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7 Commits
73553cb8b0
...
98fd06edd1
Author | SHA1 | Date | |
---|---|---|---|
98fd06edd1 | |||
e7d9083e6b | |||
576ac0570d | |||
5fccf97f4b | |||
34d12edc2a | |||
d50a160f02 | |||
276885298a |
@@ -2,32 +2,26 @@ package main
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import (
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"flag"
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"fmt"
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"image"
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"log"
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"math"
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"os"
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"path/filepath"
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"sort"
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"github.com/hajimehoshi/ebiten"
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"code.ur.gs/lupine/ordoor/internal/conv"
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"code.ur.gs/lupine/ordoor/internal/data"
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"code.ur.gs/lupine/ordoor/internal/maps"
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"code.ur.gs/lupine/ordoor/internal/sets"
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"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/ui"
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)
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var (
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gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
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mapFile = flag.String("map", "", "Prefix path to a .map file, e.g. ./orig/Maps/Chapter01.MAP")
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txtFile = flag.String("txt", "", "Prefix path to a .txt file, e.g. ./orig/Maps/Chapter01.txt")
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gameMap = flag.String("map", "", "Name of a map, e.g., Chapter01")
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)
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type env struct {
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gameMap *maps.GameMap
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set *sets.MapSet
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objects map[string]*conv.Object
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assets *assetstore.AssetStore
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area *assetstore.Map
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step int
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state state
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@@ -43,54 +37,34 @@ type state struct {
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func main() {
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flag.Parse()
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if *gamePath == "" || *mapFile == "" || *txtFile == "" {
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if *gamePath == "" || *gameMap == "" {
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flag.Usage()
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os.Exit(1)
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}
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gameMap, err := maps.LoadGameMapByFiles(*mapFile, *txtFile)
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assets, err := assetstore.New(*gamePath)
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if err != nil {
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log.Fatalf("Couldn't load map file: %v", err)
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log.Fatalf("Failed to scan root directory %v: %v", *gamePath, err)
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}
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setFile := filepath.Join(*gamePath, "Sets", gameMap.MapSetFilename())
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log.Println(setFile)
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mapSet, err := sets.LoadSet(setFile)
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area, err := assets.Map(*gameMap)
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if err != nil {
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log.Fatalf("Couldn't load set file %s: %v", setFile, err)
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}
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objects := make([]*conv.Object, 0, len(mapSet.Palette))
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for _, name := range mapSet.Palette {
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objFile := filepath.Join(*gamePath, "Obj", name+".obj")
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rawObj, err := data.LoadObject(objFile)
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if err != nil {
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log.Fatalf("Failed to load %s: %v", name, err)
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}
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rawObj.Name = name
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obj, err := conv.ConvertObject(rawObj, name)
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if err != nil {
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log.Fatal(err)
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}
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objects = append(objects, obj)
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log.Fatalf("Failed to load map %v: %v", *gameMap, err)
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}
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state := state{
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zoom: 1.0,
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origin: image.Point{0, 3000}, // FIXME: haxxx
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zIdx: 1,
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}
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env := &env{
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gameMap: gameMap,
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set: mapSet,
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objects: conv.MapByName(objects),
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area: area,
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assets: assets,
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state: state,
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lastState: state,
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}
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win, err := ui.NewWindow("View Map " + *mapFile)
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win, err := ui.NewWindow("View Map " + *gameMap)
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if err != nil {
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log.Fatal("Couldn't create window: %v", err)
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}
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@@ -103,8 +77,8 @@ func main() {
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win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, +64))
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win.OnMouseWheel(env.changeZoom)
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for i := 0; i <= 6; i++ {
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win.OnKeyUp(ebiten.Key1+ebiten.Key(i), env.setZIdx(i))
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for i := 0; i < 6; i++ {
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win.OnKeyUp(ebiten.Key1+ebiten.Key(i), env.setZIdx(i+1))
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}
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if err := win.Run(env.Update, env.Draw); err != nil {
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@@ -123,30 +97,6 @@ func (e *env) Update() error {
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return nil
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}
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func (e *env) getSprite(palette []string, ref maps.ObjRef) (*conv.Sprite, error) {
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// There seems to be an active bit that hides many sins
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if !ref.IsActive() {
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return nil, nil
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}
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if ref.Index() >= len(palette) {
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return nil, fmt.Errorf("Palette too small: %v requested", ref.Index())
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}
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name := palette[ref.Index()]
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obj := e.objects[name]
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if obj == nil {
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return nil, fmt.Errorf("Failed to find surface sprite %#v -> %q", ref, name)
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}
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if ref.Sprite() >= len(obj.Sprites) {
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return nil, fmt.Errorf("Out-of-index sprite %v requested for %v", ref.Sprite(), name)
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}
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return obj.Sprites[ref.Sprite()], nil
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}
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func (e *env) Draw(screen *ebiten.Image) error {
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// Bounds clipping
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// http://www.java-gaming.org/index.php?topic=24922.0
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@@ -155,35 +105,49 @@ func (e *env) Draw(screen *ebiten.Image) error {
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sw, sh := screen.Size()
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topLeftX, topLeftY := pixToCell(
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float64(e.state.origin.X),
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float64(e.state.origin.Y),
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)
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topLeftX -= 1 // Otherwise we miss half a cell on alternate rows on the left
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topLeft := pixToCell(e.state.origin)
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topLeft.X -= 1 // Otherwise we miss half a cell on alternate rows on the left
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bottomRightX, bottomRightY := pixToCell(
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float64(e.state.origin.X+sw),
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float64(e.state.origin.Y+sh),
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)
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bottomRight := pixToCell(image.Pt(e.state.origin.X+sw, e.state.origin.Y+sh))
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// X+Y is constant for all tiles in a column
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// X-Y is constant for all tiles in a row
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for a := int(topLeftX + topLeftY); a <= int(bottomRightX+bottomRightY); a++ {
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for b := int(topLeftX - topLeftY); b <= int(bottomRightX-bottomRightY); b++ {
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// However, the drawing order is odd unless we reorder explicitly.
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toDraw := []image.Point{}
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for a := topLeft.X + topLeft.Y; a <= bottomRight.X+bottomRight.Y; a++ {
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for b := topLeft.X - topLeft.Y; b <= bottomRight.X-bottomRight.Y; b++ {
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if b&1 != a&1 {
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continue
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}
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x := (a + b) / 2
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y := (a - b) / 2
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pt := image.Pt((a+b)/2, (a-b)/2)
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if x < int(e.gameMap.MinWidth) || x >= int(e.gameMap.MaxWidth) ||
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y < int(e.gameMap.MinLength) || y >= int(e.gameMap.MaxLength) {
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if !pt.In(e.area.Rect) {
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continue
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}
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toDraw = append(toDraw, pt)
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}
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}
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for z := 0; z <= e.state.zIdx; z++ {
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e.renderCell(x, y, z, screen)
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sort.Slice(toDraw, func(i, j int) bool {
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iPix := cellToPix(toDraw[i])
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jPix := cellToPix(toDraw[j])
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if iPix.Y < jPix.Y {
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return true
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}
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if iPix.Y == jPix.Y {
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return iPix.X < jPix.X
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}
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return false
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})
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for _, pt := range toDraw {
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for z := 0; z <= e.state.zIdx; z++ {
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if err := e.renderCell(pt.X, pt.Y, z, screen); err != nil {
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return err
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}
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}
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}
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@@ -192,38 +156,20 @@ func (e *env) Draw(screen *ebiten.Image) error {
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}
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func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
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var sprites []*conv.Sprite
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cell := e.gameMap.Cells.At(x, y, z)
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if spr, err := e.getSprite(e.set.Palette, cell.Surface); err != nil {
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log.Printf("%v %v %v surface: %v", x, y, z, err)
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} else if spr != nil {
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sprites = append(sprites, spr)
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}
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if spr, err := e.getSprite(e.set.Palette, cell.Center); err != nil {
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log.Printf("%v %v %v center: %v", x, y, z, err)
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} else if spr != nil {
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sprites = append(sprites, spr)
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}
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if spr, err := e.getSprite(e.set.Palette, cell.Left); err != nil {
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log.Printf("%v %v %v left: %v", x, y, z, err)
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} else if spr != nil {
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sprites = append(sprites, spr)
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}
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if spr, err := e.getSprite(e.set.Palette, cell.Right); err != nil {
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log.Printf("%v %v %v right: %v", x, y, z, err)
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} else if spr != nil {
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sprites = append(sprites, spr)
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images, err := e.area.ImagesForCell(x, y, z)
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if err != nil {
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return err
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}
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iso := ebiten.GeoM{}
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iso.Translate(-float64(e.state.origin.X), -float64(e.state.origin.Y))
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fx, fy := cellToPix(float64(x), float64(y))
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iso.Translate(fx, fy)
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pix := cellToPix(image.Pt(x, y))
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iso.Translate(float64(pix.X), float64(pix.Y))
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if e.step%30 == 0 {
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// log.Printf("x=%v y=%v z=%v", pix.X-e.state.origin.X, pix.Y-e.state.origin.Y, z)
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}
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// Taking the Z index away *seems* to draw the object in the correct place.
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// FIXME: There are some artifacts, investigate more
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@@ -231,8 +177,8 @@ func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
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// TODO: iso.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
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for _, sprite := range sprites {
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if err := screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: iso}); err != nil {
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for _, img := range images {
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if err := screen.DrawImage(img, &ebiten.DrawImageOptions{GeoM: iso}); err != nil {
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return err
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}
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}
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@@ -264,11 +210,17 @@ const (
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)
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// Doesn't take the camera or Z level into account
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func cellToPix(x, y float64) (float64, float64) {
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return (x - y) * cellWidth, (x + y) * cellHeight / 2.0
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func cellToPix(pt image.Point) image.Point {
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return image.Pt(
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(pt.X-pt.Y)*cellWidth,
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(pt.X+pt.Y)*cellHeight/2,
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)
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}
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// Doesn't take the camera or Z level into account
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func pixToCell(x, y float64) (float64, float64) {
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return y/cellHeight + x/(cellWidth*2.0), y/cellHeight - x/(cellWidth*2.0)
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func pixToCell(pt image.Point) image.Point {
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return image.Pt(
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pt.Y/cellHeight+pt.X/(cellWidth*2),
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pt.Y/cellHeight-pt.X/(cellWidth*2),
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)
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}
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|
125
internal/assetstore/assetstore.go
Normal file
125
internal/assetstore/assetstore.go
Normal file
@@ -0,0 +1,125 @@
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package assetstore
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import (
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"fmt"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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)
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const (
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RootDir = "" // Used in the entryMap for entries pertaining to the root dir
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)
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type entryMap map[string]map[string]string
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// type AssetStore is responsible for lazily loading game data when it is
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// required. Applications shouldn't need to do anything except set one of these
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// up, pointing at the game dir root, to access all assets.
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//
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// Assets should be loaded on-demand to keep memory costs as low as possible.
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// Cross-platform differences such as filename case sensitivity are also dealt
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// with here.
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//
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// We assume the directory is read-only. You can run Refresh() if you make a
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// change.
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type AssetStore struct {
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RootDir string
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// Case-insensitive file lookup.
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// {"":{"anim":"Anim", "obj":"Obj", ...}, "anim":{ "warhammer.ani":"WarHammer.ani" }, ...}
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entries entryMap
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// These members are used to store things we've already loaded
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maps map[string]*Map
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objs map[string]*Object
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sets map[string]*Set
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}
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// New returns a new AssetStore
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func New(dir string) (*AssetStore, error) {
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store := &AssetStore{
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RootDir: dir,
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}
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// fill entryMap
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if err := store.Refresh(); err != nil {
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return nil, err
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}
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return store, nil
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}
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func (a *AssetStore) Refresh() error {
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rootEntries, err := processDir(a.RootDir)
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if err != nil {
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return fmt.Errorf("failed to process %v: %v", a.RootDir, err)
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}
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newEntryMap := make(entryMap, len(rootEntries))
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newEntryMap[RootDir] = rootEntries
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for lower, natural := range rootEntries {
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path := filepath.Join(a.RootDir, natural)
|
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fi, err := os.Stat(path)
|
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if err != nil {
|
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return fmt.Errorf("Failed to stat %v: %v", path, err)
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}
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|
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if fi.IsDir() {
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entries, err := processDir(path)
|
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if err != nil {
|
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return fmt.Errorf("Failed to process %v: %v", path, err)
|
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}
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|
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newEntryMap[lower] = entries
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}
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}
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// Refresh
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a.entries = newEntryMap
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a.maps = make(map[string]*Map)
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a.objs = make(map[string]*Object)
|
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a.sets = make(map[string]*Set)
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|
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return nil
|
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}
|
||||
|
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func (a *AssetStore) lookup(name, ext string, dirs ...string) (string, error) {
|
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filename := canonical(name + "." + ext)
|
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|
||||
for _, dir := range dirs {
|
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dir = canonical(dir)
|
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if base, ok := a.entries[dir]; ok {
|
||||
if file, ok := base[filename]; ok {
|
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actualDir := a.entries[RootDir][dir]
|
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return filepath.Join(a.RootDir, actualDir, file), nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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return "", os.ErrNotExist
|
||||
}
|
||||
|
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func canonical(s string) string {
|
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return strings.ToLower(s)
|
||||
}
|
||||
|
||||
func processDir(dir string) (map[string]string, error) {
|
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entries, err := ioutil.ReadDir(dir)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
out := make(map[string]string, len(entries))
|
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for _, entry := range entries {
|
||||
if entry.Name() == "." || entry.Name() == ".." {
|
||||
continue
|
||||
}
|
||||
|
||||
out[canonical(entry.Name())] = entry.Name()
|
||||
}
|
||||
|
||||
return out, nil
|
||||
}
|
92
internal/assetstore/map.go
Normal file
92
internal/assetstore/map.go
Normal file
@@ -0,0 +1,92 @@
|
||||
package assetstore
|
||||
|
||||
import (
|
||||
"image"
|
||||
"log"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/maps"
|
||||
)
|
||||
|
||||
type Map struct {
|
||||
assets *AssetStore
|
||||
set *Set
|
||||
Rect image.Rectangle
|
||||
|
||||
raw *maps.GameMap
|
||||
}
|
||||
|
||||
// Map loads a game map with the given name (e.g. "Chapter01")
|
||||
func (a *AssetStore) Map(name string) (*Map, error) {
|
||||
name = canonical(name)
|
||||
|
||||
if m, ok := a.maps[name]; ok {
|
||||
return m, nil
|
||||
}
|
||||
log.Printf("Loading map %v", name)
|
||||
|
||||
mapFile, err := a.lookup(name, "map", "Maps", "MultiMaps")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
txtFile, err := a.lookup(name, "txt", "Maps", "MultiMaps")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
raw, err := maps.LoadGameMapByFiles(mapFile, txtFile)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// The set for a map is small and frequently referenced, so load it here
|
||||
set, err := a.Set(raw.MapSetName())
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
m := &Map{
|
||||
Rect: image.Rect(
|
||||
int(raw.MinWidth),
|
||||
int(raw.MinLength),
|
||||
int(raw.MaxWidth),
|
||||
int(raw.MaxLength),
|
||||
),
|
||||
assets: a,
|
||||
raw: raw,
|
||||
set: set,
|
||||
}
|
||||
|
||||
a.maps[canonical(name)] = m
|
||||
|
||||
return m, nil
|
||||
}
|
||||
|
||||
// ImagesForCell returns the sprites needed to correctly render this cell.
|
||||
// They should be rendered from first to last to get the correct ordering
|
||||
func (m *Map) ImagesForCell(x, y, z int) ([]*ebiten.Image, error) {
|
||||
cell := m.raw.At(x, y, z)
|
||||
images := make([]*ebiten.Image, 0, 4)
|
||||
|
||||
for _, ref := range []maps.ObjRef{cell.Surface, cell.Right, cell.Left, cell.Center} {
|
||||
if !ref.IsActive() {
|
||||
continue
|
||||
}
|
||||
|
||||
obj, err := m.set.Object(ref.Index())
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
img, err := obj.Image(ref.Sprite())
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
images = append(images, img)
|
||||
}
|
||||
|
||||
return images, nil
|
||||
}
|
69
internal/assetstore/object.go
Normal file
69
internal/assetstore/object.go
Normal file
@@ -0,0 +1,69 @@
|
||||
package assetstore
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/data"
|
||||
)
|
||||
|
||||
type Object struct {
|
||||
assets *AssetStore
|
||||
images []*ebiten.Image
|
||||
|
||||
raw *data.Object
|
||||
}
|
||||
|
||||
func (a *AssetStore) Object(name string) (*Object, error) {
|
||||
name = canonical(name)
|
||||
|
||||
if obj, ok := a.objs[name]; ok {
|
||||
return obj, nil
|
||||
}
|
||||
log.Printf("Loading object %v", name)
|
||||
|
||||
filename, err := a.lookup(name, "obj", "Obj")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
raw, err := data.LoadObjectLazily(filename)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
raw.Name = name
|
||||
|
||||
obj := &Object{
|
||||
assets: a,
|
||||
images: make([]*ebiten.Image, int(raw.NumSprites)),
|
||||
raw: raw,
|
||||
}
|
||||
a.objs[name] = obj
|
||||
|
||||
return obj, nil
|
||||
}
|
||||
|
||||
// Filled lazily
|
||||
func (o *Object) Image(idx int) (*ebiten.Image, error) {
|
||||
if img := o.images[idx]; img != nil {
|
||||
return img, nil
|
||||
}
|
||||
log.Printf("Loading sprite %v %v", o.raw.Name, idx)
|
||||
|
||||
if o.raw.Sprites[idx] == nil {
|
||||
if err := o.raw.LoadSprite(idx); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
|
||||
stdImg := o.raw.Sprites[idx].ToImage()
|
||||
img, err := ebiten.NewImageFromImage(stdImg, ebiten.FilterDefault)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
o.images[idx] = img
|
||||
|
||||
return img, nil
|
||||
}
|
52
internal/assetstore/set.go
Normal file
52
internal/assetstore/set.go
Normal file
@@ -0,0 +1,52 @@
|
||||
package assetstore
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"log"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/sets"
|
||||
)
|
||||
|
||||
var (
|
||||
ErrOutOfBounds = errors.New("Out of bounds")
|
||||
)
|
||||
|
||||
type Set struct {
|
||||
assets *AssetStore
|
||||
|
||||
raw *sets.MapSet
|
||||
}
|
||||
|
||||
func (s *Set) Object(idx int) (*Object, error) {
|
||||
if idx < 0 || idx >= len(s.raw.Palette) {
|
||||
return nil, ErrOutOfBounds
|
||||
}
|
||||
|
||||
return s.assets.Object(s.raw.Palette[idx])
|
||||
}
|
||||
|
||||
func (a *AssetStore) Set(name string) (*Set, error) {
|
||||
name = canonical(name)
|
||||
if set, ok := a.sets[name]; ok {
|
||||
return set, nil
|
||||
}
|
||||
log.Printf("Loading set %v", name)
|
||||
|
||||
filename, err := a.lookup(name, "set", "Sets")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
raw, err := sets.LoadSet(filename)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
set := &Set{
|
||||
assets: a,
|
||||
raw: raw,
|
||||
}
|
||||
a.sets[name] = set
|
||||
|
||||
return set, nil
|
||||
}
|
@@ -41,29 +41,13 @@ func ConvertObject(rawObj *data.Object, name string) (*Object, error) {
|
||||
for i, rawSpr := range rawObj.Sprites {
|
||||
w := int(rawSpr.Width)
|
||||
h := int(rawSpr.Height)
|
||||
data := spriteToData(name, i, rawSpr)
|
||||
|
||||
image, err := ebiten.NewImage(w, h, ebiten.FilterDefault)
|
||||
ebitenImage, err := ebiten.NewImageFromImage(rawSpr.ToImage(), ebiten.FilterDefault)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
_ = image.ReplacePixels(data)
|
||||
|
||||
out.Sprites[i] = &Sprite{Width: w, Height: h, Image: image}
|
||||
out.Sprites[i] = &Sprite{Width: w, Height: h, Image: ebitenImage}
|
||||
}
|
||||
|
||||
return out, nil
|
||||
}
|
||||
|
||||
func spriteToData(name string, idx int, sprite *data.Sprite) []byte {
|
||||
width := int(sprite.Width)
|
||||
height := int(sprite.Height)
|
||||
out := make([]byte, 0, 4*width*height)
|
||||
|
||||
for _, palette := range sprite.Data {
|
||||
color := data.ColorPalette[int(palette)]
|
||||
out = append(out, color.R, color.G, color.B, color.A)
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
@@ -3,6 +3,7 @@ package data
|
||||
import (
|
||||
"encoding/binary"
|
||||
"fmt"
|
||||
"image"
|
||||
"io"
|
||||
"io/ioutil"
|
||||
"os"
|
||||
@@ -40,6 +41,16 @@ type Sprite struct {
|
||||
Data []byte
|
||||
}
|
||||
|
||||
func (s *Sprite) ToImage() *image.Paletted {
|
||||
return &image.Paletted{
|
||||
Pix: s.Data,
|
||||
Stride: int(s.Width),
|
||||
Rect: image.Rect(0, 0, int(s.Width), int(s.Height)),
|
||||
Palette: ColorPalette,
|
||||
}
|
||||
}
|
||||
|
||||
// dirEntry totals 8 bytes on disk
|
||||
type dirEntry struct {
|
||||
Offset uint32 // Offset of the sprite relative to the data block
|
||||
Size uint32 // Size of the sprite in bytes, including any header
|
||||
@@ -84,7 +95,7 @@ type Object struct {
|
||||
Sprites []*Sprite
|
||||
}
|
||||
|
||||
func LoadObject(filename string) (*Object, error) {
|
||||
func LoadObjectLazily(filename string) (*Object, error) {
|
||||
f, err := os.Open(filename)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
@@ -101,53 +112,85 @@ func LoadObject(filename string) (*Object, error) {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Now load all sprites into memory
|
||||
dir := make([]dirEntry, out.NumSprites)
|
||||
if _, err := f.Seek(int64(out.DirOffset), io.SeekStart); err != nil {
|
||||
return nil, fmt.Errorf("Seeking to sprite directory: %v", err)
|
||||
}
|
||||
|
||||
if err := binary.Read(f, binary.LittleEndian, &dir); err != nil {
|
||||
return nil, fmt.Errorf("Reading sprite directory: %v", err)
|
||||
}
|
||||
|
||||
if _, err := f.Seek(int64(out.DataOffset), io.SeekStart); err != nil {
|
||||
return nil, fmt.Errorf("Seeking to sprites: %v", err)
|
||||
}
|
||||
|
||||
for i, dirEntry := range dir {
|
||||
if err := dirEntry.Check(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
if _, err := f.Seek(int64(out.DataOffset+dirEntry.Offset), io.SeekStart); err != nil {
|
||||
return nil, fmt.Errorf("Seeking to sprite %v: %v", i, err)
|
||||
}
|
||||
|
||||
sprite := &Sprite{}
|
||||
|
||||
if err := binary.Read(f, binary.LittleEndian, &sprite.SpriteHeader); err != nil {
|
||||
return nil, fmt.Errorf("Reading sprite %v header: %v", i, err)
|
||||
}
|
||||
|
||||
if err := sprite.Check(dirEntry.Size); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
buf := io.LimitReader(f, int64(sprite.PixelSize))
|
||||
sprite.Data = make([]byte, int(sprite.Height)*int(sprite.Width))
|
||||
|
||||
// The pixel data is RLE-compressed. Uncompress it here.
|
||||
if err := rle.Expand(buf, sprite.Data); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
out.Sprites = append(out.Sprites, sprite)
|
||||
}
|
||||
out.Sprites = make([]*Sprite, int(out.NumSprites))
|
||||
|
||||
return out, nil
|
||||
}
|
||||
|
||||
func LoadObject(filename string) (*Object, error) {
|
||||
obj, err := LoadObjectLazily(filename)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
if err := obj.LoadAllSprites(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return obj, nil
|
||||
}
|
||||
|
||||
func (o *Object) LoadAllSprites() error {
|
||||
for i := 0; i < int(o.NumSprites); i++ {
|
||||
if err := o.LoadSprite(i); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (o *Object) LoadSprite(idx int) error {
|
||||
if idx < 0 || idx >= int(o.NumSprites) {
|
||||
return fmt.Errorf("Asked for idx %v of %v", idx, o.NumSprites)
|
||||
}
|
||||
|
||||
f, err := os.Open(o.Filename)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer f.Close()
|
||||
|
||||
var entry dirEntry
|
||||
|
||||
if _, err := f.Seek(int64(o.DirOffset)+int64(idx*8), io.SeekStart); err != nil {
|
||||
return fmt.Errorf("Seeking to sprite directory entry %v: %v", idx, err)
|
||||
}
|
||||
|
||||
if err := binary.Read(f, binary.LittleEndian, &entry); err != nil {
|
||||
return fmt.Errorf("Reading sprite directory entry %v: %v", idx, err)
|
||||
}
|
||||
|
||||
if err := entry.Check(); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if _, err := f.Seek(int64(o.DataOffset+entry.Offset), io.SeekStart); err != nil {
|
||||
return fmt.Errorf("Seeking to sprite %v: %v", idx, err)
|
||||
}
|
||||
|
||||
sprite := &Sprite{}
|
||||
|
||||
if err := binary.Read(f, binary.LittleEndian, &sprite.SpriteHeader); err != nil {
|
||||
return fmt.Errorf("Reading sprite %v header: %v", idx, err)
|
||||
}
|
||||
|
||||
if err := sprite.Check(entry.Size); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
buf := io.LimitReader(f, int64(sprite.PixelSize))
|
||||
sprite.Data = make([]byte, int(sprite.Height)*int(sprite.Width))
|
||||
|
||||
// The pixel data is RLE-compressed. Uncompress it here.
|
||||
if err := rle.Expand(buf, sprite.Data); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
o.Sprites[idx] = sprite
|
||||
return nil
|
||||
}
|
||||
|
||||
func LoadObjects(dir string) (map[string]*Object, error) {
|
||||
fis, err := ioutil.ReadDir(dir)
|
||||
if err != nil {
|
||||
|
@@ -5,7 +5,7 @@ import "image/color"
|
||||
var (
|
||||
Transparent = color.RGBA{R: 0, G: 0, B: 0, A: 0}
|
||||
|
||||
ColorPalette = []color.RGBA{
|
||||
ColorPalette = color.Palette{
|
||||
Transparent,
|
||||
color.RGBA{R: 128, G: 0, B: 0, A: 255},
|
||||
color.RGBA{R: 0, G: 128, B: 0, A: 255},
|
||||
|
@@ -59,13 +59,17 @@ func (h Header) Height() int {
|
||||
return MaxHeight
|
||||
}
|
||||
|
||||
func (h Header) MapSetFilename() string {
|
||||
func (h Header) MapSetName() string {
|
||||
idx := bytes.IndexByte(h.SetName[:], 0)
|
||||
if idx < 0 {
|
||||
idx = 8 // all 8 bytes are used
|
||||
}
|
||||
|
||||
return string(h.SetName[0:idx:idx]) + ".set"
|
||||
return string(h.SetName[0:idx:idx])
|
||||
}
|
||||
|
||||
func (h Header) MapSetFilename() string {
|
||||
return h.MapSetName() + ".set"
|
||||
}
|
||||
|
||||
type ObjRef struct {
|
||||
|
@@ -3,6 +3,9 @@ package ui
|
||||
import (
|
||||
"flag"
|
||||
"fmt"
|
||||
"log"
|
||||
"os"
|
||||
"runtime/pprof"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
"github.com/hajimehoshi/ebiten/ebitenutil"
|
||||
@@ -10,8 +13,9 @@ import (
|
||||
)
|
||||
|
||||
var (
|
||||
winX = flag.Int("win-x", 1280, "width of the view-map window")
|
||||
winY = flag.Int("win-y", 1024, "height of the view-map window")
|
||||
screenScale = flag.Float64("screen-scale", 1.0, "Scale the window by this factor")
|
||||
|
||||
cpuprofile = flag.String("cpuprofile", "", "write cpu profile to `file`")
|
||||
)
|
||||
|
||||
type Window struct {
|
||||
@@ -24,6 +28,7 @@ type Window struct {
|
||||
drawFn func(*ebiten.Image) error
|
||||
|
||||
debug bool
|
||||
firstRun bool
|
||||
}
|
||||
|
||||
// 0,0 is the *top left* of the window
|
||||
@@ -36,6 +41,7 @@ func NewWindow(title string) (*Window, error) {
|
||||
Title: title,
|
||||
KeyUpHandlers: make(map[ebiten.Key]func()),
|
||||
debug: true,
|
||||
firstRun: true,
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -49,6 +55,11 @@ func (w *Window) OnMouseWheel(f func(x, y float64)) {
|
||||
}
|
||||
|
||||
func (w *Window) run(screen *ebiten.Image) error {
|
||||
if w.firstRun {
|
||||
ebiten.SetScreenScale(*screenScale)
|
||||
w.firstRun = false
|
||||
}
|
||||
|
||||
if err := w.updateFn(); err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -91,5 +102,17 @@ func (w *Window) Run(updateFn func() error, drawFn func(*ebiten.Image) error) er
|
||||
w.updateFn = updateFn
|
||||
w.drawFn = drawFn
|
||||
|
||||
return ebiten.Run(w.run, *winX, *winY, 1, w.Title)
|
||||
if *cpuprofile != "" {
|
||||
f, err := os.Create(*cpuprofile)
|
||||
if err != nil {
|
||||
log.Fatal("could not create CPU profile: ", err)
|
||||
}
|
||||
defer f.Close() // error handling omitted for example
|
||||
if err := pprof.StartCPUProfile(f); err != nil {
|
||||
log.Fatal("could not start CPU profile: ", err)
|
||||
}
|
||||
defer pprof.StopCPUProfile()
|
||||
}
|
||||
|
||||
return ebiten.Run(w.run, 640, 480, 1, w.Title) // Native game resolution: 640x480
|
||||
}
|
||||
|
Reference in New Issue
Block a user