Compare commits

..

2 Commits

Author SHA1 Message Date
494fe4eb02 Trim map based on trailer data 2020-06-08 00:53:45 +01:00
30d1786e64 Get SaW maps displaying 2020-06-08 00:48:33 +01:00
13 changed files with 224 additions and 419 deletions

View File

@@ -139,15 +139,16 @@ func loadMapsFrom(mapsPath string) {
} }
log.Printf("Maps in %s:", mapsPath) log.Printf("Maps in %s:", mapsPath)
for key, gm := range gameMaps { for key, gameMap := range gameMaps {
rect := gm.Rect() rect := gameMap.Rect()
hdr := gameMap.Header
fmt.Printf( fmt.Printf(
" * `%s`: IsCampaignMap=%v W=%v:%v L=%v:%v SetName=%s\n", " * `%s`: IsCampaignMap=%v W=%v:%v L=%v:%v SetName=%s\n",
key, key,
gm.IsCampaignMap, hdr.IsCampaignMap,
rect.Min.X, rect.Max.X, rect.Min.X, rect.Max.X,
rect.Min.Y, rect.Max.Y, rect.Min.Y, rect.Max.Y,
string(gm.SetName), string(hdr.SetName[:]),
) )
} }
} }

View File

@@ -181,8 +181,8 @@ func (e *env) Draw(screen *ebiten.Image) error {
for y := int(rect.Min.Y); y < int(rect.Max.Y); y++ { for y := int(rect.Min.Y); y < int(rect.Max.Y); y++ {
for x := int(rect.Min.X); x < int(rect.Max.X); x++ { for x := int(rect.Min.X); x < int(rect.Max.X); x++ {
cell := gameMap.At(x, y, int(e.state.zIdx)) cell := gameMap.Cells.At(x, y, int(e.state.zIdx))
imd.Set(x, y, makeColour(cell, e.state.cellIdx)) imd.Set(x, y, makeColour(&cell, e.state.cellIdx))
} }
} }

View File

@@ -598,8 +598,7 @@ Ignoring them for now, here's a first guess at a header:
| 24 | 2 | ??? - varies. Seems related to character/squad position? | | 24 | 2 | ??? - varies. Seems related to character/squad position? |
| 26 | 2 | ??? - invariant `00 04` | | 26 | 2 | ??? - invariant `00 04` |
| 28 | 4 | ??? - varies (0 vs 5) | | 28 | 4 | ??? - varies (0 vs 5) |
| 32 | 1 | Number of thingies | | 32 | 4 | Number of thingies (26 vs 1) |
| 33 | 3 | ???. With a Lord of Change on the map, only one byte works as thingies count |
| 36 | 20 | Padding? | | 36 | 20 | Padding? |
56 bytes of data is interesting because the value of that first, ignored byte is 56 bytes of data is interesting because the value of that first, ignored byte is
@@ -626,79 +625,7 @@ Generating a map with no characters at all, the trailer is 2,447 bytes, and the
mission title starts at 0x3B (59). So we can say we have 20 bytes of padding as mission title starts at 0x3B (59). So we can say we have 20 bytes of padding as
a first approximation? a first approximation?
Here's where we're at with the per-character data, going from the padding values The "trailer trailer", for want of a better term, seems to be organised as:
suggested above:
| Offset | Size | Meaning |
| ------ | ---- | ------- |
| 0 | 178 | ??? |
| 178 | 1 | Character type |
| 179 | 80 | Character name |
| 259 | 1 | Weapon Skill |
| 260 | 1 | Ballistic Skill |
| 261 | 1 | Unknown |
| 262 | 1 | Leadership |
| 263 | 1 | Toughness |
| 264 | 1 | Strength |
| 265 | 1 | Action Points |
| 266 | 1 | Unknown |
| 267 | 1 | Unknown |
| 268 | 1 | Health |
| 269 | 495 | ??? |
| 764 | 1(?) | Squad number? |
| 765 | 927 | ??? |
There's still a lot of bytes to dig through, but this allows me to load the
character names from Chapter01 correctly, with the exception of record 57 which
just contains `\x02` and is then null-terminated all the way through - but maybe
that's just a data thing.
How about their types? `HasAction.dat` lists numbers for character types, and
those show up immediately before the name. going from the character type to the
animation group is not yet fully deciphered - captains mess up a direct
correlation - but a fixed offset table allows me to draw the characters \o/.
Orientation is not yet deciphered, however.
Given two characters of the same type, just in different locations, differing
values are seen at:
* `0x103 - 0x10c` (hodgepodge)
* `0x178 - 0x1be` (hodgepodge)
* `0x2fc` (0, 1) - squad number?
I can easily correlate certain bytes in the first range to various character
attributes. A few remain unset.
In Chapter01, picking a random character (Gorgon) and looking at his squadmates,
they are all in the same squad, and no other characters are in that squad, so it
looks pretty diagnostic to me. There's nothing in the UI to indicate the squad,
though.
Now let's look for position. In my 2-character map, they're at 65,50 and 70,55.
Within a character, I see those numbers repeated twice - around `0x1b{9,a}` and
`0x1b{d,e}`. This may be some kind of multiple-squares-taken-up thing.
Adding a (tall) Lord of Change to the map gave me `02 36 45 00 02 37 45`, which
doesn't quite match what my eyes are telling me for Z,Y,X. In addition, the data
immediately after this offset changed into a large number of coordinate-like
sets of values - far too many for it to actually be a bounding box. However, the
first one remains good as a position specifier.
Down in `0x679` (Chaos Sorcerer) or `0x68D` (Lord of Change), the map coords for
the *other* character appears, which is downright odd. For now, just use the
first-indexed value.
Thingies next: these aren't decoded at all yet, and the sizes seem to be
variable.
| Offset | Size | Meaning |
| ------ | ---- | ------- |
| | | |
Finally, the "trailer trailer", for want of a better term, seems to be organised
as:
| Offset | Size | Meaning | | Offset | Size | Meaning |
| ----- | ---- | ------- | | ----- | ---- | ------- |
@@ -706,8 +633,6 @@ as:
| 255 | 2048 | Briefing | | 255 | 2048 | Briefing |
| 2304 | 85 | ??? - each byte is 1 or 0. Spaced so it may be partly uint32 | | 2304 | 85 | ??? - each byte is 1 or 0. Spaced so it may be partly uint32 |
This duplicates the information found in the `.TXT` files. No idea what the end
data is yet.
## Soldiers At War ## Soldiers At War

3
go.mod
View File

@@ -8,9 +8,7 @@ require (
github.com/hajimehoshi/ebiten v1.11.1 github.com/hajimehoshi/ebiten v1.11.1
github.com/jfreymuth/oggvorbis v1.0.1 // indirect github.com/jfreymuth/oggvorbis v1.0.1 // indirect
github.com/kr/text v0.2.0 // indirect github.com/kr/text v0.2.0 // indirect
github.com/lunixbochs/struc v0.0.0-20200521075829-a4cb8d33dbbe
github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e // indirect github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e // indirect
github.com/pkg/errors v0.9.1 // indirect
github.com/samuel/go-pcx v0.0.0-20180426214139-d9c017170db4 github.com/samuel/go-pcx v0.0.0-20180426214139-d9c017170db4
github.com/stretchr/testify v1.5.1 github.com/stretchr/testify v1.5.1
golang.org/x/exp v0.0.0-20200331195152-e8c3332aa8e5 // indirect golang.org/x/exp v0.0.0-20200331195152-e8c3332aa8e5 // indirect
@@ -18,5 +16,4 @@ require (
golang.org/x/mobile v0.0.0-20200329125638-4c31acba0007 // indirect golang.org/x/mobile v0.0.0-20200329125638-4c31acba0007 // indirect
golang.org/x/sys v0.0.0-20200413165638-669c56c373c4 // indirect golang.org/x/sys v0.0.0-20200413165638-669c56c373c4 // indirect
gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f // indirect gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f // indirect
gopkg.in/restruct.v1 v1.0.0-20190323193435-3c2afb705f3c
) )

6
go.sum
View File

@@ -40,13 +40,9 @@ github.com/kr/text v0.1.0 h1:45sCR5RtlFHMR4UwH9sdQ5TC8v0qDQCHnXt+kaKSTVE=
github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI= github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
github.com/kr/text v0.2.0 h1:5Nx0Ya0ZqY2ygV366QzturHI13Jq95ApcVaJBhpS+AY= github.com/kr/text v0.2.0 h1:5Nx0Ya0ZqY2ygV366QzturHI13Jq95ApcVaJBhpS+AY=
github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE= github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE=
github.com/lunixbochs/struc v0.0.0-20200521075829-a4cb8d33dbbe h1:ewr1srjRCmcQogPQ/NCx6XCk6LGVmsVCc9Y3vvPZj+Y=
github.com/lunixbochs/struc v0.0.0-20200521075829-a4cb8d33dbbe/go.mod h1:vy1vK6wD6j7xX6O6hXe621WabdtNkou2h7uRtTfRMyg=
github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e h1:fD57ERR4JtEqsWbfPhv4DMiApHyliiK5xCTNVSPiaAs= github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e h1:fD57ERR4JtEqsWbfPhv4DMiApHyliiK5xCTNVSPiaAs=
github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e/go.mod h1:zD1mROLANZcx1PVRCS0qkT7pwLkGfwJo4zjcN/Tysno= github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e/go.mod h1:zD1mROLANZcx1PVRCS0qkT7pwLkGfwJo4zjcN/Tysno=
github.com/pkg/browser v0.0.0-20180916011732-0a3d74bf9ce4/go.mod h1:4OwLy04Bl9Ef3GJJCoec+30X3LQs/0/m4HFRt/2LUSA= github.com/pkg/browser v0.0.0-20180916011732-0a3d74bf9ce4/go.mod h1:4OwLy04Bl9Ef3GJJCoec+30X3LQs/0/m4HFRt/2LUSA=
github.com/pkg/errors v0.9.1 h1:FEBLx1zS214owpjy7qsBeixbURkuhQAwrK5UwLGTwt4=
github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM= github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4= github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/samuel/go-pcx v0.0.0-20180426214139-d9c017170db4 h1:Y/KOCu+ZLB730PudefxfsKVjtI0m0RhvFk9a0l4O1+c= github.com/samuel/go-pcx v0.0.0-20180426214139-d9c017170db4 h1:Y/KOCu+ZLB730PudefxfsKVjtI0m0RhvFk9a0l4O1+c=
@@ -111,7 +107,5 @@ gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15 h1:YR8cESwS4TdDjEe65xsg0ogR
gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0= gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f h1:BLraFXnmrev5lT+xlilqcH8XK9/i0At2xKjWk4p6zsU= gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f h1:BLraFXnmrev5lT+xlilqcH8XK9/i0At2xKjWk4p6zsU=
gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0= gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/restruct.v1 v1.0.0-20190323193435-3c2afb705f3c h1:7j7Yy/3gedviEts3jKY0bEruQkTFKh+8pDmEFaM6UBc=
gopkg.in/restruct.v1 v1.0.0-20190323193435-3c2afb705f3c/go.mod h1:WJaLhyHHEQFOgwIxu/SJxvUHJA18glYsMETBTMIySTY=
gopkg.in/yaml.v2 v2.2.2 h1:ZCJp+EgiOT7lHqUV2J862kp8Qj64Jo6az82+3Td9dZw= gopkg.in/yaml.v2 v2.2.2 h1:ZCJp+EgiOT7lHqUV2J862kp8Qj64Jo6az82+3Td9dZw=
gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI= gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=

View File

@@ -1,9 +1,6 @@
package assetstore package assetstore
import ( import (
"fmt"
"code.ur.gs/lupine/ordoor/internal/data"
"code.ur.gs/lupine/ordoor/internal/idx" "code.ur.gs/lupine/ordoor/internal/idx"
) )
@@ -79,50 +76,3 @@ func (a *AssetStore) Animation(groupIdx, recIdx int) (*Animation, error) {
return &Animation{Frames: sprites}, nil return &Animation{Frames: sprites}, nil
} }
func (a *AssetStore) CharacterAnimation(ctype data.CharacterType, action data.AnimAction) (*Animation, error) {
ha, err := a.HasAction()
if err != nil {
return nil, err
}
if !ha.Check(ctype, action) {
return nil, fmt.Errorf("character %s: animation %s: not available", ctype, action)
}
// FIXME: we still need to be able to go from CTYPE to GROUP. In particular,
// squad leaders seem to be a modification on top of a previous group, which
// is a bit awkward. For now, hardcode it. How are captain modifiers stored?
group, ok := map[data.CharacterType]int{
data.CharacterTypeTactical: 1, // Has captain
data.CharacterTypeAssault: 3, // Has captain
data.CharacterTypeDevastator: 5,
data.CharacterTypeTerminator: 6, // Has captain
data.CharacterTypeApothecary: 8,
data.CharacterTypeTechmarine: 9,
data.CharacterTypeChaplain: 10,
data.CharacterTypeLibrarian: 11,
data.CharacterTypeCaptain: 12,
data.CharacterTypeChaosMarine: 13,
data.CharacterTypeChaosLord: 14,
data.CharacterTypeChaosChaplain: 15,
data.CharacterTypeChaosSorcerer: 16,
data.CharacterTypeChaosTerminator: 17,
data.CharacterTypeKhorneBerserker: 18,
data.CharacterTypeBloodThirster: 19, // This is a rotating thing?
data.CharacterTypeBloodLetter: 20,
data.CharacterTypeFleshHound: 21,
data.CharacterTypeLordOfChange: 22, // Another rotating thing?
data.CharacterTypeFlamer: 23,
data.CharacterTypePinkHorror: 24,
data.CharacterTypeBlueHorror: 25,
data.CharacterTypeChaosCultist: 26,
}[ctype]
if !ok {
return nil, fmt.Errorf("Unknown character type: %s", ctype)
}
rec := ha.Index(ctype, action)
return a.Animation(group, rec)
}

View File

@@ -45,7 +45,6 @@ type AssetStore struct {
cursors map[CursorName]*Cursor cursors map[CursorName]*Cursor
fonts map[string]*Font fonts map[string]*Font
generic *data.Generic generic *data.Generic
hasAction *data.HasAction
idx *idx.Idx idx *idx.Idx
images map[string]*ebiten.Image images map[string]*ebiten.Image
maps map[string]*Map maps map[string]*Map
@@ -112,8 +111,6 @@ func (a *AssetStore) Refresh() error {
a.cursors = make(map[CursorName]*Cursor) a.cursors = make(map[CursorName]*Cursor)
a.entries = newEntryMap a.entries = newEntryMap
a.fonts = make(map[string]*Font) a.fonts = make(map[string]*Font)
a.generic = nil
a.hasAction = nil
a.idx = nil a.idx = nil
a.images = make(map[string]*ebiten.Image) a.images = make(map[string]*ebiten.Image)
a.maps = make(map[string]*Map) a.maps = make(map[string]*Map)

View File

@@ -66,26 +66,6 @@ func (a *AssetStore) DefaultOptions() (*config.Options, error) {
return cfg, nil return cfg, nil
} }
func (a *AssetStore) HasAction() (*data.HasAction, error) {
if a.hasAction != nil {
return a.hasAction, nil
}
filename, err := a.lookup("HasAction", "dat", "Data")
if err != nil {
return nil, err
}
hasAction, err := data.LoadHasAction(filename)
if err != nil {
return nil, err
}
a.hasAction = hasAction
return hasAction, nil
}
func intToBool(i int) bool { func intToBool(i int) bool {
return i > 0 return i > 0
} }

View File

@@ -5,7 +5,6 @@ import (
"image" "image"
"log" "log"
"code.ur.gs/lupine/ordoor/internal/data"
"code.ur.gs/lupine/ordoor/internal/maps" "code.ur.gs/lupine/ordoor/internal/maps"
) )
@@ -48,7 +47,7 @@ func (a *AssetStore) Map(name string) (*Map, error) {
} }
m := &Map{ m := &Map{
Rect: raw.Rect(), Rect: raw.Rect(),
assets: a, assets: a,
raw: raw, raw: raw,
set: set, set: set,
@@ -75,8 +74,8 @@ func (m *Map) LoadSprites() error {
} }
// FIXME: get rid of this // FIXME: get rid of this
func (m *Map) Cell(x, y, z int) *maps.Cell { func (m *Map) Cell(x, y, z int) maps.Cell {
return m.raw.At(x, y, z) return m.raw.Cells.At(x, y, z)
} }
// SpritesForCell returns the sprites needed to correctly render this cell. // SpritesForCell returns the sprites needed to correctly render this cell.
@@ -103,17 +102,5 @@ func (m *Map) SpritesForCell(x, y, z int) ([]*Sprite, error) {
sprites = append(sprites, sprite) sprites = append(sprites, sprite)
} }
for _, chr := range m.raw.Characters {
if chr.XPos == x && chr.YPos == y && z == 1 { // FIXME: sort out ZPos
// Look up the correct animation, get the frame, boom
anim, err := m.assets.CharacterAnimation(chr.Type, data.AnimActionNone)
if err != nil {
return nil, err
}
sprites = append(sprites, anim.Frames[0])
}
}
return sprites, nil return sprites, nil
} }

View File

@@ -94,42 +94,6 @@ type HasAction struct {
bits bitfield.BitField bits bitfield.BitField
} }
var (
cTypes = map[CharacterType]string{
CharacterTypeTactical: "Tactical",
CharacterTypeAssault: "Assault",
CharacterTypeDevastator: "Devastator",
CharacterTypeTerminator: "Terminator",
CharacterTypeApothecary: "Apothecary",
CharacterTypeTechmarine: "Techmarine",
CharacterTypeChaplain: "Chaplain",
CharacterTypeLibrarian: "Librarian",
CharacterTypeCaptain: "Captain",
CharacterTypeChaosMarine: "Chaos Marine",
CharacterTypeChaosLord: "Chaos Lord",
CharacterTypeChaosChaplain: "Chaos Chaplain",
CharacterTypeChaosSorcerer: "Chaos Sorcerer",
CharacterTypeChaosTerminator: "Chaos Terminator",
CharacterTypeKhorneBerserker: "Knorne Berserker",
CharacterTypeBloodThirster: "Bloodthirster",
CharacterTypeBloodLetter: "Bloodletter",
CharacterTypeFleshHound: "Flesh Hound",
CharacterTypeLordOfChange: "Lord of Change",
CharacterTypeFlamer: "Flamer",
CharacterTypePinkHorror: "Pink Horror",
CharacterTypeBlueHorror: "Blue Horror",
CharacterTypeChaosCultist: "Cultist",
}
)
func (c CharacterType) String() string {
if str, ok := cTypes[c]; ok {
return str
}
return "Unknown Character"
}
func LoadHasAction(filename string) (*HasAction, error) { func LoadHasAction(filename string) (*HasAction, error) {
scanner, err := asciiscan.New(filename) scanner, err := asciiscan.New(filename)
if err != nil { if err != nil {
@@ -197,17 +161,6 @@ func (h *HasAction) Actions(c CharacterType) []AnimAction {
return out return out
} }
// FIXME: Too slow
func (h *HasAction) Index(c CharacterType, requestedAction AnimAction) int {
for i, action := range h.Actions(c) {
if action == requestedAction {
return i
}
}
return -1
}
func (h *HasAction) Print() { func (h *HasAction) Print() {
fmt.Println(" Tac Ass Dev Term Apo Tech Chp Lib Cpt CMar CLrd CChp CSrc CTrm Kbz BTh BL FHnd LoC Flm PHr BHr Cult") fmt.Println(" Tac Ass Dev Term Apo Tech Chp Lib Cpt CMar CLrd CChp CSrc CTrm Kbz BTh BL FHnd LoC Flm PHr BHr Cult")
for a := AnimActionStart; a <= AnimActionEnd; a++ { for a := AnimActionStart; a <= AnimActionEnd; a++ {

View File

@@ -6,19 +6,17 @@ import (
"encoding/binary" "encoding/binary"
"fmt" "fmt"
"image" "image"
"io"
"io/ioutil" "io/ioutil"
"log"
"os" "os"
"path/filepath" "path/filepath"
"strings" "strings"
"github.com/lunixbochs/struc"
"code.ur.gs/lupine/ordoor/internal/data"
) )
var ( var (
expectedMagic = []byte("\x08\x00WHMAP\x00") expectedMagic = []byte("\x15\x00AMB_MAP\x00")
expectedSetNameOffset = uint32(0x34) expectedSetNameOffset = uint32(0x10)
notImplemented = fmt.Errorf("Not implemented") notImplemented = fmt.Errorf("Not implemented")
) )
@@ -27,135 +25,77 @@ const (
MaxLength = 100 // Y coordinate MaxLength = 100 // Y coordinate
MaxWidth = 130 // X coordinate MaxWidth = 130 // X coordinate
CellSize = 16 // seems to be CellSize = 13 // seems to be
cellDataOffset = 0x110 // definitely cellDataOffset = 0xc0
cellCount = MaxHeight * MaxLength * MaxWidth cellCount = MaxHeight * MaxLength * MaxWidth
) )
type GameMap struct { type Header struct {
// Main Header Magic [10]byte // "\x15\x00AMB_MAP\x00"
IsCampaignMap bool `struc:"uint32"` // Tentatively: 0 = no, 1 = yes SetName [8]byte // Links to a filename in `/Sets/*.set`
MinWidth int `struc:"uint32"` // Need to investigate the rest of the header too
MinLength int `struc:"uint32"` IsCampaignMap byte
MaxWidth int `struc:"uint32"`
MaxLength int `struc:"uint32"`
Unknown1 int `struc:"uint32"`
Unknown2 int `struc:"uint32"`
Unknown3 int `struc:"uint32"`
Unknown4 int `struc:"uint32"`
Magic []byte `struc:"[8]byte"` // "\x08\x00WHMAP\x00"
Unknown5 int `struc:"uint32"`
Unknown6 int `struc:"uint32"`
SetName string `struc:"[8]byte"` // Links to a filename in `/Sets/*.set`
Padding []byte `struc:"[212]byte"`
// Per-cell data
NumCells int `struc:"skip"` // FIXME: We can't use []Cell below without this field
Cells []Cell `struc:"[]Cell,sizefrom=NumCells"`
// Trailer header
Discard1 [3]byte `struc:"[3]byte"` // First byte is size of trailer header?
TrailerMaxWidth int `struc:"uint32"`
TrailerMaxLength int `struc:"uint32"`
TrailerMinWidth int `struc:"uint32"`
TrailerMinLength int `struc:"uint32"`
NumCharacters int `struc:"uint32"`
TrailerUnknown1 int `struc:"uint32"`
TrailerUnknown2 int `struc:"uint16"`
TrailerUnknown3 int `struc:"uint16"`
TrailerUnknown4 int `struc:"uint32"`
NumThingies int `struc:"byte"`
TrailerUnknown5 []byte `struc:"[3]byte"`
Padding1 []byte `struc:"[20]byte"`
// FIXME: The rest is trash until Character & Thingy are worked out
Characters []Character `struc:"[]Character,sizefrom=NumCharacters"`
Thingies []Thingy `struc:"[]Thingy,sizefrom=NumThingies"`
Title string `struc:"[255]byte"`
Briefing string `struc:"[2048]byte"`
// Maybe? each contains either 0 or 1? Hard to say
TrailerUnknown6 []byte `struc:"[85]byte"`
} }
type Cell struct { type TrailerHeader struct {
DoorAndCanisterRelated byte `struc:"byte"` Discard1 [3]byte // No idea what this lot is
DoorLockAndReactorRelated byte `struc:"byte"` MaxWidth uint32
Unknown2 byte `struc:"byte"` MaxLength uint32
Surface ObjRef MinWidth uint32
Left ObjRef MinLength uint32
Right ObjRef
Center ObjRef NumCharacters uint32
Unknown11 byte `struc:"byte"`
Unknown12 byte `struc:"byte"` Unknown1 uint32
Unknown13 byte `struc:"byte"` Unknown2 uint16
Unknown14 byte `struc:"byte"` Unknown3 uint16
SquadRelated byte `struc:"byte"` Unknown4 uint32
NumThingies uint32
Padding1 [20]byte
}
type TrailerTrailer struct {
Title [255]byte
Briefing [2048]byte
Unknown1 [85]uint8 // Maybe? each contains either 0 or 1? Hard to say
} }
type Character struct { type Character struct {
Unknown1 []byte `struc:"[178]byte"` Unknown1 uint32
Type data.CharacterType `struc:"byte"`
Name string `struc:"[80]byte"`
// Attributes guessed by matching up numbers. Starts at 0x103
WeaponSkill int `struc:"byte"`
BallisticSkill int `struc:"byte"`
Unknown2 byte `struc:"byte"`
Leadership int `struc:"byte"`
Toughness int `struc:"byte"`
Strength int `struc:"byte"`
ActionPoints int `struc:"byte"`
Unknown3 byte `struc:"byte"`
Unknown4 byte `struc:"byte"`
Health int `struc:"byte"`
Unknown5 []byte `struc:"[91]byte"`
Armor int `struc:"byte"`
Unknown6 []byte `struc:"[84]byte"`
YPos int `struc:"byte"` // These are actually much more complicated
XPos int `struc:"byte"`
Unknown7 []byte `struc:"[317]byte"`
SquadNumber byte `struc:"byte"`
Unknown8 []byte `struc:"[927]byte"`
// TODO: each character may have a fixed number of subrecords for inventory
} }
type Characters []Character type Characters []Character
// TODO. These are triggers/reactors/etc. // TODO. These are triggers/reactors/etc.
type Thingy struct { type Thingy struct {}
Unknown1 int `struc:"uint32"`
}
type Thingies []Thingy type Thingies []Thingy
func (g *GameMap) MapSetName() string { func (h Header) MapSetName() string {
return g.SetName idx := bytes.IndexByte(h.SetName[:], 0)
if idx < 0 {
idx = 8 // all 8 bytes are used
}
return string(h.SetName[0:idx:idx])
} }
func (g *GameMap) MapSetFilename() string { func (h Header) MapSetFilename() string {
return g.MapSetName() + ".set" return h.MapSetName() + ".set"
} }
type ObjRef struct { type ObjRef struct {
AreaByte byte `struc:"byte"` AreaByte byte
SpriteAndFlagByte byte `struc:"byte"` SpriteAndFlagByte byte
} }
// The index into a set palette to retrieve the object // The index into a set palette to retrieve the object
func (o *ObjRef) Index() int { func (o ObjRef) Index() int {
return int(o.AreaByte) return int(o.AreaByte & 0x7f)
} }
func (o *ObjRef) Sprite() int { func (o ObjRef) Sprite() int {
// The top bit seems to be a flag of some kind // The top bit seems to be a flag of some kind
return int(o.SpriteAndFlagByte & 0x7f) return int(o.SpriteAndFlagByte & 0x7f)
} }
@@ -163,67 +103,128 @@ func (o *ObjRef) Sprite() int {
// The top bit seems to say whether we should draw or not. // The top bit seems to say whether we should draw or not.
func (o ObjRef) IsActive() bool { func (o ObjRef) IsActive() bool {
return (o.SpriteAndFlagByte & 0x80) == 0x80 return (o.SpriteAndFlagByte & 0x80) == 0x80
} // PARIS is 78 x 60 x 7
// 4E 3C 7
/*
type Cell struct {
DoorAndCanisterRelated byte
// DoorLockAndReactorRelated byte
// Unknown2 byte
Surface ObjRef
Left ObjRef
Right ObjRef
Center ObjRef
Unknown11 byte
Unknown12 byte
Unknown13 byte
Unknown14 byte
// SquadRelated byte
}*/
type Cell struct {
Unknown1 byte
Surface ObjRef
Left ObjRef
Right ObjRef
Center ObjRef
Unknown2 [4]byte
/*
DoorAndCanisterRelated byte
// DoorLockAndReactorRelated byte
// Unknown2 byte
Surface ObjRef
Left ObjRef
Right ObjRef
Center ObjRef
Unknown11 byte
Unknown12 byte
Unknown13 byte
Unknown14 byte
SquadRelated byte*/
} }
func (c *Cell) At(n int) byte { func (c *Cell) At(n int) byte {
switch n { switch n {
case 0: case 0:
return c.DoorAndCanisterRelated return c.Unknown1
case 1: case 1:
return c.DoorLockAndReactorRelated
case 2:
return c.Unknown2
case 3:
return c.Surface.AreaByte return c.Surface.AreaByte
case 4: case 2:
return c.Surface.SpriteAndFlagByte return c.Surface.SpriteAndFlagByte
case 5: case 3:
return c.Left.AreaByte return c.Left.AreaByte
case 6: case 4:
return c.Left.SpriteAndFlagByte return c.Left.SpriteAndFlagByte
case 7: case 5:
return c.Right.AreaByte return c.Right.AreaByte
case 8: case 6:
return c.Right.SpriteAndFlagByte return c.Right.SpriteAndFlagByte
case 9: case 7:
return c.Center.AreaByte return c.Center.AreaByte
case 10: case 8:
return c.Center.SpriteAndFlagByte return c.Center.SpriteAndFlagByte
case 9:
return c.Unknown2[0]
case 10:
return c.Unknown2[1]
case 11: case 11:
return c.Unknown11 return c.Unknown2[2]
case 12: case 12:
return c.Unknown12 return c.Unknown2[3]
case 13:
return c.Unknown13
case 14:
return c.Unknown14
case 15:
return c.SquadRelated
} }
return 0 return 0
} }
func (g *GameMap) At(x, y, z int) *Cell { // Cells is always a fixed size; use At to get a cell according to x,y,z
return &g.Cells[(z*MaxLength*MaxWidth)+(y*MaxWidth)+x] type Cells []Cell
// 6 Possibilities for being laid out in memory. Most likely:
// XXYYZZ
// OR
// XYZXYZ
func (c Cells) At(x, y, z int) Cell {
// log.Printf("At (%v,%v,%v)=%v", x, y, z, x*y*z)
return c[(z*MaxLength*MaxWidth)+
(y*MaxWidth)+
x]
} }
func (g *GameMap) Check() error { func (h Header) Check() []error {
if bytes.Compare(expectedMagic, g.Magic) != 0 { var out []error
return fmt.Errorf("Unexpected magic value: %v", g.Magic) // if h.IsCampaignMap > 1 {
// out = append(out, fmt.Errorf("Expected 0 or 1 for IsCampaignMap, got %v", h.IsCampaignMap))
// }
if bytes.Compare(expectedMagic, h.Magic[:]) != 0 {
out = append(out, fmt.Errorf("Unexpected magic value: %v", h.Magic))
} }
// TODO: other consistency checks return out
}
return nil type GameMap struct {
Header
Cells
TrailerHeader
Characters
Thingies
TrailerTrailer
// TODO: parse this into sections. This is the text that comes from the
// .TXT file. Maybe we don't need it at all since it should be duplicated in
// the trailer.
Text string
} }
func (m *GameMap) Rect() image.Rectangle { func (m *GameMap) Rect() image.Rectangle {
return image.Rect( return image.Rect(
int(m.MinWidth), int(m.TrailerHeader.MinWidth),
int(m.MinLength), int(m.TrailerHeader.MinLength),
int(m.MaxWidth), int(m.TrailerHeader.MaxWidth-1),
int(m.MaxLength), int(m.TrailerHeader.MaxLength-1),
) )
} }
@@ -246,17 +247,23 @@ func LoadGameMap(prefix string) (*GameMap, error) {
return nil, fmt.Errorf("Couldn't find %s.{map,txt}, even ignoring case", prefix) return nil, fmt.Errorf("Couldn't find %s.{map,txt}, even ignoring case", prefix)
} }
// A game map is composed of two files: .map and .txt. We ignore the text file, // A game map is composed of two files: .map and .txt
// since the content is replicated in the map file.
func LoadGameMapByFiles(mapFile, txtFile string) (*GameMap, error) { func LoadGameMapByFiles(mapFile, txtFile string) (*GameMap, error) {
out, err := loadMapFile(mapFile) out, err := loadMapFile(mapFile)
if err != nil { if err != nil {
return nil, err return nil, err
} }
if err := out.Check(); err != nil { // TODO: load text and parse into sections
txt, err := ioutil.ReadFile(txtFile)
if err != nil {
return nil, err return nil, err
} }
out.Text = string(txt)
for _, err := range out.Check() {
log.Printf("%s: %v", mapFile, err)
}
return out, nil return out, nil
} }
@@ -294,7 +301,6 @@ func LoadGameMaps(dir string) (map[string]*GameMap, error) {
func loadMapFile(filename string) (*GameMap, error) { func loadMapFile(filename string) (*GameMap, error) {
var out GameMap var out GameMap
out.NumCells = cellCount
mf, err := os.Open(filename) mf, err := os.Open(filename)
if err != nil { if err != nil {
@@ -310,45 +316,57 @@ func loadMapFile(filename string) (*GameMap, error) {
defer zr.Close() defer zr.Close()
if err := struc.UnpackWithOrder(zr, &out, binary.LittleEndian); err != nil { if err := binary.Read(zr, binary.LittleEndian, &out.Header); err != nil {
return nil, fmt.Errorf("Error parsing %s: %v", filename, err)
}
// no gzip.SeekReader, so discard unread header bytes for now
discardSize := int64(cellDataOffset - binary.Size(&out.Header))
if _, err := io.CopyN(ioutil.Discard, zr, discardSize); err != nil {
return nil, err return nil, err
} }
// Trim any trailing nulls off of the strings out.Cells = make(Cells, cellCount)
nullTerminate(&out.SetName) if err := binary.Read(zr, binary.LittleEndian, &out.Cells); err != nil {
nullTerminate(&out.Title) return nil, fmt.Errorf("Error parsing cells for %s: %v", filename, err)
nullTerminate(&out.Briefing)
for i, chr := range out.Characters {
nullTerminate(&chr.Name)
fmt.Printf("Character %v: %s\n", i, chr.String())
} }
fmt.Printf("Mission Title: %q\n", out.Title) // no gzip.SeekReader, so discard unread trailer bytes for now
fmt.Printf("Mission Briefing: %q\n", out.Briefing) if _, err := io.CopyN(ioutil.Discard, zr, int64(3320-2)); err != nil { // observed
return nil, err
}
if err := binary.Read(zr, binary.LittleEndian, &out.TrailerHeader); err != nil {
return nil, fmt.Errorf("Error parsing trailer header for %s: %v", filename, err)
}
log.Printf("Trailer Header: %#+v", out.TrailerHeader)
/*
// TODO: until we know how large each character record should be, we can't read this lot
out.Characters = make(Characters, int(out.TrailerHeader.NumCharacters))
if err := binary.Read(zr, binary.LittleEndian, &out.Characters); err != nil {
return nil, fmt.Errorf("Error parsing characters for %s: %v", filename, err)
}
out.Thingies = make(Thingies, int(out.TrailerHeader.NumThingies))
if err := binary.Read(zr, binary.LittleEndian, &out.Thingies); err != nil {
return nil, fmt.Errorf("Error parsing thingies for %s: %v", filename, err)
}
if err := binary.Read(zr, binary.LittleEndian, &out.TrailerTrailer); err != nil {
return nil, fmt.Errorf("Error parsing trailer trailer for %s: %v", filename, err)
}
log.Printf("Trailer Trailer: %s", out.TrailerTrailer.String())
*/
return &out, nil return &out, nil
} }
func nullTerminate(s *string) { func (t *TrailerTrailer) String() string {
sCpy := *s
idx := strings.Index(sCpy, "\x00")
if idx < 0 {
return
}
*s = sCpy[0:idx]
}
func (c *Character) String() string {
return fmt.Sprintf( return fmt.Sprintf(
"squad=%v pos=(%v,%v) type=%q name=%q\n"+ "title=%q briefing=%q rest=%#+v",
"\t%3d %3d %3d %3d %3d\n\t%3d %3d ??? ??? %3d\n", strings.TrimRight(string(t.Title[:]), "\x00"),
c.SquadNumber, strings.TrimRight(string(t.Briefing[:]), "\x00"),
c.XPos, c.YPos, t.Unknown1,
c.Type.String(),
c.Name,
c.ActionPoints, c.Health, c.Armor, c.BallisticSkill, c.WeaponSkill,
c.Strength, c.Toughness /*c.Initiative, c.Attacks,*/, c.Leadership,
) )
} }

View File

@@ -51,13 +51,13 @@ func (s *Scenario) Draw(screen *ebiten.Image) error {
sw, sh := screen.Size() sw, sh := screen.Size()
topLeft := CartPt{ topLeft := CartPt{
X: float64(s.Viewpoint.X) - (2 * cellWidth / s.Zoom), // Ensure all visible cells are rendered X: float64(s.Viewpoint.X) - (2*cellWidth/s.Zoom), // Ensure all visible cells are rendered
Y: float64(s.Viewpoint.Y) - (2 * cellHeight / s.Zoom), Y: float64(s.Viewpoint.Y) - (2*cellHeight/s.Zoom),
}.ToISO() }.ToISO()
bottomRight := CartPt{ bottomRight := CartPt{
X: float64(s.Viewpoint.X) + (float64(sw) / s.Zoom) + (2 * cellHeight / s.Zoom), X: float64(s.Viewpoint.X) + (float64(sw)/s.Zoom) + (2*cellHeight/s.Zoom),
Y: float64(s.Viewpoint.Y) + (float64(sh) / s.Zoom) + (5 * cellHeight / s.Zoom), // Z dimension requires it Y: float64(s.Viewpoint.Y) + (float64(sh)/s.Zoom) + (5*cellHeight/s.Zoom), // Z dimension requires it
}.ToISO() }.ToISO()
// X+Y is constant for all tiles in a column // X+Y is constant for all tiles in a column
@@ -95,15 +95,17 @@ func (s *Scenario) Draw(screen *ebiten.Image) error {
return false return false
}) })
counter := 0 counter := map[string]int{}
for _, pt := range toDraw { for _, pt := range toDraw {
for z := 0; z <= s.ZIdx; z++ { for z := 0; z <= s.ZIdx; z++ {
if err := s.renderCell(int(pt.X), int(pt.Y), z, screen, &counter); err != nil { if err := s.renderCell(int(pt.X), int(pt.Y), z, screen, counter); err != nil {
return err return err
} }
} }
} }
//log.Printf("%#+v", counter)
// Finally, draw cursor chrome // Finally, draw cursor chrome
// FIXME: it looks like we might need to do this in normal painting order... // FIXME: it looks like we might need to do this in normal painting order...
spr, err := s.specials.Sprite(0) spr, err := s.specials.Sprite(0)
@@ -121,7 +123,7 @@ func (s *Scenario) Draw(screen *ebiten.Image) error {
if err := screen.DrawImage(spr.Image, &op); err != nil { if err := screen.DrawImage(spr.Image, &op); err != nil {
return err return err
} }
x1, y1 := geo.Apply(0, 0) x1, y1 := geo.Apply(0, 0)
ebitenutil.DebugPrintAt( ebitenutil.DebugPrintAt(
screen, screen,
@@ -130,15 +132,13 @@ func (s *Scenario) Draw(screen *ebiten.Image) error {
int(y1), int(y1),
) )
ebitenutil.DebugPrintAt(screen, fmt.Sprintf("Sprites: %v", counter), 0, 16)
/* /*
// debug: draw a square around the selected cell // debug: draw a square around the selected cell
x2, y2 := geo.Apply(cellWidth, cellHeight) x2, y2 := geo.Apply(cellWidth, cellHeight)
ebitenutil.DrawLine(screen, x1, y1, x2, y1, colornames.Green) // top line ebitenutil.DrawLine(screen, x1, y1, x2, y1, colornames.Green) // top line
ebitenutil.DrawLine(screen, x1, y1, x1, y2, colornames.Green) // left line ebitenutil.DrawLine(screen, x1, y1, x1, y2, colornames.Green) // left line
ebitenutil.DrawLine(screen, x2, y1, x2, y2, colornames.Green) // right line ebitenutil.DrawLine(screen, x2, y1, x2, y2, colornames.Green) // right line
ebitenutil.DrawLine(screen, x1, y2, x2, y2, colornames.Green) // bottom line ebitenutil.DrawLine(screen, x1, y2, x2, y2, colornames.Green) // bottom line
*/ */
return nil return nil
@@ -164,7 +164,7 @@ func (s *Scenario) geoForCoords(x, y, z int) ebiten.GeoM {
return geo return geo
} }
func (s *Scenario) renderCell(x, y, z int, screen *ebiten.Image, counter *int) error { func (s *Scenario) renderCell(x, y, z int, screen *ebiten.Image, counter map[string]int) error {
sprites, err := s.area.SpritesForCell(x, y, z) sprites, err := s.area.SpritesForCell(x, y, z)
if err != nil { if err != nil {
return err return err
@@ -179,7 +179,10 @@ func (s *Scenario) renderCell(x, y, z int, screen *ebiten.Image, counter *int) e
iso.Translate(-209, -332) iso.Translate(-209, -332)
for _, spr := range sprites { for _, spr := range sprites {
*counter = *counter + 1 // if _, ok := counter[spr.ID]; !ok {
// counter[spr.ID] = 0
// }
// counter[spr.ID] = counter[spr.ID] + 1
op := ebiten.DrawImageOptions{GeoM: iso} op := ebiten.DrawImageOptions{GeoM: iso}
op.GeoM.Translate(float64(spr.Rect.Min.X), float64(spr.Rect.Min.Y)) op.GeoM.Translate(float64(spr.Rect.Min.X), float64(spr.Rect.Min.Y))

View File

@@ -9,7 +9,7 @@ type CellPoint struct {
Z int Z int
} }
func (s *Scenario) CellAtCursor() (*maps.Cell, CellPoint) { func (s *Scenario) CellAtCursor() (maps.Cell, CellPoint) {
cell := s.area.Cell(int(s.selectedCell.X), int(s.selectedCell.Y), 0) cell := s.area.Cell(int(s.selectedCell.X), int(s.selectedCell.Y), 0)
return cell, CellPoint{IsoPt: s.selectedCell, Z: 0} return cell, CellPoint{IsoPt: s.selectedCell, Z: 0}
} }