obj", ...}, "anim":{ "warhammer.ani":"WarHammer.ani" }, ...}
|
||||
@@ -50,9 +53,19 @@ type AssetStore struct {
|
||||
}
|
||||
|
||||
// New returns a new AssetStore
|
||||
func New(dir string) (*AssetStore, error) {
|
||||
func New(engine *config.Engine) (*AssetStore, error) {
|
||||
if engine == nil {
|
||||
return nil, fmt.Errorf("Unconfigured engine passed to assetstore")
|
||||
}
|
||||
|
||||
palette, ok := palettes.Get(engine.Palette)
|
||||
if !ok {
|
||||
return nil, fmt.Errorf("Couldn't find palette %q for engine", engine.Palette)
|
||||
}
|
||||
|
||||
store := &AssetStore{
|
||||
RootDir: dir,
|
||||
RootDir: engine.DataDir,
|
||||
Palette: palette,
|
||||
}
|
||||
|
||||
// fill entryMap
|
||||
@@ -70,7 +83,7 @@ func (a *AssetStore) Refresh() error {
|
||||
}
|
||||
|
||||
newEntryMap := make(entryMap, len(rootEntries))
|
||||
newEntryMap[RootDir] = rootEntries
|
||||
newEntryMap[""] = rootEntries
|
||||
|
||||
for lower, natural := range rootEntries {
|
||||
path := filepath.Join(a.RootDir, natural)
|
||||
@@ -118,7 +131,7 @@ func (a *AssetStore) lookup(name, ext string, dirs ...string) (string, error) {
|
||||
dir = canonical(dir)
|
||||
if base, ok := a.entries[dir]; ok {
|
||||
if file, ok := base[filename]; ok {
|
||||
actualDir := a.entries[RootDir][dir]
|
||||
actualDir := a.entries[""][dir]
|
||||
return filepath.Join(a.RootDir, actualDir, file), nil
|
||||
}
|
||||
}
|
||||
|
@@ -62,7 +62,7 @@ func (a *AssetStore) Menu(name string) (*Menu, error) {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
raw, err := menus.LoadMenu(filename)
|
||||
raw, err := menus.LoadMenu(filename, a.Palette)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
@@ -117,7 +117,7 @@ func (o *Object) Sprite(idx int) (*Sprite, error) {
|
||||
}
|
||||
|
||||
raw := o.raw.Sprites[idx]
|
||||
img, err := ebiten.NewImageFromImage(raw.ToImage(), ebiten.FilterDefault)
|
||||
img, err := ebiten.NewImageFromImage(raw.ToImage(o.assets.Palette), ebiten.FilterDefault)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
@@ -2,15 +2,16 @@ package config
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"os"
|
||||
"path/filepath"
|
||||
|
||||
"github.com/BurntSushi/toml"
|
||||
)
|
||||
|
||||
type Ordoor struct {
|
||||
DataDir string `toml:"data_dir"`
|
||||
VideoPlayer []string `toml:"video_player"`
|
||||
type Engine struct {
|
||||
DataDir string `toml:"data_dir"`
|
||||
Palette string `toml:"palette"`
|
||||
}
|
||||
|
||||
// Things set in the options hash
|
||||
@@ -38,12 +39,40 @@ type Options struct {
|
||||
type Config struct {
|
||||
filename string `toml:"-"`
|
||||
|
||||
VideoPlayer []string `toml:"video_player"`
|
||||
Engines map[string]Engine `toml:"engines"`
|
||||
|
||||
DefaultEngineName string `toml:"default_engine"`
|
||||
|
||||
// FIXME: options may well end up being per-engine too
|
||||
Defaults *Options `toml:"-"`
|
||||
Ordoor `toml:"ordoor"`
|
||||
Options `toml:"options"`
|
||||
}
|
||||
|
||||
func Load(filename string) (*Config, error) {
|
||||
func (c *Config) Engine(name string) *Engine {
|
||||
engine, ok := c.Engines[name]
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
|
||||
return &engine
|
||||
}
|
||||
|
||||
func (c *Config) DefaultEngine() *Engine {
|
||||
return c.Engine(c.DefaultEngineName)
|
||||
}
|
||||
|
||||
// TODO: case-insensitive lookup
|
||||
func (c *Config) DataFile(engine string, path string) string {
|
||||
cfg, ok := c.Engines[engine]
|
||||
if !ok {
|
||||
return ""
|
||||
}
|
||||
|
||||
return filepath.Join(cfg.DataDir, path)
|
||||
}
|
||||
|
||||
func Load(filename string, overrideDefaultEngine string) (*Config, error) {
|
||||
var out Config
|
||||
|
||||
_, err := toml.DecodeFile(filename, &out)
|
||||
@@ -53,7 +82,15 @@ func Load(filename string) (*Config, error) {
|
||||
|
||||
out.filename = filename
|
||||
|
||||
return &out, err
|
||||
if overrideDefaultEngine != "" {
|
||||
out.DefaultEngineName = overrideDefaultEngine
|
||||
}
|
||||
|
||||
if out.DefaultEngine() == nil {
|
||||
return nil, fmt.Errorf("Default engine %q not configured", out.DefaultEngineName)
|
||||
}
|
||||
|
||||
return &out, nil
|
||||
}
|
||||
|
||||
func (c *Config) HasUnsetOptions() bool {
|
||||
@@ -72,11 +109,6 @@ func (c *Config) Save() error {
|
||||
return toml.NewEncoder(f).Encode(c)
|
||||
}
|
||||
|
||||
// TODO: case-insensitive lookup
|
||||
func (c *Config) DataFile(path string) string {
|
||||
return filepath.Join(c.DataDir, path)
|
||||
}
|
||||
|
||||
func (c *Config) ResetDefaults() error {
|
||||
if c.Defaults == nil {
|
||||
return errors.New("Defaults not available")
|
||||
|
@@ -4,6 +4,7 @@ import (
|
||||
"encoding/binary"
|
||||
"fmt"
|
||||
"image"
|
||||
"image/color"
|
||||
"io"
|
||||
"io/ioutil"
|
||||
"log"
|
||||
@@ -12,7 +13,6 @@ import (
|
||||
"strings"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/data/rle"
|
||||
"code.ur.gs/lupine/ordoor/internal/palettes"
|
||||
)
|
||||
|
||||
type SpriteHeader struct {
|
||||
@@ -53,12 +53,12 @@ type Sprite struct {
|
||||
Data []byte
|
||||
}
|
||||
|
||||
func (s *Sprite) ToImage() *image.Paletted {
|
||||
func (s *Sprite) ToImage(palette color.Palette) *image.Paletted {
|
||||
return &image.Paletted{
|
||||
Pix: s.Data,
|
||||
Stride: int(s.Width),
|
||||
Rect: image.Rect(0, 0, int(s.Width), int(s.Height)),
|
||||
Palette: palettes.DefaultPalette(),
|
||||
Palette: palette,
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -15,8 +15,8 @@ import (
|
||||
)
|
||||
|
||||
var (
|
||||
expectedMagic = []byte("\x08\x00WHMAP\x00")
|
||||
expectedSetNameOffset = uint32(0x34)
|
||||
expectedMagic = []byte("\x15\x00AMB_MAP\x00")
|
||||
expectedSetNameOffset = uint32(0x10)
|
||||
notImplemented = fmt.Errorf("Not implemented")
|
||||
)
|
||||
|
||||
@@ -25,35 +25,25 @@ const (
|
||||
MaxLength = 100 // Y coordinate
|
||||
MaxWidth = 130 // X coordinate
|
||||
|
||||
CellSize = 16 // seems to be
|
||||
CellSize = 13 // seems to be
|
||||
|
||||
cellDataOffset = 0x110 // definitely
|
||||
cellDataOffset = 0xc0
|
||||
cellCount = MaxHeight * MaxLength * MaxWidth
|
||||
)
|
||||
|
||||
type Header struct {
|
||||
IsCampaignMap uint32 // Tentatively: 0 = no, 1 = yes
|
||||
MinWidth uint32
|
||||
MinLength uint32
|
||||
MaxWidth uint32
|
||||
MaxLength uint32
|
||||
Unknown1 uint32
|
||||
Unknown2 uint32
|
||||
Unknown3 uint32
|
||||
Unknown4 uint32
|
||||
Magic [8]byte // "\x08\x00WHMAP\x00"
|
||||
Unknown5 uint32
|
||||
Unknown6 uint32
|
||||
SetName [8]byte // Links to a filename in `/Sets/*.set`
|
||||
Magic [10]byte // "\x15\x00AMB_MAP\x00"
|
||||
SetName [8]byte // Links to a filename in `/Sets/*.set`
|
||||
// Need to investigate the rest of the header too
|
||||
IsCampaignMap byte
|
||||
}
|
||||
|
||||
func (h Header) Width() int {
|
||||
return int(h.MaxWidth - h.MinWidth)
|
||||
return MaxWidth
|
||||
}
|
||||
|
||||
func (h Header) Length() int {
|
||||
return int(h.MaxLength - h.MinLength)
|
||||
return MaxLength
|
||||
}
|
||||
|
||||
func (h Header) Height() int {
|
||||
@@ -80,7 +70,7 @@ type ObjRef struct {
|
||||
|
||||
// The index into a set palette to retrieve the object
|
||||
func (o ObjRef) Index() int {
|
||||
return int(o.AreaByte)
|
||||
return int(o.AreaByte & 0x7f)
|
||||
}
|
||||
|
||||
func (o ObjRef) Sprite() int {
|
||||
@@ -91,12 +81,13 @@ func (o ObjRef) Sprite() int {
|
||||
// The top bit seems to say whether we should draw or not.
|
||||
func (o ObjRef) IsActive() bool {
|
||||
return (o.SpriteAndFlagByte & 0x80) == 0x80
|
||||
}
|
||||
|
||||
} // PARIS is 78 x 60 x 7
|
||||
// 4E 3C 7
|
||||
/*
|
||||
type Cell struct {
|
||||
DoorAndCanisterRelated byte
|
||||
DoorLockAndReactorRelated byte
|
||||
Unknown2 byte
|
||||
// DoorLockAndReactorRelated byte
|
||||
// Unknown2 byte
|
||||
Surface ObjRef
|
||||
Left ObjRef
|
||||
Right ObjRef
|
||||
@@ -105,43 +96,60 @@ type Cell struct {
|
||||
Unknown12 byte
|
||||
Unknown13 byte
|
||||
Unknown14 byte
|
||||
SquadRelated byte
|
||||
// SquadRelated byte
|
||||
}*/
|
||||
|
||||
type Cell struct {
|
||||
Unknown1 byte
|
||||
Surface ObjRef
|
||||
Left ObjRef
|
||||
Right ObjRef
|
||||
Center ObjRef
|
||||
Unknown2 [4]byte
|
||||
|
||||
/*
|
||||
DoorAndCanisterRelated byte
|
||||
// DoorLockAndReactorRelated byte
|
||||
// Unknown2 byte
|
||||
Surface ObjRef
|
||||
Left ObjRef
|
||||
Right ObjRef
|
||||
Center ObjRef
|
||||
Unknown11 byte
|
||||
Unknown12 byte
|
||||
Unknown13 byte
|
||||
Unknown14 byte
|
||||
SquadRelated byte*/
|
||||
}
|
||||
|
||||
func (c *Cell) At(n int) byte {
|
||||
switch n {
|
||||
case 0:
|
||||
return c.DoorAndCanisterRelated
|
||||
return c.Unknown1
|
||||
case 1:
|
||||
return c.DoorLockAndReactorRelated
|
||||
case 2:
|
||||
return c.Unknown2
|
||||
case 3:
|
||||
return c.Surface.AreaByte
|
||||
case 4:
|
||||
case 2:
|
||||
return c.Surface.SpriteAndFlagByte
|
||||
case 5:
|
||||
case 3:
|
||||
return c.Left.AreaByte
|
||||
case 6:
|
||||
case 4:
|
||||
return c.Left.SpriteAndFlagByte
|
||||
case 7:
|
||||
case 5:
|
||||
return c.Right.AreaByte
|
||||
case 8:
|
||||
case 6:
|
||||
return c.Right.SpriteAndFlagByte
|
||||
case 9:
|
||||
case 7:
|
||||
return c.Center.AreaByte
|
||||
case 10:
|
||||
case 8:
|
||||
return c.Center.SpriteAndFlagByte
|
||||
case 9:
|
||||
return c.Unknown2[0]
|
||||
case 10:
|
||||
return c.Unknown2[1]
|
||||
case 11:
|
||||
return c.Unknown11
|
||||
return c.Unknown2[2]
|
||||
case 12:
|
||||
return c.Unknown12
|
||||
case 13:
|
||||
return c.Unknown13
|
||||
case 14:
|
||||
return c.Unknown14
|
||||
case 15:
|
||||
return c.SquadRelated
|
||||
return c.Unknown2[3]
|
||||
}
|
||||
|
||||
return 0
|
||||
@@ -150,15 +158,23 @@ func (c *Cell) At(n int) byte {
|
||||
// Cells is always a fixed size; use At to get a cell according to x,y,z
|
||||
type Cells []Cell
|
||||
|
||||
// 6 Possibilities for being laid out in memory. Most likely:
|
||||
// XXYYZZ
|
||||
// OR
|
||||
// XYZXYZ
|
||||
|
||||
func (c Cells) At(x, y, z int) Cell {
|
||||
return c[(z*MaxLength*MaxWidth)+(y*MaxWidth)+x]
|
||||
// log.Printf("At (%v,%v,%v)=%v", x, y, z, x*y*z)
|
||||
return c[(z*MaxLength*MaxWidth)+
|
||||
(y*MaxWidth)+
|
||||
x]
|
||||
}
|
||||
|
||||
func (h Header) Check() []error {
|
||||
var out []error
|
||||
if h.IsCampaignMap > 1 {
|
||||
out = append(out, fmt.Errorf("Expected 0 or 1 for IsCampaignMap, got %v", h.IsCampaignMap))
|
||||
}
|
||||
// if h.IsCampaignMap > 1 {
|
||||
// out = append(out, fmt.Errorf("Expected 0 or 1 for IsCampaignMap, got %v", h.IsCampaignMap))
|
||||
// }
|
||||
|
||||
if bytes.Compare(expectedMagic, h.Magic[:]) != 0 {
|
||||
out = append(out, fmt.Errorf("Unexpected magic value: %v", h.Magic))
|
||||
@@ -176,10 +192,10 @@ type GameMap struct {
|
||||
|
||||
func (m *GameMap) Rect() image.Rectangle {
|
||||
return image.Rect(
|
||||
int(m.Header.MinWidth),
|
||||
int(m.Header.MinLength),
|
||||
int(m.Header.MaxWidth),
|
||||
int(m.Header.MaxLength),
|
||||
int(0),
|
||||
int(0),
|
||||
int(m.Width()-1),
|
||||
int(m.Length()-1),
|
||||
)
|
||||
}
|
||||
|
||||
|
@@ -9,7 +9,6 @@ import (
|
||||
"strconv"
|
||||
"strings"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/palettes"
|
||||
"code.ur.gs/lupine/ordoor/internal/util/asciiscan"
|
||||
)
|
||||
|
||||
@@ -143,7 +142,7 @@ func (p *Properties) Point() image.Point {
|
||||
return image.Point{}
|
||||
}
|
||||
|
||||
func LoadMenu(filename string) (*Menu, error) {
|
||||
func LoadMenu(filename string, palette color.Palette) (*Menu, error) {
|
||||
name := filepath.Base(filename)
|
||||
name = strings.TrimSuffix(name, filepath.Ext(name))
|
||||
name = strings.ToLower(name)
|
||||
@@ -163,7 +162,7 @@ func LoadMenu(filename string) (*Menu, error) {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
if err := loadProperties(out, scanner); err != nil {
|
||||
if err := loadProperties(out, scanner, palette); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
@@ -189,7 +188,7 @@ func loadObjects(menu *Menu, scanner *asciiscan.Scanner) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func loadProperties(menu *Menu, scanner *asciiscan.Scanner) error {
|
||||
func loadProperties(menu *Menu, scanner *asciiscan.Scanner, palette color.Palette) error {
|
||||
for {
|
||||
ok, err := scanner.PeekProperty()
|
||||
|
||||
@@ -218,9 +217,9 @@ func loadProperties(menu *Menu, scanner *asciiscan.Scanner) error {
|
||||
|
||||
switch strings.ToUpper(k) {
|
||||
case "BACKGROUND COLOR":
|
||||
menu.BackgroundColor = palettes.DefaultPalette()[vInt]
|
||||
menu.BackgroundColor = palette[vInt]
|
||||
case "HYPERTEXT COLOR":
|
||||
menu.HypertextColor = palettes.DefaultPalette()[vInt]
|
||||
menu.HypertextColor = palette[vInt]
|
||||
case "FONT TYPE":
|
||||
menu.FontType = vInt
|
||||
default:
|
||||
@@ -319,7 +318,7 @@ func loadRecords(baseDir string, menu *Menu, scanner *asciiscan.Scanner) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func LoadMenus(dir string) (map[string]*Menu, error) {
|
||||
func LoadMenus(dir string, palette color.Palette) (map[string]*Menu, error) {
|
||||
fis, err := ioutil.ReadDir(dir)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
@@ -337,7 +336,7 @@ func LoadMenus(dir string) (map[string]*Menu, error) {
|
||||
continue
|
||||
}
|
||||
|
||||
built, err := LoadMenu(filepath.Join(dir, relname))
|
||||
built, err := LoadMenu(filepath.Join(dir, relname), palette)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("%s: %v", filepath.Join(dir, relname), err)
|
||||
}
|
||||
|
@@ -34,12 +34,12 @@ type Ordoor struct {
|
||||
}
|
||||
|
||||
func Run(configFile string, overrideX, overrideY int) error {
|
||||
cfg, err := config.Load(configFile)
|
||||
cfg, err := config.Load(configFile, "ordoor")
|
||||
if err != nil {
|
||||
return fmt.Errorf("Couldn't load config file: %v", err)
|
||||
}
|
||||
|
||||
assets, err := assetstore.New(cfg.Ordoor.DataDir)
|
||||
assets, err := assetstore.New(cfg.DefaultEngine())
|
||||
if err != nil {
|
||||
return fmt.Errorf("Failed to initialize asset store: %v", err)
|
||||
}
|
||||
|
@@ -6,7 +6,7 @@ import (
|
||||
)
|
||||
|
||||
func (o *Ordoor) PlayVideo(name string, skippable bool) {
|
||||
filename := o.config.DataFile("SMK/" + name + ".smk")
|
||||
filename := o.config.DataFile("ordoor", "SMK/"+name+".smk")
|
||||
|
||||
if len(o.config.VideoPlayer) == 0 {
|
||||
log.Printf("Video player not configured, skipping video %v", filename)
|
||||
|
@@ -5,9 +5,6 @@ import (
|
||||
"sync"
|
||||
)
|
||||
|
||||
// Override this to change the palette globally
|
||||
const DefaultPaletteName = "ChaosGate"
|
||||
|
||||
var (
|
||||
Transparent = color.RGBA{R: 0, G: 0, B: 0, A: 0}
|
||||
|
||||
@@ -16,6 +13,8 @@ var (
|
||||
initPalettes = sync.Once{}
|
||||
)
|
||||
|
||||
func DefaultPalette() color.Palette {
|
||||
return Palettes[DefaultPaletteName]
|
||||
func Get(name string) (color.Palette, bool) {
|
||||
p, ok := Palettes[name]
|
||||
|
||||
return p, ok
|
||||
}
|
||||
|
@@ -1,34 +0,0 @@
|
||||
#!/usr/bin/env ruby
|
||||
|
||||
lines = File.read("palette.ppm").split("\n")
|
||||
lines = lines.select { |l| l[0] != "#" }
|
||||
|
||||
raise "Not an ASCII ppm" if lines.shift != "P3"
|
||||
raise "Incorrect dimensions" unless lines.shift == "1 256"
|
||||
raise "Incorrect maxval" unless lines.shift == "255"
|
||||
raise "Too many lines left" unless lines.size == 768
|
||||
|
||||
puts <<EOF
|
||||
package data
|
||||
|
||||
import "image/color"
|
||||
|
||||
var (
|
||||
Transparent = color.RGBA{R: 0, G: 0, B: 0, A: 0}
|
||||
|
||||
ColorPalette = color.Palette{
|
||||
Transparent,
|
||||
EOF
|
||||
|
||||
lines.shift(3) # Ignore idx 0
|
||||
|
||||
255.times do
|
||||
r, g, b = lines.shift(3).map(&:to_i)
|
||||
|
||||
puts "\t\tcolor.RGBA{R: #{r}, G: #{g}, B: #{b}, A: 255},"
|
||||
end
|
||||
|
||||
puts <<EOF
|
||||
}
|
||||
)
|
||||
EOF
|
@@ -1,12 +0,0 @@
|
||||
# jungle floor
|
||||
# jungtil.obj/.asn
|
||||
# /--> d:\warflics\missions\jungtil.flc
|
||||
#
|
||||
|
||||
0:DEF 2;
|
||||
|
||||
0:TYPE 2;
|
||||
|
||||
END OF FILE
|
||||
|
||||
|
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 1.9 KiB |
@@ -1,772 +0,0 @@
|
||||
P3
|
||||
# CREATOR: GIMP PNM Filter Version 1.1
|
||||
1 256
|
||||
255
|
||||
255
|
||||
255
|
||||
255
|
||||
128
|
||||
0
|
||||
0
|
||||
0
|
||||
128
|
||||
0
|
||||
128
|
||||
128
|
||||
0
|
||||
0
|
||||
0
|
||||
128
|
||||
128
|
||||
0
|
||||
128
|
||||
0
|
||||
128
|
||||
128
|
||||
192
|
||||
192
|
||||
192
|
||||
192
|
||||
220
|
||||
192
|
||||
166
|
||||
202
|
||||
240
|
||||
255
|
||||
255
|
||||
255
|
||||
240
|
||||
240
|
||||
240
|
||||
221
|
||||
221
|
||||
221
|
||||
203
|
||||
203
|
||||
203
|
||||
187
|
||||
187
|
||||
187
|
||||
178
|
||||
178
|
||||
178
|
||||
168
|
||||
168
|
||||
168
|
||||
157
|
||||
157
|
||||
157
|
||||
147
|
||||
147
|
||||
147
|
||||
137
|
||||
137
|
||||
137
|
||||
127
|
||||
127
|
||||
127
|
||||
117
|
||||
117
|
||||
117
|
||||
106
|
||||
106
|
||||
106
|
||||
96
|
||||
96
|
||||
96
|
||||
86
|
||||
86
|
||||
86
|
||||
76
|
||||
76
|
||||
76
|
||||
61
|
||||
61
|
||||
61
|
||||
49
|
||||
49
|
||||
49
|
||||
36
|
||||
36
|
||||
36
|
||||
24
|
||||
24
|
||||
24
|
||||
12
|
||||
12
|
||||
12
|
||||
0
|
||||
0
|
||||
0
|
||||
134
|
||||
134
|
||||
255
|
||||
113
|
||||
113
|
||||
241
|
||||
93
|
||||
93
|
||||
228
|
||||
72
|
||||
72
|
||||
214
|
||||
63
|
||||
63
|
||||
200
|
||||
55
|
||||
55
|
||||
186
|
||||
46
|
||||
46
|
||||
172
|
||||
38
|
||||
38
|
||||
158
|
||||
29
|
||||
29
|
||||
144
|
||||
20
|
||||
20
|
||||
131
|
||||
12
|
||||
12
|
||||
117
|
||||
3
|
||||
3
|
||||
103
|
||||
3
|
||||
3
|
||||
91
|
||||
3
|
||||
3
|
||||
79
|
||||
3
|
||||
3
|
||||
68
|
||||
3
|
||||
3
|
||||
56
|
||||
255
|
||||
145
|
||||
145
|
||||
242
|
||||
123
|
||||
123
|
||||
230
|
||||
101
|
||||
101
|
||||
217
|
||||
79
|
||||
79
|
||||
205
|
||||
70
|
||||
70
|
||||
193
|
||||
61
|
||||
61
|
||||
181
|
||||
53
|
||||
53
|
||||
169
|
||||
44
|
||||
44
|
||||
157
|
||||
35
|
||||
35
|
||||
144
|
||||
26
|
||||
26
|
||||
132
|
||||
18
|
||||
18
|
||||
120
|
||||
9
|
||||
9
|
||||
108
|
||||
8
|
||||
8
|
||||
94
|
||||
7
|
||||
7
|
||||
79
|
||||
7
|
||||
7
|
||||
65
|
||||
6
|
||||
6
|
||||
147
|
||||
142
|
||||
185
|
||||
132
|
||||
126
|
||||
172
|
||||
117
|
||||
109
|
||||
159
|
||||
102
|
||||
93
|
||||
146
|
||||
95
|
||||
86
|
||||
133
|
||||
88
|
||||
78
|
||||
123
|
||||
82
|
||||
73
|
||||
115
|
||||
77
|
||||
67
|
||||
107
|
||||
72
|
||||
61
|
||||
100
|
||||
67
|
||||
55
|
||||
92
|
||||
61
|
||||
50
|
||||
84
|
||||
56
|
||||
44
|
||||
76
|
||||
51
|
||||
38
|
||||
68
|
||||
46
|
||||
32
|
||||
60
|
||||
40
|
||||
27
|
||||
52
|
||||
35
|
||||
21
|
||||
44
|
||||
200
|
||||
150
|
||||
137
|
||||
187
|
||||
130
|
||||
115
|
||||
175
|
||||
110
|
||||
94
|
||||
164
|
||||
95
|
||||
77
|
||||
154
|
||||
79
|
||||
61
|
||||
143
|
||||
64
|
||||
44
|
||||
137
|
||||
60
|
||||
42
|
||||
132
|
||||
55
|
||||
38
|
||||
125
|
||||
50
|
||||
33
|
||||
120
|
||||
48
|
||||
29
|
||||
111
|
||||
44
|
||||
26
|
||||
103
|
||||
39
|
||||
24
|
||||
94
|
||||
35
|
||||
21
|
||||
83
|
||||
30
|
||||
18
|
||||
72
|
||||
25
|
||||
14
|
||||
61
|
||||
20
|
||||
10
|
||||
121
|
||||
107
|
||||
34
|
||||
109
|
||||
94
|
||||
29
|
||||
96
|
||||
82
|
||||
25
|
||||
84
|
||||
69
|
||||
20
|
||||
77
|
||||
62
|
||||
17
|
||||
70
|
||||
55
|
||||
14
|
||||
63
|
||||
47
|
||||
12
|
||||
56
|
||||
40
|
||||
9
|
||||
93
|
||||
120
|
||||
53
|
||||
80
|
||||
103
|
||||
42
|
||||
66
|
||||
86
|
||||
31
|
||||
53
|
||||
69
|
||||
20
|
||||
49
|
||||
60
|
||||
16
|
||||
45
|
||||
52
|
||||
12
|
||||
43
|
||||
44
|
||||
10
|
||||
43
|
||||
38
|
||||
8
|
||||
136
|
||||
145
|
||||
44
|
||||
118
|
||||
128
|
||||
37
|
||||
101
|
||||
111
|
||||
30
|
||||
83
|
||||
94
|
||||
23
|
||||
70
|
||||
79
|
||||
17
|
||||
56
|
||||
65
|
||||
11
|
||||
42
|
||||
50
|
||||
6
|
||||
28
|
||||
36
|
||||
0
|
||||
57
|
||||
134
|
||||
64
|
||||
48
|
||||
118
|
||||
54
|
||||
38
|
||||
101
|
||||
43
|
||||
29
|
||||
85
|
||||
33
|
||||
22
|
||||
71
|
||||
25
|
||||
15
|
||||
58
|
||||
17
|
||||
7
|
||||
45
|
||||
8
|
||||
0
|
||||
32
|
||||
0
|
||||
143
|
||||
87
|
||||
56
|
||||
126
|
||||
75
|
||||
45
|
||||
110
|
||||
64
|
||||
35
|
||||
93
|
||||
52
|
||||
24
|
||||
85
|
||||
44
|
||||
16
|
||||
72
|
||||
36
|
||||
12
|
||||
64
|
||||
32
|
||||
8
|
||||
56
|
||||
24
|
||||
4
|
||||
127
|
||||
96
|
||||
54
|
||||
115
|
||||
85
|
||||
46
|
||||
102
|
||||
75
|
||||
39
|
||||
90
|
||||
64
|
||||
31
|
||||
82
|
||||
57
|
||||
25
|
||||
75
|
||||
51
|
||||
20
|
||||
68
|
||||
44
|
||||
15
|
||||
61
|
||||
38
|
||||
10
|
||||
141
|
||||
86
|
||||
56
|
||||
126
|
||||
75
|
||||
46
|
||||
110
|
||||
65
|
||||
36
|
||||
95
|
||||
54
|
||||
26
|
||||
88
|
||||
51
|
||||
25
|
||||
73
|
||||
40
|
||||
18
|
||||
57
|
||||
29
|
||||
10
|
||||
42
|
||||
18
|
||||
3
|
||||
172
|
||||
199
|
||||
199
|
||||
138
|
||||
173
|
||||
173
|
||||
104
|
||||
148
|
||||
148
|
||||
71
|
||||
122
|
||||
122
|
||||
37
|
||||
97
|
||||
97
|
||||
3
|
||||
71
|
||||
71
|
||||
4
|
||||
56
|
||||
56
|
||||
4
|
||||
41
|
||||
41
|
||||
217
|
||||
209
|
||||
200
|
||||
202
|
||||
194
|
||||
184
|
||||
188
|
||||
178
|
||||
167
|
||||
173
|
||||
163
|
||||
151
|
||||
158
|
||||
147
|
||||
134
|
||||
148
|
||||
136
|
||||
123
|
||||
137
|
||||
125
|
||||
112
|
||||
126
|
||||
114
|
||||
101
|
||||
116
|
||||
104
|
||||
91
|
||||
105
|
||||
93
|
||||
80
|
||||
94
|
||||
82
|
||||
69
|
||||
84
|
||||
71
|
||||
58
|
||||
73
|
||||
60
|
||||
47
|
||||
62
|
||||
50
|
||||
36
|
||||
52
|
||||
39
|
||||
25
|
||||
41
|
||||
28
|
||||
14
|
||||
231
|
||||
232
|
||||
207
|
||||
219
|
||||
217
|
||||
180
|
||||
208
|
||||
201
|
||||
152
|
||||
196
|
||||
186
|
||||
125
|
||||
184
|
||||
171
|
||||
98
|
||||
173
|
||||
155
|
||||
70
|
||||
161
|
||||
140
|
||||
43
|
||||
150
|
||||
129
|
||||
39
|
||||
139
|
||||
119
|
||||
37
|
||||
127
|
||||
109
|
||||
33
|
||||
117
|
||||
99
|
||||
29
|
||||
105
|
||||
89
|
||||
25
|
||||
90
|
||||
76
|
||||
21
|
||||
75
|
||||
62
|
||||
18
|
||||
60
|
||||
49
|
||||
14
|
||||
45
|
||||
35
|
||||
10
|
||||
128
|
||||
99
|
||||
127
|
||||
113
|
||||
73
|
||||
112
|
||||
97
|
||||
47
|
||||
97
|
||||
82
|
||||
21
|
||||
82
|
||||
75
|
||||
2
|
||||
74
|
||||
68
|
||||
2
|
||||
67
|
||||
52
|
||||
3
|
||||
50
|
||||
35
|
||||
4
|
||||
33
|
||||
247
|
||||
178
|
||||
102
|
||||
229
|
||||
152
|
||||
75
|
||||
212
|
||||
127
|
||||
48
|
||||
194
|
||||
101
|
||||
21
|
||||
179
|
||||
87
|
||||
16
|
||||
161
|
||||
73
|
||||
12
|
||||
142
|
||||
59
|
||||
9
|
||||
124
|
||||
45
|
||||
5
|
||||
255
|
||||
0
|
||||
0
|
||||
194
|
||||
3
|
||||
3
|
||||
161
|
||||
2
|
||||
2
|
||||
255
|
||||
227
|
||||
11
|
||||
209
|
||||
185
|
||||
8
|
||||
169
|
||||
150
|
||||
6
|
||||
103
|
||||
190
|
||||
255
|
||||
2
|
||||
130
|
||||
232
|
||||
4
|
||||
4
|
||||
209
|
||||
0
|
||||
255
|
||||
0
|
||||
7
|
||||
180
|
||||
7
|
||||
3
|
||||
132
|
||||
3
|
||||
255
|
||||
114
|
||||
230
|
||||
255
|
||||
17
|
||||
205
|
||||
203
|
||||
6
|
||||
156
|
||||
246
|
||||
164
|
||||
73
|
||||
221
|
||||
123
|
||||
16
|
||||
177
|
||||
95
|
||||
4
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
132
|
||||
18
|
||||
18
|
||||
113
|
||||
13
|
||||
13
|
||||
94
|
||||
7
|
||||
7
|
||||
107
|
||||
8
|
||||
8
|
||||
120
|
||||
9
|
||||
9
|
||||
193
|
||||
62
|
||||
62
|
||||
181
|
||||
54
|
||||
54
|
||||
168
|
||||
45
|
||||
45
|
||||
157
|
||||
36
|
||||
36
|
||||
144
|
||||
27
|
||||
27
|
||||
62
|
||||
50
|
||||
36
|
||||
57
|
||||
45
|
||||
31
|
||||
52
|
||||
39
|
||||
25
|
||||
46
|
||||
34
|
||||
20
|
||||
41
|
||||
28
|
||||
14
|
||||
255
|
||||
251
|
||||
240
|
||||
160
|
||||
160
|
||||
164
|
||||
128
|
||||
128
|
||||
128
|
||||
255
|
||||
0
|
||||
0
|
||||
0
|
||||
255
|
||||
0
|
||||
255
|
||||
255
|
||||
0
|
||||
0
|
||||
0
|
||||
255
|
||||
255
|
||||
0
|
||||
255
|
||||
0
|
||||
255
|
||||
255
|
||||
255
|
||||
255
|
||||
255
|
Binary file not shown.
@@ -1,13 +0,0 @@
|
||||
To build this palette, I did the following:
|
||||
|
||||
* Created the .asn + .obj files by hand
|
||||
* Referenced them in a .set file and asked WH40K_TD.exe to render the sprites
|
||||
* Screenshotted the output and used GIMP to create a 1x255 image with them all
|
||||
* Exported that image as an ASCII .ppm file
|
||||
* Used the `generate_palette` script to output Go code \o/
|
||||
|
||||
Note that palette index 0 is ignored, and hardcoded to be transparent black.
|
||||
This is because 0x00 seems to be used as a record separator in .obj files, so
|
||||
can't be used as a palette index anyway.
|
||||
|
||||
|
Binary file not shown.
Reference in New Issue
Block a user