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2 Commits

Author SHA1 Message Date
494fe4eb02 Trim map based on trailer data 2020-06-08 00:53:45 +01:00
30d1786e64 Get SaW maps displaying 2020-06-08 00:48:33 +01:00
37 changed files with 472 additions and 827 deletions

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@@ -184,10 +184,3 @@ $ ./scripts/convert-wav ./orig/Wav
As with video playback, the ambition is to *eventually* remove this dependency
and operate on the unmodified files instead.
## Resources
Here's a collection of links that I'm finding useful or otherwise interesting,
and don't want to lose track of...
* [Historical geocities modders](http://www.oocities.org/timessquare/galaxy/6777/)

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@@ -139,15 +139,16 @@ func loadMapsFrom(mapsPath string) {
}
log.Printf("Maps in %s:", mapsPath)
for key, gm := range gameMaps {
rect := gm.Rect()
for key, gameMap := range gameMaps {
rect := gameMap.Rect()
hdr := gameMap.Header
fmt.Printf(
" * `%s`: IsCampaignMap=%v W=%v:%v L=%v:%v SetName=%s\n",
key,
gm.IsCampaignMap,
hdr.IsCampaignMap,
rect.Min.X, rect.Max.X,
rect.Min.Y, rect.Max.Y,
string(gm.SetName),
string(hdr.SetName[:]),
)
}
}
@@ -221,8 +222,5 @@ func loadIdx(idxPath string) {
for i, group := range idx.Groups {
log.Printf("Group %2d: %4d records, start sprite is %6d", i, len(group.Records), group.Spec.SpriteIdx)
for i, rec := range group.Records {
log.Printf("\t%3d: %#+v", i, rec)
}
}
}

View File

@@ -7,7 +7,7 @@ import (
"math"
"os"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten"
"golang.org/x/image/colornames"
"code.ur.gs/lupine/ordoor/internal/assetstore"
@@ -100,7 +100,7 @@ func main() {
func (e *env) Update(screenX, screenY int) error {
if e.step == 0 || e.lastState != e.state {
ani, err := e.assets.Animation(e.state.groupIdx, e.state.recIdx, 0) // FIXME: why 0?
ani, err := e.assets.Animation(e.state.groupIdx, e.state.recIdx)
if err != nil {
return err
}
@@ -131,7 +131,7 @@ func (e *env) Draw(screen *ebiten.Image) error {
if len(e.ani.Frames) > 0 {
sprite := e.ani.Frames[e.step/4%len(e.ani.Frames)]
screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
}
return nil

View File

@@ -7,7 +7,7 @@ import (
"math"
"os"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
@@ -69,7 +69,7 @@ func main() {
win, err := ui.NewWindow(env, "View Font: "+*fontName, *winX, *winY)
if err != nil {
log.Fatalf("Couldn't create window: %v", err)
log.Fatal("Couldn't create window: %v", err)
}
win.OnMouseWheel(env.changeZoom)
@@ -103,7 +103,9 @@ func (e *env) Draw(screen *ebiten.Image) error {
op.GeoM.Translate(float64(xOff), 0)
op.GeoM.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
screen.DrawImage(glyph.Image, op)
if err := screen.DrawImage(glyph.Image, op); err != nil {
return err
}
xOff += glyph.Rect.Dx()
}

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@@ -6,13 +6,11 @@ import (
"math"
"os"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
"code.ur.gs/lupine/ordoor/internal/flow"
"code.ur.gs/lupine/ordoor/internal/scenario"
"code.ur.gs/lupine/ordoor/internal/ship"
"code.ur.gs/lupine/ordoor/internal/ui"
)
@@ -27,7 +25,6 @@ var (
)
type env struct {
flow *flow.Flow
scenario *scenario.Scenario
}
@@ -54,39 +51,27 @@ func main() {
log.Fatalf("Failed to load scenario %v: %v", *gameMap, err)
}
var realEnv *env
if cfg.DefaultEngineName == "ordoor" {
ship := &ship.Ship{}
flow, err := flow.New(assets, cfg, ship)
if err != nil {
log.Fatalf("Failed to setup flow: %v", err)
}
flow.SetScenario(scenario)
realEnv = &env{flow: flow, scenario: scenario}
} else {
realEnv = &env{scenario: scenario}
env := &env{
scenario: scenario,
}
win, err := ui.NewWindow(realEnv, "View Map "+*gameMap, *winX, *winY)
win, err := ui.NewWindow(env, "View Map "+*gameMap, *winX, *winY)
if err != nil {
log.Fatalf("Couldn't create window: %v", err)
log.Fatal("Couldn't create window: %v", err)
}
step := 32
win.WhileKeyDown(ebiten.KeyLeft, env.changeOrigin(-step, +0))
win.WhileKeyDown(ebiten.KeyRight, env.changeOrigin(+step, +0))
win.WhileKeyDown(ebiten.KeyUp, env.changeOrigin(+0, -step))
win.WhileKeyDown(ebiten.KeyDown, env.changeOrigin(+0, +step))
for i := 0; i <= 6; i++ {
win.OnKeyUp(ebiten.Key1+ebiten.Key(i), realEnv.setZIdx(i))
win.OnKeyUp(ebiten.Key1+ebiten.Key(i), env.setZIdx(i))
}
win.OnMouseClick(realEnv.showCellData)
win.OnMouseWheel(realEnv.changeZoom)
if realEnv.flow == nil {
step := 32
win.WhileKeyDown(ebiten.KeyLeft, realEnv.changeOrigin(-step, +0))
win.WhileKeyDown(ebiten.KeyRight, realEnv.changeOrigin(+step, +0))
win.WhileKeyDown(ebiten.KeyUp, realEnv.changeOrigin(+0, -step))
win.WhileKeyDown(ebiten.KeyDown, realEnv.changeOrigin(+0, +step))
}
win.OnMouseClick(env.showCellData)
win.OnMouseWheel(env.changeZoom)
if err := win.Run(); err != nil {
log.Fatal(err)
@@ -94,20 +79,12 @@ func main() {
}
func (e *env) Update(screenX, screenY int) error {
if e.flow != nil {
return e.flow.Update(screenX, screenY)
} else {
return e.scenario.Update(screenX, screenY)
}
}
func (e *env) Draw(screen *ebiten.Image) error {
if e.flow != nil {
return e.flow.Draw(screen)
} else {
return e.scenario.Draw(screen)
}
}
func (e *env) changeOrigin(byX, byY int) func() {
return func() {

View File

@@ -5,7 +5,7 @@ import (
"log"
"os"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
@@ -58,7 +58,7 @@ func main() {
win, err := ui.NewWindow(driver, "View Menu: "+*menuName, *winX, *winY)
if err != nil {
log.Fatalf("Couldn't create window: %v", err)
log.Fatal("Couldn't create window: %v", err)
}
// Change the active dialogue

View File

@@ -10,7 +10,7 @@ import (
"path/filepath"
"time"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/maps"
"code.ur.gs/lupine/ordoor/internal/sets"
@@ -76,7 +76,7 @@ func main() {
win, err := ui.NewWindow(env, "View Map "+*mapFile, *winX, *winY)
if err != nil {
log.Fatalf("Couldn't create window: %v", err)
log.Fatal("Couldn't create window: %v", err)
}
win.OnKeyUp(ebiten.KeyEnter, env.toggleAutoUpdate)
@@ -173,12 +173,16 @@ func (e *env) Update(screenX, screenY int) error {
func (e *env) Draw(screen *ebiten.Image) error {
gameMap := e.gameMap
rect := gameMap.Rect()
imd := ebiten.NewImage(rect.Dx(), rect.Dy())
imd, err := ebiten.NewImage(rect.Dx(), rect.Dy(), ebiten.FilterDefault)
if err != nil {
return err
}
for y := int(rect.Min.Y); y < int(rect.Max.Y); y++ {
for x := int(rect.Min.X); x < int(rect.Max.X); x++ {
cell := gameMap.At(x, y, int(e.state.zIdx))
imd.Set(x, y, makeColour(cell, e.state.cellIdx))
cell := gameMap.Cells.At(x, y, int(e.state.zIdx))
imd.Set(x, y, makeColour(&cell, e.state.cellIdx))
}
}
@@ -189,9 +193,7 @@ func (e *env) Draw(screen *ebiten.Image) error {
cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
cam.Rotate(0.785) // Apply isometric angle
screen.DrawImage(imd, &ebiten.DrawImageOptions{GeoM: cam})
return nil
return screen.DrawImage(imd, &ebiten.DrawImageOptions{GeoM: cam})
}
// Converts pixel coordinates to cell coordinates

View File

@@ -7,7 +7,7 @@ import (
"math"
"os"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
@@ -136,9 +136,7 @@ func (e *env) Draw(screen *ebiten.Image) error {
cam.Translate(float64(e.state.origin.X), float64(e.state.origin.Y)) // Move to origin
cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
return nil
return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
}
func (e *env) changeSprite(by int) func() {

View File

@@ -7,7 +7,7 @@ import (
"math"
"os"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
@@ -71,7 +71,7 @@ func main() {
win, err := ui.NewWindow(env, "View Set: "+*setName, *winX, *winY)
if err != nil {
log.Fatalf("Couldn't create window: %v", err)
log.Fatal("Couldn't create window: %v", err)
}
win.OnKeyUp(ebiten.KeyLeft, env.changeObjIdx(-1))
@@ -123,9 +123,7 @@ func (e *env) Draw(screen *ebiten.Image) error {
// TODO: centre the image
screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
return nil
return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
}
func (e *env) changeObjIdx(by int) func() {

View File

@@ -598,8 +598,7 @@ Ignoring them for now, here's a first guess at a header:
| 24 | 2 | ??? - varies. Seems related to character/squad position? |
| 26 | 2 | ??? - invariant `00 04` |
| 28 | 4 | ??? - varies (0 vs 5) |
| 32 | 1 | Number of thingies |
| 33 | 3 | ???. With a Lord of Change on the map, only one byte works as thingies count |
| 32 | 4 | Number of thingies (26 vs 1) |
| 36 | 20 | Padding? |
56 bytes of data is interesting because the value of that first, ignored byte is
@@ -610,6 +609,11 @@ ignoring it for now.
thingies, and it, padding? Minus a bit? 0x50 is another non-null byte. Then
it's all zeroes until one byte before the first name at 0xee.
It's hard to say where the alignment should be at this point. We need to compare
more characters with each other. Other notes...
Characters are organised into Squads somehow.
Individual cells seem to have a flag to say "We have a character in us", but not
the number for the character themselves, so the coordinates must be in the
per-character records also. There are several candidates for this.
@@ -621,84 +625,7 @@ Generating a map with no characters at all, the trailer is 2,447 bytes, and the
mission title starts at 0x3B (59). So we can say we have 20 bytes of padding as
a first approximation?
Here's where we're at with the per-character data, going from the padding values
suggested above:
| Offset | Size | Meaning |
| ------ | ---- | ------- |
| 0 | 178 | ??? |
| 178 | 1 | Character type |
| 179 | 80 | Character name |
| 259 | 1 | Weapon Skill |
| 260 | 1 | Ballistic Skill |
| 261 | 1 | Unknown |
| 262 | 1 | Leadership |
| 263 | 1 | Toughness |
| 264 | 1 | Strength |
| 265 | 1 | Action Points |
| 266 | 1 | Unknown |
| 267 | 1 | Unknown |
| 268 | 1 | Health |
| 269 | 495 | ??? |
| 764 | 1(?) | Squad number |
| 765 | 895 | ??? |
| 1660 | 1? | Orientation? Could also be `0x680`... |
| 1661 | 31 | ??? |
There's still a lot of bytes to dig through, but this allows me to load the
character names from Chapter01 correctly, with the exception of record 57 which
just contains `\x02` and is then null-terminated all the way through - but maybe
that's just a data thing.
How about their types? `HasAction.dat` lists numbers for character types, and
those show up immediately before the name. Going from the character type to the
animation group is not yet fully deciphered - squad leaders mess up a direct
correlation - but a fixed offset table allows me to draw the characters \o/.
Putting 8 characters onto a map and orienting them in the compass points, we see
numbers ranging from 0 to 7 at 0x67c and 0x680. Assuming this is the scheme
used, north is value 1, northeast value 2, and northwest value 0.
Given two characters of the same type, just in different locations, differing
values are seen at:
* `0x103 - 0x10c` (hodgepodge)
* `0x178 - 0x1be` (hodgepodge)
* `0x2fc` (0, 1) - squad number?
I can easily correlate certain bytes in the first range to various character
attributes. A few remain unset.
In Chapter01, picking a random character (Gorgon) and looking at his squadmates,
they are all in the same squad, and no other characters are in that squad, so it
looks pretty diagnostic to me. There's nothing in the UI to indicate the squad,
though.
Now let's look for position. In my 2-character map, they're at 65,50 and 70,55.
Within a character, I see those numbers repeated twice - around `0x1b{9,a}` and
`0x1b{d,e}`. This may be some kind of multiple-squares-taken-up thing.
Adding a (tall) Lord of Change to the map gave me `02 36 45 00 02 37 45`, which
doesn't quite match what my eyes are telling me for Z,Y,X. In addition, the data
immediately after this offset changed into a large number of coordinate-like
sets of values - far too many for it to actually be a bounding box. However, the
first one remains good as a position specifier.
Down in `0x679` (Chaos Sorcerer) or `0x68D` (Lord of Change), the map coords for
the *other* character appears, which is downright odd. For now, just use the
first-indexed value.
Thingies next: these aren't decoded at all yet, and the sizes seem to be
variable.
| Offset | Size | Meaning |
| ------ | ---- | ------- |
| | | |
Finally, the "trailer trailer", for want of a better term, seems to be organised
as:
The "trailer trailer", for want of a better term, seems to be organised as:
| Offset | Size | Meaning |
| ----- | ---- | ------- |
@@ -706,8 +633,6 @@ as:
| 255 | 2048 | Briefing |
| 2304 | 85 | ??? - each byte is 1 or 0. Spaced so it may be partly uint32 |
This duplicates the information found in the `.TXT` files. No idea what the end
data is yet.
## Soldiers At War

36
go.mod
View File

@@ -1,33 +1,19 @@
module code.ur.gs/lupine/ordoor
go 1.22.0
toolchain go1.23.2
go 1.14
require (
github.com/BurntSushi/toml v1.4.0
github.com/BurntSushi/toml v0.3.1
github.com/emef/bitfield v0.0.0-20170503144143-7d3f8f823065
github.com/hajimehoshi/ebiten/v2 v2.8.2
github.com/hajimehoshi/ebiten v1.11.1
github.com/jfreymuth/oggvorbis v1.0.1 // indirect
github.com/kr/text v0.2.0 // indirect
github.com/lunixbochs/struc v0.0.0-20200707160740-784aaebc1d40
github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e // indirect
github.com/samuel/go-pcx v0.0.0-20210515040514-6a5ce4d132f7
github.com/stretchr/testify v1.9.0
golang.org/x/image v0.21.0
golang.org/x/sys v0.26.0 // indirect
gopkg.in/check.v1 v1.0.0-20200902074654-038fdea0a05b // indirect
)
require (
github.com/davecgh/go-spew v1.1.1 // indirect
github.com/ebitengine/gomobile v0.0.0-20241016134836-cc2e38a7c0ee // indirect
github.com/ebitengine/hideconsole v1.0.0 // indirect
github.com/ebitengine/oto/v3 v3.3.1 // indirect
github.com/ebitengine/purego v0.8.1 // indirect
github.com/jezek/xgb v1.1.1 // indirect
github.com/jfreymuth/oggvorbis v1.0.5 // indirect
github.com/jfreymuth/vorbis v1.0.2 // indirect
github.com/pmezard/go-difflib v1.0.0 // indirect
golang.org/x/sync v0.8.0 // indirect
gopkg.in/yaml.v3 v3.0.1 // indirect
github.com/samuel/go-pcx v0.0.0-20180426214139-d9c017170db4
github.com/stretchr/testify v1.5.1
golang.org/x/exp v0.0.0-20200331195152-e8c3332aa8e5 // indirect
golang.org/x/image v0.0.0-20200119044424-58c23975cae1
golang.org/x/mobile v0.0.0-20200329125638-4c31acba0007 // indirect
golang.org/x/sys v0.0.0-20200413165638-669c56c373c4 // indirect
gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f // indirect
)

135
go.sum
View File

@@ -1,48 +1,111 @@
github.com/BurntSushi/toml v1.4.0 h1:kuoIxZQy2WRRk1pttg9asf+WVv6tWQuBNVmK8+nqPr0=
github.com/BurntSushi/toml v1.4.0/go.mod h1:ukJfTF/6rtPPRCnwkur4qwRxa8vTRFBF0uk2lLoLwho=
dmitri.shuralyov.com/gpu/mtl v0.0.0-20190408044501-666a987793e9/go.mod h1:H6x//7gZCb22OMCxBHrMx7a5I7Hp++hsVxbQ4BYO7hU=
github.com/BurntSushi/toml v0.3.1 h1:WXkYYl6Yr3qBf1K79EBnL4mak0OimBfB0XUf9Vl28OQ=
github.com/BurntSushi/toml v0.3.1/go.mod h1:xHWCNGjB5oqiDr8zfno3MHue2Ht5sIBksp03qcyfWMU=
github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
github.com/creack/pty v1.1.9/go.mod h1:oKZEueFk5CKHvIhNR5MUki03XCEU+Q6VDXinZuGJ33E=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/ebitengine/gomobile v0.0.0-20241016134836-cc2e38a7c0ee h1:YoNt0DHeZ92kjR78SfyUn1yEf7KnBypOFlFZO14cJ6w=
github.com/ebitengine/gomobile v0.0.0-20241016134836-cc2e38a7c0ee/go.mod h1:ZDIonJlTRW7gahIn5dEXZtN4cM8Qwtlduob8cOCflmg=
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
github.com/ebitengine/oto/v3 v3.3.1 h1:d4McwGQuXOT0GL7bA5g9ZnaUEIEjQvG3hafzMy+T3qE=
github.com/ebitengine/oto/v3 v3.3.1/go.mod h1:MZeb/lwoC4DCOdiTIxYezrURTw7EvK/yF863+tmBI+U=
github.com/ebitengine/purego v0.8.1 h1:sdRKd6plj7KYW33EH5As6YKfe8m9zbN9JMrOjNVF/BE=
github.com/ebitengine/purego v0.8.1/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
github.com/davecgh/go-spew v1.1.0 h1:ZDRjVQ15GmhC3fiQ8ni8+OwkZQO4DARzQgrnXU1Liz8=
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/emef/bitfield v0.0.0-20170503144143-7d3f8f823065 h1:7QVNyw2v9R1qOvbe9vfeVJWWKCSnd2Ap+8l8/CtG9LM=
github.com/emef/bitfield v0.0.0-20170503144143-7d3f8f823065/go.mod h1:uN4GbWHfit2ByfOKQ4K6fuLy1/Os2eLynsIrDvjiDgM=
github.com/hajimehoshi/ebiten/v2 v2.8.2 h1:cvZ5d3LSVFzvcSZVGjTPyV43DzWzJWbwy1b+2V5zJPI=
github.com/hajimehoshi/ebiten/v2 v2.8.2/go.mod h1:SXx/whkvpfsavGo6lvZykprerakl+8Uo1X8d2U5aAnA=
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
github.com/jfreymuth/oggvorbis v1.0.5 h1:u+Ck+R0eLSRhgq8WTmffYnrVtSztJcYrl588DM4e3kQ=
github.com/jfreymuth/oggvorbis v1.0.5/go.mod h1:1U4pqWmghcoVsCJJ4fRBKv9peUJMBHixthRlBeD6uII=
github.com/jfreymuth/vorbis v1.0.2 h1:m1xH6+ZI4thH927pgKD8JOH4eaGRm18rEE9/0WKjvNE=
github.com/jfreymuth/vorbis v1.0.2/go.mod h1:DoftRo4AznKnShRl1GxiTFCseHr4zR9BN3TWXyuzrqQ=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72 h1:b+9H1GAsx5RsjvDFLoS5zkNBzIQMuVKUYQDmxU3N5XE=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200222043503-6f7a984d4dc4 h1:WtGNWLvXpe6ZudgnXrq0barxBImvnnJoMEhXAzcbM0I=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200222043503-6f7a984d4dc4/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/gofrs/flock v0.7.1 h1:DP+LD/t0njgoPBvT5MJLeliUIVQR03hiKR6vezdwHlc=
github.com/gofrs/flock v0.7.1/go.mod h1:F1TvTiK9OcQqauNUHlbJvyl9Qa1QvF/gOUDKA14jxHU=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
github.com/hajimehoshi/bitmapfont v1.2.0/go.mod h1:h9QrPk6Ktb2neObTlAbma6Ini1xgMjbJ3w7ysmD7IOU=
github.com/hajimehoshi/ebiten v1.11.0-alpha.2.0.20200101150127-38815ba801a5 h1:hke9UdXY1YPfqjXG1bCSZnoVnfVBw9SzvmlrRn3dL3w=
github.com/hajimehoshi/ebiten v1.11.0-alpha.2.0.20200101150127-38815ba801a5/go.mod h1:0SLvfr8iI2NxzpNB/olBM+dLN9Ur5a9szG13wOgQ0nQ=
github.com/hajimehoshi/ebiten v1.11.0 h1:+pIxfzfVgRbHGM7wBAJtgzPiWiZopA7lyIKNQqc9amk=
github.com/hajimehoshi/ebiten v1.11.0/go.mod h1:aDEhx0K9gSpXw3Cxf2hCXDxPSoF8vgjNqKxrZa/B4Dg=
github.com/hajimehoshi/ebiten v1.11.1 h1:7gy2bHBDNtfTh3GlcUAilk3lNWW9fTLaP7iZAodS9F8=
github.com/hajimehoshi/ebiten v1.11.1/go.mod h1:aDEhx0K9gSpXw3Cxf2hCXDxPSoF8vgjNqKxrZa/B4Dg=
github.com/hajimehoshi/go-mp3 v0.2.1 h1:DH4ns3cPv39n3cs8MPcAlWqPeAwLCK8iNgqvg0QBWI8=
github.com/hajimehoshi/go-mp3 v0.2.1/go.mod h1:Rr+2P46iH6PwTPVgSsEwBkon0CK5DxCAeX/Rp65DCTE=
github.com/hajimehoshi/oto v0.3.4/go.mod h1:PgjqsBJff0efqL2nlMJidJgVJywLn6M4y8PI4TfeWfA=
github.com/hajimehoshi/oto v0.5.4 h1:Dn+WcYeF310xqStKm0tnvoruYUV5Sce8+sfUaIvWGkE=
github.com/hajimehoshi/oto v0.5.4/go.mod h1:0QXGEkbuJRohbJaxr7ZQSxnju7hEhseiPx2hrh6raOI=
github.com/jakecoffman/cp v0.1.0/go.mod h1:a3xPx9N8RyFAACD644t2dj/nK4SuLg1v+jL61m2yVo4=
github.com/jfreymuth/oggvorbis v1.0.0 h1:aOpiihGrFLXpsh2osOlEvTcg5/aluzGQeC7m3uYWOZ0=
github.com/jfreymuth/oggvorbis v1.0.0/go.mod h1:abe6F9QRjuU9l+2jek3gj46lu40N4qlYxh2grqkLEDM=
github.com/jfreymuth/oggvorbis v1.0.1 h1:NT0eXBgE2WHzu6RT/6zcb2H10Kxj6Fm3PccT0LE6bqw=
github.com/jfreymuth/oggvorbis v1.0.1/go.mod h1:NqS+K+UXKje0FUYUPosyQ+XTVvjmVjps1aEZH1sumIk=
github.com/jfreymuth/vorbis v1.0.0 h1:SmDf783s82lIjGZi8EGUUaS7YxPHgRj4ZXW/h7rUi7U=
github.com/jfreymuth/vorbis v1.0.0/go.mod h1:8zy3lUAm9K/rJJk223RKy6vjCZTWC61NA2QD06bfOE0=
github.com/kr/pretty v0.1.0 h1:L/CwN0zerZDmRFUapSPitk6f+Q3+0za1rQkzVuMiMFI=
github.com/kr/pretty v0.1.0/go.mod h1:dAy3ld7l9f0ibDNOQOHHMYYIIbhfbHSm3C4ZsoJORNo=
github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
github.com/kr/text v0.1.0 h1:45sCR5RtlFHMR4UwH9sdQ5TC8v0qDQCHnXt+kaKSTVE=
github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
github.com/kr/text v0.2.0 h1:5Nx0Ya0ZqY2ygV366QzturHI13Jq95ApcVaJBhpS+AY=
github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE=
github.com/lunixbochs/struc v0.0.0-20200707160740-784aaebc1d40 h1:EnfXoSqDfSNJv0VBNqY/88RNnhSGYkrHaO0mmFGbVsc=
github.com/lunixbochs/struc v0.0.0-20200707160740-784aaebc1d40/go.mod h1:vy1vK6wD6j7xX6O6hXe621WabdtNkou2h7uRtTfRMyg=
github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e h1:fD57ERR4JtEqsWbfPhv4DMiApHyliiK5xCTNVSPiaAs=
github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e/go.mod h1:zD1mROLANZcx1PVRCS0qkT7pwLkGfwJo4zjcN/Tysno=
github.com/pkg/browser v0.0.0-20180916011732-0a3d74bf9ce4/go.mod h1:4OwLy04Bl9Ef3GJJCoec+30X3LQs/0/m4HFRt/2LUSA=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/samuel/go-pcx v0.0.0-20210515040514-6a5ce4d132f7 h1:WhAiClm3vGzSl2EWdFsCFBEu2jEhHGa8qGsz4iIEpRc=
github.com/samuel/go-pcx v0.0.0-20210515040514-6a5ce4d132f7/go.mod h1:8ofl4LzpDayZKQZYbUyCDW41Y6lgVoO02ABp57OASxY=
github.com/stretchr/testify v1.9.0 h1:HtqpIVDClZ4nwg75+f6Lvsy/wHu+3BoSGCbBAcpTsTg=
github.com/stretchr/testify v1.9.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
golang.org/x/image v0.21.0 h1:c5qV36ajHpdj4Qi0GnE0jUc/yuo33OLFaa0d+crTD5s=
golang.org/x/image v0.21.0/go.mod h1:vUbsLavqK/W303ZroQQVKQ+Af3Yl6Uz1Ppu5J/cLz78=
golang.org/x/sync v0.8.0 h1:3NFvSEYkUoMifnESzZl15y791HH1qU2xm6eCJU5ZPXQ=
golang.org/x/sync v0.8.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
golang.org/x/sys v0.26.0 h1:KHjCJyddX0LoSTb3J+vWpupP9p0oznkqVk/IfjymZbo=
golang.org/x/sys v0.26.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
github.com/samuel/go-pcx v0.0.0-20180426214139-d9c017170db4 h1:Y/KOCu+ZLB730PudefxfsKVjtI0m0RhvFk9a0l4O1+c=
github.com/samuel/go-pcx v0.0.0-20180426214139-d9c017170db4/go.mod h1:qxuIawynlRhuaHowuXvd1xjyFWx87Ro4gkZlKRXtHnQ=
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
github.com/stretchr/testify v1.5.1 h1:nOGnQDM7FYENwehXlg/kFVnos3rEvtKTjRvOWSzb6H4=
github.com/stretchr/testify v1.5.1/go.mod h1:5W2xD1RspED5o8YsWQXVCued0rvSQ+mT+I5cxcmMvtA=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20190510104115-cbcb75029529/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/crypto v0.0.0-20191011191535-87dc89f01550/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/exp v0.0.0-20190306152737-a1d7652674e8/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 h1:estk1glOnSVeJ9tdEZZc5mAMDZk5lNJNyJ6DvrBkTEU=
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56/go.mod h1:JhuoJpWY28nO4Vef9tZUw9qufEGTyX1+7lmHxV5q5G4=
golang.org/x/exp v0.0.0-20200331195152-e8c3332aa8e5 h1:FR+oGxGfbQu1d+jglI3rCkjAjUnhRSZcUxr+DqlDLNo=
golang.org/x/exp v0.0.0-20200331195152-e8c3332aa8e5/go.mod h1:4M0jN8W1tt0AVLNr8HDosyJCDCDuyL9N9+3m7wDWgKw=
golang.org/x/image v0.0.0-20190227222117-0694c2d4d067/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
golang.org/x/image v0.0.0-20190703141733-d6a02ce849c9/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.0.0-20191009234506-e7c1f5e7dbb8 h1:hVwzHzIUGRjiF7EcUjqNxk3NCfkPxbDKRdnNE1Rpg0U=
golang.org/x/image v0.0.0-20191009234506-e7c1f5e7dbb8/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.0.0-20200119044424-58c23975cae1 h1:5h3ngYt7+vXCDZCup/HkCQgW5XwmSvR/nA2JmJ0RErg=
golang.org/x/image v0.0.0-20200119044424-58c23975cae1/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/mobile v0.0.0-20190312151609-d3739f865fa6/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
golang.org/x/mobile v0.0.0-20190415191353-3e0bab5405d6/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o=
golang.org/x/mobile v0.0.0-20190719004257-d2bd2a29d028/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o=
golang.org/x/mobile v0.0.0-20191025110607-73ccc5ba0426 h1:8RjY2wWN6kjy6JvJjDPT51tx4ht4+ldy/a5Yw0AyEr4=
golang.org/x/mobile v0.0.0-20191025110607-73ccc5ba0426/go.mod h1:p895TfNkDgPEmEQrNiOtIl3j98d/tGU95djDj7NfyjQ=
golang.org/x/mobile v0.0.0-20200222142934-3c8601c510d0/go.mod h1:skQtrUTUwhdJvXM/2KKJzY8pDgNr9I/FOMqDVRPBUS4=
golang.org/x/mobile v0.0.0-20200329125638-4c31acba0007 h1:JxsyO7zPDWn1rBZW8FV5RFwCKqYeXnyaS/VQPLpXu6I=
golang.org/x/mobile v0.0.0-20200329125638-4c31acba0007/go.mod h1:skQtrUTUwhdJvXM/2KKJzY8pDgNr9I/FOMqDVRPBUS4=
golang.org/x/mod v0.1.0/go.mod h1:0QHyrYULN0/3qlju5TqG8bIK38QM8yzMo5ekMj3DlcY=
golang.org/x/mod v0.1.1-0.20191105210325-c90efee705ee/go.mod h1:QqPTAvyqsEbceGzBzNggFXnrqF1CaUcvgkdR5Ot7KZg=
golang.org/x/mod v0.1.1-0.20191107180719-034126e5016b/go.mod h1:QqPTAvyqsEbceGzBzNggFXnrqF1CaUcvgkdR5Ot7KZg=
golang.org/x/mod v0.1.1-0.20191209134235-331c550502dd/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/net v0.0.0-20190311183353-d8887717615a/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190312061237-fead79001313/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190429190828-d89cdac9e872/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191001151750-bb3f8db39f24/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191026070338-33540a1f6037 h1:YyJpGZS1sBuBCzLAR1VEpK193GlqGZbnPFnPV/5Rsb4=
golang.org/x/sys v0.0.0-20191026070338-33540a1f6037/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200331124033-c3d80250170d h1:nc5K6ox/4lTFbMVSL9WRR81ixkcwXThoiF6yf+R9scA=
golang.org/x/sys v0.0.0-20200331124033-c3d80250170d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200413165638-669c56c373c4 h1:opSr2sbRXk5X5/givKrrKj9HXxFpW2sdCiP8MJSKLQY=
golang.org/x/sys v0.0.0-20200413165638-669c56c373c4/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/tools v0.0.0-20190312151545-0bb0c0a6e846/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
golang.org/x/tools v0.0.0-20190909214602-067311248421/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191026034945-b2104f82a97d/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20200117012304-6edc0a871e69/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20200117220505-0cba7a3a9ee9/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20200207183749-b753a1ba74fa/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20200902074654-038fdea0a05b h1:QRR6H1YWRnHb4Y/HeNFCTJLFVxaq6wH4YuVdsUOr75U=
gopkg.in/check.v1 v1.0.0-20200902074654-038fdea0a05b/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15 h1:YR8cESwS4TdDjEe65xsg0ogRM/Nc3DYOhEAlW+xobZo=
gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f h1:BLraFXnmrev5lT+xlilqcH8XK9/i0At2xKjWk4p6zsU=
gopkg.in/check.v1 v1.0.0-20200227125254-8fa46927fb4f/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/yaml.v2 v2.2.2 h1:ZCJp+EgiOT7lHqUV2J862kp8Qj64Jo6az82+3Td9dZw=
gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=

View File

@@ -1,9 +1,6 @@
package assetstore
import (
"fmt"
"code.ur.gs/lupine/ordoor/internal/data"
"code.ur.gs/lupine/ordoor/internal/idx"
)
@@ -49,37 +46,24 @@ func (a *AssetStore) AnimationsObject() (*Object, error) {
return obj, nil
}
func (a *AssetStore) Animation(groupIdx int, recId int, compass int) (*Animation, error) {
realIdx, err := a.AnimationsIndex()
func (a *AssetStore) Animation(groupIdx, recIdx int) (*Animation, error) {
idx, err := a.AnimationsIndex()
if err != nil {
return nil, err
}
// FIXME: are we using the right value if we need to make this change?
if compass == 0 {
compass = 8
}
obj, err := a.AnimationsObject()
if err != nil {
return nil, err
}
group := realIdx.Groups[groupIdx]
group := idx.Groups[groupIdx]
if group.Spec.Count == 0 {
return &Animation{}, nil
}
var det *idx.Detail
for i, rec := range group.Records {
if /*int(rec.ActionID) == int(action) && */ int(rec.Compass) == compass {
det = &group.Details[i]
}
}
if det == nil {
return nil, fmt.Errorf("Couldn't find anim (%v %v %v)", groupIdx, recId, compass)
}
// rec := group.Records[recIdx]
det := group.Details[recIdx]
first := int(group.Spec.SpriteIdx) + int(det.FirstSprite)
last := int(group.Spec.SpriteIdx) + int(det.LastSprite)
@@ -92,48 +76,3 @@ func (a *AssetStore) Animation(groupIdx int, recId int, compass int) (*Animation
return &Animation{Frames: sprites}, nil
}
func (a *AssetStore) CharacterAnimation(ctype data.CharacterType, action data.AnimAction, compass int) (*Animation, error) {
ha, err := a.HasAction()
if err != nil {
return nil, err
}
if !ha.Check(ctype, action) {
return nil, fmt.Errorf("character %s: animation %s: not available", ctype, action)
}
// FIXME: we still need to be able to go from CTYPE to GROUP. In particular,
// squad leaders seem to be a modification on top of a previous group, which
// is a bit awkward. For now, hardcode it. How are captain modifiers stored?
group, ok := map[data.CharacterType]int{
data.CharacterTypeTactical: 1, // Has captain
data.CharacterTypeAssault: 3, // Has captain
data.CharacterTypeDevastator: 5,
data.CharacterTypeTerminator: 6, // Has captain
data.CharacterTypeApothecary: 8,
data.CharacterTypeTechmarine: 9,
data.CharacterTypeChaplain: 10,
data.CharacterTypeLibrarian: 11,
data.CharacterTypeCaptain: 12,
data.CharacterTypeChaosMarine: 13,
data.CharacterTypeChaosLord: 14,
data.CharacterTypeChaosChaplain: 15,
data.CharacterTypeChaosSorcerer: 16,
data.CharacterTypeChaosTerminator: 17,
data.CharacterTypeKhorneBerserker: 18,
data.CharacterTypeBloodThirster: 19, // This is a rotating thing?
data.CharacterTypeBloodLetter: 20,
data.CharacterTypeFleshHound: 21,
data.CharacterTypeLordOfChange: 22, // Another rotating thing?
data.CharacterTypeFlamer: 23,
data.CharacterTypePinkHorror: 24,
data.CharacterTypeBlueHorror: 25,
data.CharacterTypeChaosCultist: 26,
}[ctype]
if !ok {
return nil, fmt.Errorf("Unknown character type: %s", ctype)
}
return a.Animation(group, int(action), compass)
}

View File

@@ -8,7 +8,7 @@ import (
"path/filepath"
"strings"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/config"
"code.ur.gs/lupine/ordoor/internal/data"
@@ -45,7 +45,6 @@ type AssetStore struct {
cursors map[CursorName]*Cursor
fonts map[string]*Font
generic *data.Generic
hasAction *data.HasAction
idx *idx.Idx
images map[string]*ebiten.Image
maps map[string]*Map
@@ -112,8 +111,6 @@ func (a *AssetStore) Refresh() error {
a.cursors = make(map[CursorName]*Cursor)
a.entries = newEntryMap
a.fonts = make(map[string]*Font)
a.generic = nil
a.hasAction = nil
a.idx = nil
a.images = make(map[string]*ebiten.Image)
a.maps = make(map[string]*Map)

View File

@@ -3,7 +3,7 @@ package assetstore
import (
"image"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten"
)
// These are just offsets into the Cursors.cur file

View File

@@ -66,26 +66,6 @@ func (a *AssetStore) DefaultOptions() (*config.Options, error) {
return cfg, nil
}
func (a *AssetStore) HasAction() (*data.HasAction, error) {
if a.hasAction != nil {
return a.hasAction, nil
}
filename, err := a.lookup("HasAction", "dat", "Data")
if err != nil {
return nil, err
}
hasAction, err := data.LoadHasAction(filename)
if err != nil {
return nil, err
}
a.hasAction = hasAction
return hasAction, nil
}
func intToBool(i int) bool {
return i > 0
}

View File

@@ -4,7 +4,7 @@ import (
"image"
"os"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten"
_ "github.com/samuel/go-pcx/pcx" // PCX support
)
@@ -32,7 +32,10 @@ func (a *AssetStore) Image(name string) (*ebiten.Image, error) {
return nil, err
}
img := ebiten.NewImageFromImage(rawImg)
img, err := ebiten.NewImageFromImage(rawImg, ebiten.FilterDefault)
if err != nil {
return nil, err
}
a.images[name] = img
return img, nil

View File

@@ -5,7 +5,6 @@ import (
"image"
"log"
"code.ur.gs/lupine/ordoor/internal/data"
"code.ur.gs/lupine/ordoor/internal/maps"
)
@@ -75,8 +74,8 @@ func (m *Map) LoadSprites() error {
}
// FIXME: get rid of this
func (m *Map) Cell(x, y, z int) *maps.Cell {
return m.raw.At(x, y, z)
func (m *Map) Cell(x, y, z int) maps.Cell {
return m.raw.Cells.At(x, y, z)
}
// SpritesForCell returns the sprites needed to correctly render this cell.
@@ -102,27 +101,6 @@ func (m *Map) SpritesForCell(x, y, z int) ([]*Sprite, error) {
sprites = append(sprites, sprite)
}
if chr := m.CharacterAt(x, y, z); chr != nil {
// Look up the correct animation, get the frame, boom shakalaka
anim, err := m.assets.CharacterAnimation(chr.Type, data.AnimActionNone, int(chr.Orientation))
if err != nil {
return nil, err
}
sprites = append(sprites, anim.Frames[0])
}
return sprites, nil
}
func (m *Map) CharacterAt(x, y, z int) *maps.Character {
// FIXME: don't iterate
for i, _ := range m.raw.Characters {
chr := &m.raw.Characters[i]
if chr.XPos == x && chr.YPos == y && z == 0 { // FIXME: sort out ZPos
return chr
}
}
return nil
}

View File

@@ -3,7 +3,7 @@ package assetstore
import (
"log"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/menus"
)

View File

@@ -7,7 +7,7 @@ import (
"path/filepath"
"strings"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/data"
)
@@ -117,7 +117,10 @@ func (o *Object) Sprite(idx int) (*Sprite, error) {
}
raw := o.raw.Sprites[idx]
img := ebiten.NewImageFromImage(raw.ToImage(o.assets.Palette))
img, err := ebiten.NewImageFromImage(raw.ToImage(o.assets.Palette), ebiten.FilterDefault)
if err != nil {
return nil, err
}
rect := image.Rect(
int(raw.XOffset),

View File

@@ -4,8 +4,8 @@ import (
"log"
"os"
"github.com/hajimehoshi/ebiten/v2/audio"
"github.com/hajimehoshi/ebiten/v2/audio/vorbis"
"github.com/hajimehoshi/ebiten/audio"
"github.com/hajimehoshi/ebiten/audio/vorbis"
)
type Sound struct {
@@ -57,7 +57,7 @@ func (s *Sound) InfinitePlayer() (*audio.Player, error) {
return nil, err
}
infinite := audio.NewInfiniteLoop(decoder, decoder.Length())
infinite := audio.NewInfiniteLoop(decoder, decoder.Size())
return audio.NewPlayer(audio.CurrentContext(), infinite)
}

View File

@@ -35,7 +35,7 @@ const (
AnimActionRun AnimAction = 14
AnimActionCrouch AnimAction = 15
AnimActionStand AnimAction = 16
AnimActionStandingReady AnimAction = 17
AnimActionStandingRead AnimAction = 17
AnimActionStandingUnready AnimAction = 18
AnimActionCrouchingReady AnimAction = 19
AnimActionCrouchingUnready AnimAction = 20
@@ -94,89 +94,6 @@ type HasAction struct {
bits bitfield.BitField
}
var (
aActions = map[AnimAction]string{
AnimActionNone: "None",
AnimActionAnim: "Anim",
AnimActionWalk: "Walk",
AnimActionExplosion: "Explosion",
AnimActionProjectile: "Projectile",
AnimActionSmoke: "Smoke",
AnimActionStandingShoot: "Standing Shoot",
AnimActionStandingDeath: "Standing Death",
AnimActionPain: "Pain",
AnimActionSpellFx1: "Spell FX 1",
AnimActionSpellFx2: "Spell FX 2",
AnimActionSpellFx3: "Spell FX 3",
AnimActionSpellFx4: "Spell FX 4",
AnimActionSpellFx5: "Spell FX 5",
AnimActionRun: "Run",
AnimActionCrouch: "Crouch",
AnimActionStand: "Stand",
AnimActionStandingReady: "Standing Ready",
AnimActionStandingUnready: "Standing Unready",
AnimActionCrouchingReady: "Crouching Ready",
AnimActionCrouchingUnready: "Crouching Unready",
AnimActionCrouchingShoot: "Crouching Shoot",
AnimActionStandingGrenade: "Standing Grenade",
AnimActionCrouchingGrenade: "Crouching Grenade",
AnimActionDrawMelee: "Draw Melee",
AnimActionSlash: "Slash",
AnimActionStab: "Stab",
AnimActionBlown: "Blown",
AnimActionCrouchingDeath: "Crouching Death",
AnimActionJump: "Jump",
AnimActionHeal: "Heal",
AnimActionTechWork: "Tech Work",
AnimActionCast: "Cast",
AnimActionShoot: "Shoot",
AnimActionDeath: "Death",
AnimActionFromWarp: "From Warp",
}
cTypes = map[CharacterType]string{
CharacterTypeTactical: "Tactical",
CharacterTypeAssault: "Assault",
CharacterTypeDevastator: "Devastator",
CharacterTypeTerminator: "Terminator",
CharacterTypeApothecary: "Apothecary",
CharacterTypeTechmarine: "Techmarine",
CharacterTypeChaplain: "Chaplain",
CharacterTypeLibrarian: "Librarian",
CharacterTypeCaptain: "Captain",
CharacterTypeChaosMarine: "Chaos Marine",
CharacterTypeChaosLord: "Chaos Lord",
CharacterTypeChaosChaplain: "Chaos Chaplain",
CharacterTypeChaosSorcerer: "Chaos Sorcerer",
CharacterTypeChaosTerminator: "Chaos Terminator",
CharacterTypeKhorneBerserker: "Knorne Berserker",
CharacterTypeBloodThirster: "Bloodthirster",
CharacterTypeBloodLetter: "Bloodletter",
CharacterTypeFleshHound: "Flesh Hound",
CharacterTypeLordOfChange: "Lord of Change",
CharacterTypeFlamer: "Flamer",
CharacterTypePinkHorror: "Pink Horror",
CharacterTypeBlueHorror: "Blue Horror",
CharacterTypeChaosCultist: "Cultist",
}
)
func (a AnimAction) String() string {
if str, ok := aActions[a]; ok {
return str
}
return "Unknown Action"
}
func (c CharacterType) String() string {
if str, ok := cTypes[c]; ok {
return str
}
return "Unknown Character"
}
func LoadHasAction(filename string) (*HasAction, error) {
scanner, err := asciiscan.New(filename)
if err != nil {
@@ -244,17 +161,6 @@ func (h *HasAction) Actions(c CharacterType) []AnimAction {
return out
}
// FIXME: Too slow
func (h *HasAction) Index(c CharacterType, requestedAction AnimAction) int {
for i, action := range h.Actions(c) {
if action == requestedAction {
return i
}
}
return -1
}
func (h *HasAction) Print() {
fmt.Println(" Tac Ass Dev Term Apo Tech Chp Lib Cpt CMar CLrd CChp CSrc CTrm Kbz BTh BL FHnd LoC Flm PHr BHr Cult")
for a := AnimActionStart; a <= AnimActionEnd; a++ {

View File

@@ -6,8 +6,7 @@ import (
"log"
"strings"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
@@ -93,11 +92,6 @@ func New(assets *assetstore.AssetStore, config *config.Config, ship *ship.Ship)
return out, out.exit
}
func (f *Flow) SetScenario(scenario *scenario.Scenario) {
f.current = f.drivers[mainGame]
f.scenario = scenario
}
func (f *Flow) Update(screenX, screenY int) error {
if f.exit != nil {
return f.exit
@@ -119,14 +113,6 @@ func (f *Flow) Update(screenX, screenY int) error {
if ebiten.IsKeyPressed(ebiten.KeyDown) {
f.scenario.Viewpoint.Y += step
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
f.scenario.SelectHighlightedCharacter()
// Now we need to update the info screens with data about the
// selected character. FIXME: oh, for data binding
f.selectedMainGameCharacter(f.scenario.SelectedCharacter())
}
}
if f.scenario != nil {

View File

@@ -1,9 +1,5 @@
package flow
import (
"code.ur.gs/lupine/ordoor/internal/maps"
)
// TODO: There are Chaos and Ultramarine versions of MainGame. Do we really want
// to duplicate everything for both?
@@ -20,7 +16,7 @@ func (f *Flow) linkMainGame() {
})
// 8: Character stats
f.onClick(mainGame, "8.21", func() { // Stat more buttons
f.onClick(mainGame, "8.21", func() { // Stat more buttont
f.setActiveNow(mainGame, "7", true)
f.setActiveNow(mainGame, "8", false)
})
@@ -158,48 +154,3 @@ func (f *Flow) linkMainGameViewMenu() {
}))
}
func (f *Flow) maybeSetErr(next func() error) {
if f.exit != nil {
return
}
f.exit = next()
}
func (f *Flow) selectedMainGameCharacter(chr *maps.Character) {
if chr == nil {
chr = &maps.Character{}
}
d := f.drivers[mainGame]
// 7.1 Portrait
f.maybeSetErr(func() error { return d.SetValue("7.2", chr.Name) }) // Name
// 7.3 doesn't exit
// 7.4 more button (ignore)
// 7.5 AP icon
// f.maybeSetErr(func() error { return d.SetValueInt("7.6", chr.ActionPoints)}) // AP meter
f.maybeSetErr(func() error { return d.SetValueInt("7.7", chr.ActionPoints) }) // AP value
// 7.8 armor icon
// 7.9 armor meter
f.maybeSetErr(func() error { return d.SetValueInt("7.10", chr.Armor) }) // armor value
// 7.11 health icon
// 7.12 health meter
f.maybeSetErr(func() error { return d.SetValueInt("7.13", chr.Health) }) // health value
// 7.14 action points status bar
// 7.15 armor status bar
// 7.16 health status bar
// 8.1 to 8.10 are hot spots
f.maybeSetErr(func() error { return d.SetValueInt("8.11", chr.ActionPoints) }) // AP
f.maybeSetErr(func() error { return d.SetValueInt("8.12", chr.Health) }) // Health
f.maybeSetErr(func() error { return d.SetValueInt("8.13", chr.Armor) }) // Armor
f.maybeSetErr(func() error { return d.SetValueInt("8.14", chr.BallisticSkill) }) // Ballistic Skill
f.maybeSetErr(func() error { return d.SetValueInt("8.15", chr.WeaponSkill) }) // Weapon Skill
f.maybeSetErr(func() error { return d.SetValueInt("8.16", chr.Strength) }) // Strength
f.maybeSetErr(func() error { return d.SetValueInt("8.17", chr.Toughness) }) // Toughness
// 8.18 Initiative
// 8.19 Attacks
f.maybeSetErr(func() error { return d.SetValueInt("8.20", chr.Leadership) }) // Leadership
}

View File

@@ -6,19 +6,17 @@ import (
"encoding/binary"
"fmt"
"image"
"io"
"io/ioutil"
"log"
"os"
"path/filepath"
"strings"
"github.com/lunixbochs/struc"
"code.ur.gs/lupine/ordoor/internal/data"
)
var (
expectedMagic = []byte("\x08\x00WHMAP\x00")
expectedSetNameOffset = uint32(0x34)
expectedMagic = []byte("\x15\x00AMB_MAP\x00")
expectedSetNameOffset = uint32(0x10)
notImplemented = fmt.Errorf("Not implemented")
)
@@ -27,137 +25,77 @@ const (
MaxLength = 100 // Y coordinate
MaxWidth = 130 // X coordinate
CellSize = 16 // seems to be
CellSize = 13 // seems to be
cellDataOffset = 0x110 // definitely
cellDataOffset = 0xc0
cellCount = MaxHeight * MaxLength * MaxWidth
)
type GameMap struct {
// Main Header
IsCampaignMap bool `struc:"uint32"` // Tentatively: 0 = no, 1 = yes
MinWidth int `struc:"uint32"`
MinLength int `struc:"uint32"`
MaxWidth int `struc:"uint32"`
MaxLength int `struc:"uint32"`
Unknown1 int `struc:"uint32"`
Unknown2 int `struc:"uint32"`
Unknown3 int `struc:"uint32"`
Unknown4 int `struc:"uint32"`
Magic []byte `struc:"[8]byte"` // "\x08\x00WHMAP\x00"
Unknown5 int `struc:"uint32"`
Unknown6 int `struc:"uint32"`
SetName string `struc:"[8]byte"` // Links to a filename in `/Sets/*.set`
Padding []byte `struc:"[212]byte"`
// Per-cell data
NumCells int `struc:"skip"` // FIXME: We can't use []Cell below without this field
Cells []Cell `struc:"[]Cell,sizefrom=NumCells"`
// Trailer header
Discard1 [3]byte `struc:"[3]byte"` // First byte is size of trailer header?
TrailerMaxWidth int `struc:"uint32"`
TrailerMaxLength int `struc:"uint32"`
TrailerMinWidth int `struc:"uint32"`
TrailerMinLength int `struc:"uint32"`
NumCharacters int `struc:"uint32"`
TrailerUnknown1 int `struc:"uint32"`
TrailerUnknown2 int `struc:"uint16"`
TrailerUnknown3 int `struc:"uint16"`
TrailerUnknown4 int `struc:"uint32"`
NumThingies int `struc:"byte"`
TrailerUnknown5 []byte `struc:"[3]byte"`
Padding1 []byte `struc:"[20]byte"`
// FIXME: The rest is trash until Character & Thingy are worked out
Characters []Character `struc:"[]Character,sizefrom=NumCharacters"`
Thingies []Thingy `struc:"[]Thingy,sizefrom=NumThingies"`
Title string `struc:"[255]byte"`
Briefing string `struc:"[2048]byte"`
// Maybe? each contains either 0 or 1? Hard to say
TrailerUnknown6 []byte `struc:"[85]byte"`
type Header struct {
Magic [10]byte // "\x15\x00AMB_MAP\x00"
SetName [8]byte // Links to a filename in `/Sets/*.set`
// Need to investigate the rest of the header too
IsCampaignMap byte
}
type Cell struct {
DoorAndCanisterRelated byte `struc:"byte"`
DoorLockAndReactorRelated byte `struc:"byte"`
Unknown2 byte `struc:"byte"`
Surface ObjRef
Left ObjRef
Right ObjRef
Center ObjRef
Unknown11 byte `struc:"byte"`
Unknown12 byte `struc:"byte"`
Unknown13 byte `struc:"byte"`
Unknown14 byte `struc:"byte"`
SquadRelated byte `struc:"byte"`
type TrailerHeader struct {
Discard1 [3]byte // No idea what this lot is
MaxWidth uint32
MaxLength uint32
MinWidth uint32
MinLength uint32
NumCharacters uint32
Unknown1 uint32
Unknown2 uint16
Unknown3 uint16
Unknown4 uint32
NumThingies uint32
Padding1 [20]byte
}
type TrailerTrailer struct {
Title [255]byte
Briefing [2048]byte
Unknown1 [85]uint8 // Maybe? each contains either 0 or 1? Hard to say
}
type Character struct {
Unknown1 []byte `struc:"[178]byte"`
Type data.CharacterType `struc:"byte"`
Name string `struc:"[80]byte"`
// Attributes guessed by matching up numbers. Starts at 0x103
WeaponSkill int `struc:"byte"`
BallisticSkill int `struc:"byte"`
Unknown2 byte `struc:"byte"`
Leadership int `struc:"byte"`
Toughness int `struc:"byte"`
Strength int `struc:"byte"`
ActionPoints int `struc:"byte"`
Unknown3 byte `struc:"byte"`
Unknown4 byte `struc:"byte"`
Health int `struc:"byte"`
Unknown5 []byte `struc:"[91]byte"`
Armor int `struc:"byte"`
Unknown6 []byte `struc:"[84]byte"`
YPos int `struc:"byte"` // These are actually much more complicated
XPos int `struc:"byte"`
Unknown7 []byte `struc:"[317]byte"`
SquadNumber byte `struc:"byte"`
Unknown8 []byte `struc:"[895]byte"`
Orientation byte `struc:"byte"`
Unknown9 []byte `struc:"[31]byte"`
// TODO: each character may have a fixed number of subrecords for inventory
Unknown1 uint32
}
type Characters []Character
// TODO. These are triggers/reactors/etc.
type Thingy struct {
Unknown1 int `struc:"uint32"`
}
type Thingy struct {}
type Thingies []Thingy
func (g *GameMap) MapSetName() string {
return g.SetName
func (h Header) MapSetName() string {
idx := bytes.IndexByte(h.SetName[:], 0)
if idx < 0 {
idx = 8 // all 8 bytes are used
}
func (g *GameMap) MapSetFilename() string {
return g.MapSetName() + ".set"
return string(h.SetName[0:idx:idx])
}
func (h Header) MapSetFilename() string {
return h.MapSetName() + ".set"
}
type ObjRef struct {
AreaByte byte `struc:"byte"`
SpriteAndFlagByte byte `struc:"byte"`
AreaByte byte
SpriteAndFlagByte byte
}
// The index into a set palette to retrieve the object
func (o *ObjRef) Index() int {
return int(o.AreaByte)
func (o ObjRef) Index() int {
return int(o.AreaByte & 0x7f)
}
func (o *ObjRef) Sprite() int {
func (o ObjRef) Sprite() int {
// The top bit seems to be a flag of some kind
return int(o.SpriteAndFlagByte & 0x7f)
}
@@ -165,67 +103,128 @@ func (o *ObjRef) Sprite() int {
// The top bit seems to say whether we should draw or not.
func (o ObjRef) IsActive() bool {
return (o.SpriteAndFlagByte & 0x80) == 0x80
} // PARIS is 78 x 60 x 7
// 4E 3C 7
/*
type Cell struct {
DoorAndCanisterRelated byte
// DoorLockAndReactorRelated byte
// Unknown2 byte
Surface ObjRef
Left ObjRef
Right ObjRef
Center ObjRef
Unknown11 byte
Unknown12 byte
Unknown13 byte
Unknown14 byte
// SquadRelated byte
}*/
type Cell struct {
Unknown1 byte
Surface ObjRef
Left ObjRef
Right ObjRef
Center ObjRef
Unknown2 [4]byte
/*
DoorAndCanisterRelated byte
// DoorLockAndReactorRelated byte
// Unknown2 byte
Surface ObjRef
Left ObjRef
Right ObjRef
Center ObjRef
Unknown11 byte
Unknown12 byte
Unknown13 byte
Unknown14 byte
SquadRelated byte*/
}
func (c *Cell) At(n int) byte {
switch n {
case 0:
return c.DoorAndCanisterRelated
return c.Unknown1
case 1:
return c.DoorLockAndReactorRelated
case 2:
return c.Unknown2
case 3:
return c.Surface.AreaByte
case 4:
case 2:
return c.Surface.SpriteAndFlagByte
case 5:
case 3:
return c.Left.AreaByte
case 6:
case 4:
return c.Left.SpriteAndFlagByte
case 7:
case 5:
return c.Right.AreaByte
case 8:
case 6:
return c.Right.SpriteAndFlagByte
case 9:
case 7:
return c.Center.AreaByte
case 10:
case 8:
return c.Center.SpriteAndFlagByte
case 9:
return c.Unknown2[0]
case 10:
return c.Unknown2[1]
case 11:
return c.Unknown11
return c.Unknown2[2]
case 12:
return c.Unknown12
case 13:
return c.Unknown13
case 14:
return c.Unknown14
case 15:
return c.SquadRelated
return c.Unknown2[3]
}
return 0
}
func (g *GameMap) At(x, y, z int) *Cell {
return &g.Cells[(z*MaxLength*MaxWidth)+(y*MaxWidth)+x]
// Cells is always a fixed size; use At to get a cell according to x,y,z
type Cells []Cell
// 6 Possibilities for being laid out in memory. Most likely:
// XXYYZZ
// OR
// XYZXYZ
func (c Cells) At(x, y, z int) Cell {
// log.Printf("At (%v,%v,%v)=%v", x, y, z, x*y*z)
return c[(z*MaxLength*MaxWidth)+
(y*MaxWidth)+
x]
}
func (g *GameMap) Check() error {
if bytes.Compare(expectedMagic, g.Magic) != 0 {
return fmt.Errorf("Unexpected magic value: %v", g.Magic)
func (h Header) Check() []error {
var out []error
// if h.IsCampaignMap > 1 {
// out = append(out, fmt.Errorf("Expected 0 or 1 for IsCampaignMap, got %v", h.IsCampaignMap))
// }
if bytes.Compare(expectedMagic, h.Magic[:]) != 0 {
out = append(out, fmt.Errorf("Unexpected magic value: %v", h.Magic))
}
// TODO: other consistency checks
return out
}
return nil
type GameMap struct {
Header
Cells
TrailerHeader
Characters
Thingies
TrailerTrailer
// TODO: parse this into sections. This is the text that comes from the
// .TXT file. Maybe we don't need it at all since it should be duplicated in
// the trailer.
Text string
}
func (m *GameMap) Rect() image.Rectangle {
return image.Rect(
int(m.MinWidth),
int(m.MinLength),
int(m.MaxWidth),
int(m.MaxLength),
int(m.TrailerHeader.MinWidth),
int(m.TrailerHeader.MinLength),
int(m.TrailerHeader.MaxWidth-1),
int(m.TrailerHeader.MaxLength-1),
)
}
@@ -248,17 +247,23 @@ func LoadGameMap(prefix string) (*GameMap, error) {
return nil, fmt.Errorf("Couldn't find %s.{map,txt}, even ignoring case", prefix)
}
// A game map is composed of two files: .map and .txt. We ignore the text file,
// since the content is replicated in the map file.
// A game map is composed of two files: .map and .txt
func LoadGameMapByFiles(mapFile, txtFile string) (*GameMap, error) {
out, err := loadMapFile(mapFile)
if err != nil {
return nil, err
}
if err := out.Check(); err != nil {
// TODO: load text and parse into sections
txt, err := ioutil.ReadFile(txtFile)
if err != nil {
return nil, err
}
out.Text = string(txt)
for _, err := range out.Check() {
log.Printf("%s: %v", mapFile, err)
}
return out, nil
}
@@ -296,7 +301,6 @@ func LoadGameMaps(dir string) (map[string]*GameMap, error) {
func loadMapFile(filename string) (*GameMap, error) {
var out GameMap
out.NumCells = cellCount
mf, err := os.Open(filename)
if err != nil {
@@ -312,46 +316,57 @@ func loadMapFile(filename string) (*GameMap, error) {
defer zr.Close()
if err := struc.UnpackWithOrder(zr, &out, binary.LittleEndian); err != nil {
if err := binary.Read(zr, binary.LittleEndian, &out.Header); err != nil {
return nil, fmt.Errorf("Error parsing %s: %v", filename, err)
}
// no gzip.SeekReader, so discard unread header bytes for now
discardSize := int64(cellDataOffset - binary.Size(&out.Header))
if _, err := io.CopyN(ioutil.Discard, zr, discardSize); err != nil {
return nil, err
}
// Trim any trailing nulls off of the strings
nullTerminate(&out.SetName)
nullTerminate(&out.Title)
nullTerminate(&out.Briefing)
for i, _ := range out.Characters {
chr := &out.Characters[i]
nullTerminate(&chr.Name)
fmt.Printf("Character %v: %s\n", i, chr.String())
out.Cells = make(Cells, cellCount)
if err := binary.Read(zr, binary.LittleEndian, &out.Cells); err != nil {
return nil, fmt.Errorf("Error parsing cells for %s: %v", filename, err)
}
fmt.Printf("Mission Title: %q\n", out.Title)
fmt.Printf("Mission Briefing: %q\n", out.Briefing)
// no gzip.SeekReader, so discard unread trailer bytes for now
if _, err := io.CopyN(ioutil.Discard, zr, int64(3320-2)); err != nil { // observed
return nil, err
}
if err := binary.Read(zr, binary.LittleEndian, &out.TrailerHeader); err != nil {
return nil, fmt.Errorf("Error parsing trailer header for %s: %v", filename, err)
}
log.Printf("Trailer Header: %#+v", out.TrailerHeader)
/*
// TODO: until we know how large each character record should be, we can't read this lot
out.Characters = make(Characters, int(out.TrailerHeader.NumCharacters))
if err := binary.Read(zr, binary.LittleEndian, &out.Characters); err != nil {
return nil, fmt.Errorf("Error parsing characters for %s: %v", filename, err)
}
out.Thingies = make(Thingies, int(out.TrailerHeader.NumThingies))
if err := binary.Read(zr, binary.LittleEndian, &out.Thingies); err != nil {
return nil, fmt.Errorf("Error parsing thingies for %s: %v", filename, err)
}
if err := binary.Read(zr, binary.LittleEndian, &out.TrailerTrailer); err != nil {
return nil, fmt.Errorf("Error parsing trailer trailer for %s: %v", filename, err)
}
log.Printf("Trailer Trailer: %s", out.TrailerTrailer.String())
*/
return &out, nil
}
func nullTerminate(s *string) {
sCpy := *s
idx := strings.Index(sCpy, "\x00")
if idx < 0 {
return
}
*s = sCpy[0:idx]
}
func (c *Character) String() string {
func (t *TrailerTrailer) String() string {
return fmt.Sprintf(
"squad=%v pos=(%v,%v) type=%q name=%q\n"+
"\t%3d %3d %3d %3d %3d\n\t%3d %3d ??? ??? %3d\n",
c.SquadNumber,
c.XPos, c.YPos,
c.Type.String(),
c.Name,
c.ActionPoints, c.Health, c.Armor, c.BallisticSkill, c.WeaponSkill,
c.Strength, c.Toughness /*c.Initiative, c.Attacks,*/, c.Leadership,
"title=%q briefing=%q rest=%#+v",
strings.TrimRight(string(t.Title[:]), "\x00"),
strings.TrimRight(string(t.Briefing[:]), "\x00"),
t.Unknown1,
)
}

View File

@@ -33,7 +33,7 @@ const (
SubTypeLineBriefing SubMenuType = 41
SubTypeThumb SubMenuType = 45 // A "thumb" appears to be a vertical slider
SubTypeInvokeButton SubMenuType = 50
SubTypeClickText SubMenuType = 60
SubTypeDoorHotspot3 SubMenuType = 60 // Maybe? Appears in Arrange.mnu
SubTypeOverlay SubMenuType = 61
SubTypeHypertext SubMenuType = 70
SubTypeCheckbox SubMenuType = 91

View File

@@ -7,11 +7,10 @@ package ordoor
import (
"fmt"
"log"
"sync"
"time"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/audio"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/audio"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
@@ -30,7 +29,6 @@ type Ordoor struct {
// Relevant to interface state
flow *flow.Flow
flowOnce sync.Once
// FIXME: should be put inside flow
// If this is set, we display it instead of flow
@@ -63,7 +61,9 @@ func Run(configFile string, overrideX, overrideY int) error {
}
}
_ = audio.NewContext(48000)
if _, err := audio.NewContext(48000); err != nil {
return fmt.Errorf("Failed to set up audio context: %v", err)
}
ordoor := &Ordoor{
assets: assets,
@@ -180,7 +180,6 @@ func (o *Ordoor) Update(screenX, screenY int) error {
}
func (o *Ordoor) Draw(screen *ebiten.Image) error {
if pic := o.pic; pic != nil {
// Scale the picture to the screen and draw it
scaleX := float64(screen.Bounds().Dx()) / float64(pic.Bounds().Dx())
@@ -189,17 +188,12 @@ func (o *Ordoor) Draw(screen *ebiten.Image) error {
do := &ebiten.DrawImageOptions{}
do.GeoM.Scale(scaleX, scaleY)
screen.DrawImage(pic, do)
return nil
return screen.DrawImage(pic, do)
}
if o.flow != nil {
return o.flow.Draw(screen)
}
return nil // Draw() may be called before Update()
}
func (o *Ordoor) Cursor() (*ebiten.Image, *ebiten.DrawImageOptions, error) {
if o.flow != nil {
return o.flow.Cursor()

View File

@@ -5,8 +5,8 @@ import (
"image"
"sort"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
)
type CartPt struct {
@@ -36,7 +36,7 @@ func (s *Scenario) Update(screenX, screenY int) error {
}
// FIXME: adjust for Z level
s.highlightedCell = screenPos.ToISO()
s.selectedCell = screenPos.ToISO()
return nil
}
@@ -95,15 +95,17 @@ func (s *Scenario) Draw(screen *ebiten.Image) error {
return false
})
counter := 0
counter := map[string]int{}
for _, pt := range toDraw {
for z := 0; z <= s.ZIdx; z++ {
if err := s.renderCell(int(pt.X), int(pt.Y), z, screen, &counter); err != nil {
if err := s.renderCell(int(pt.X), int(pt.Y), z, screen, counter); err != nil {
return err
}
}
}
//log.Printf("%#+v", counter)
// Finally, draw cursor chrome
// FIXME: it looks like we might need to do this in normal painting order...
spr, err := s.specials.Sprite(0)
@@ -112,24 +114,24 @@ func (s *Scenario) Draw(screen *ebiten.Image) error {
}
op := ebiten.DrawImageOptions{}
geo := s.geoForCoords(int(s.highlightedCell.X), int(s.highlightedCell.Y), 0)
geo := s.geoForCoords(int(s.selectedCell.X), int(s.selectedCell.Y), 0)
op.GeoM = geo
op.GeoM.Translate(-209, -332)
op.GeoM.Translate(float64(spr.Rect.Min.X), float64(spr.Rect.Min.Y))
op.GeoM.Scale(s.Zoom, s.Zoom)
screen.DrawImage(spr.Image, &op)
if err := screen.DrawImage(spr.Image, &op); err != nil {
return err
}
x1, y1 := geo.Apply(0, 0)
ebitenutil.DebugPrintAt(
screen,
fmt.Sprintf("(%d,%d)", int(s.highlightedCell.X), int(s.highlightedCell.Y)),
fmt.Sprintf("(%d,%d)", int(s.selectedCell.X), int(s.selectedCell.Y)),
int(x1),
int(y1),
)
ebitenutil.DebugPrintAt(screen, fmt.Sprintf("Sprites: %v", counter), 0, 16)
/*
// debug: draw a square around the selected cell
x2, y2 := geo.Apply(cellWidth, cellHeight)
@@ -162,7 +164,7 @@ func (s *Scenario) geoForCoords(x, y, z int) ebiten.GeoM {
return geo
}
func (s *Scenario) renderCell(x, y, z int, screen *ebiten.Image, counter *int) error {
func (s *Scenario) renderCell(x, y, z int, screen *ebiten.Image, counter map[string]int) error {
sprites, err := s.area.SpritesForCell(x, y, z)
if err != nil {
return err
@@ -177,7 +179,10 @@ func (s *Scenario) renderCell(x, y, z int, screen *ebiten.Image, counter *int) e
iso.Translate(-209, -332)
for _, spr := range sprites {
*counter = *counter + 1
// if _, ok := counter[spr.ID]; !ok {
// counter[spr.ID] = 0
// }
// counter[spr.ID] = counter[spr.ID] + 1
op := ebiten.DrawImageOptions{GeoM: iso}
op.GeoM.Translate(float64(spr.Rect.Min.X), float64(spr.Rect.Min.Y))
@@ -185,7 +190,9 @@ func (s *Scenario) renderCell(x, y, z int, screen *ebiten.Image, counter *int) e
// Zoom has to come last
op.GeoM.Scale(s.Zoom, s.Zoom)
screen.DrawImage(spr.Image, &op)
if err := screen.DrawImage(spr.Image, &op); err != nil {
return err
}
}
return nil

View File

@@ -1,8 +1,6 @@
package scenario
import (
"log"
"code.ur.gs/lupine/ordoor/internal/maps"
)
@@ -11,24 +9,9 @@ type CellPoint struct {
Z int
}
func (s *Scenario) CellAtCursor() (*maps.Cell, CellPoint) {
cell := s.area.Cell(int(s.highlightedCell.X), int(s.highlightedCell.Y), 0)
return cell, CellPoint{IsoPt: s.highlightedCell, Z: 0}
}
func (s *Scenario) HighlightedCharacter() *maps.Character {
// FIXME: characters are always at zIdx 0 right now
return s.area.CharacterAt(int(s.highlightedCell.X), int(s.highlightedCell.Y), 0)
}
func (s *Scenario) SelectedCharacter() *maps.Character {
return s.selectedCharacter
}
func (s *Scenario) SelectHighlightedCharacter() {
chr := s.HighlightedCharacter()
log.Printf("Selected character %s", chr)
s.selectedCharacter = chr
func (s *Scenario) CellAtCursor() (maps.Cell, CellPoint) {
cell := s.area.Cell(int(s.selectedCell.X), int(s.selectedCell.Y), 0)
return cell, CellPoint{IsoPt: s.selectedCell, Z: 0}
}
func (s *Scenario) ChangeZIdx(by int) {

View File

@@ -2,10 +2,10 @@
package scenario
import (
"fmt"
"image"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/maps"
)
type Scenario struct {
@@ -14,9 +14,7 @@ type Scenario struct {
tick int
turn int
highlightedCell IsoPt
selectedCharacter *maps.Character
selectedCell IsoPt
// All these must be modified by user actions somehow.
// TODO: extract into the idea of a viewport passed to Update / Draw somehow?
@@ -38,9 +36,9 @@ func NewScenario(assets *assetstore.AssetStore, name string) (*Scenario, error)
}
// Eager load sprites. TODO: do we really want to do this?
//if err := area.LoadSprites(); err != nil {
// return nil, fmt.Errorf("Eager-loading sprites failed: %v", err)
//}
if err := area.LoadSprites(); err != nil {
return nil, fmt.Errorf("Eager-loading sprites failed: %v", err)
}
out := &Scenario{
area: area,

View File

@@ -1,7 +1,7 @@
package ui
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten"
)
var (

View File

@@ -5,8 +5,8 @@ import (
"image"
"runtime/debug"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"code.ur.gs/lupine/ordoor/internal/assetstore"
)
@@ -137,7 +137,9 @@ func (d *Driver) Draw(screen *ebiten.Image) error {
do.GeoM = d.orig2native
do.GeoM.Translate(x, y)
screen.DrawImage(region.image, &do)
if err := screen.DrawImage(region.image, &do); err != nil {
return err
}
}
}

View File

@@ -78,10 +78,8 @@ func (d *Driver) buildRecord(r *menus.Record) (*Widget, error) {
switch r.Type {
case menus.SubTypeSimpleButton, menus.SubTypeInvokeButton:
_, widget, err = d.buildButton(r.Props())
case menus.SubTypeDoorHotspot1, menus.SubTypeDoorHotspot2:
case menus.SubTypeDoorHotspot1, menus.SubTypeDoorHotspot2, menus.SubTypeDoorHotspot3:
_, widget, err = d.buildDoorHotspot(r.Props())
case menus.SubTypeClickText:
_, widget, err = d.buildClickText(r.Props())
case menus.SubTypeOverlay:
_, widget, err = d.buildOverlay(r.Props())
case menus.SubTypeHypertext:

View File

@@ -3,7 +3,7 @@ package ui
import (
"image"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten"
)
type region struct {

View File

@@ -157,9 +157,9 @@ func (l *listBox) refresh() {
// FIXME: noninteractive isn't set up for dynamic text yet. Need to
// generate textImg on demand instead of once at start.
if ni.label != nil {
ni.label.str = ""
ni.label.text = ""
if len(l.strings) > l.offset+i {
ni.label.str = l.strings[l.offset+i]
ni.label.text = l.strings[l.offset+i]
}
}
}

View File

@@ -32,13 +32,12 @@ type noninteractive struct {
hoverImpl
}
// Paint some text to screen, possibly settable
// Paint some text to screen
type label struct {
locator string
align AlignMode
rect image.Rectangle
text string
font *assetstore.Font
valueImpl
}
// This particular animation has entry and exit sequences, which are invoked
@@ -110,33 +109,6 @@ func (d *Driver) buildHypertext(p *menus.Properties) (*noninteractive, *Widget,
return ni, widget, nil
}
func (d *Driver) buildClickText(p *menus.Properties) (*noninteractive, *Widget, error) {
ni, err := d.buildNoninteractive(p)
if err != nil {
return nil, nil, err
}
fnt := d.menu.Font(p.FontType/10 - 1)
// FIXME: is this always right? Seems to make sense for Main.mnu
ni.label = &label{
locator: ni.locator,
font: fnt,
rect: ni.rect, // We will be centered by default
// Starts with no text. The text specified in the menu is hovertext
}
widget := &Widget{
Locator: ni.locator,
Active: p.Active,
ownClickables: []clickable{ni},
ownPaintables: []paintable{ni},
ownValueables: []valueable{ni.label},
}
return ni, widget, nil
}
// An overlay is a static image + some text that needs to be rendered
func (d *Driver) buildOverlay(p *menus.Properties) (*noninteractive, *Widget, error) {
ni, err := d.buildNoninteractive(p)
@@ -157,7 +129,7 @@ func (d *Driver) buildOverlay(p *menus.Properties) (*noninteractive, *Widget, er
ni.label = &label{
font: fnt,
rect: ni.rect, // We will be centered by default
valueImpl: valueImpl{str: p.Text},
text: p.Text,
}
} else {
log.Printf("Overlay without text detected in %v", p.Locator)
@@ -281,10 +253,6 @@ func (a *animationHover) setHoverState(value bool) {
a.hoverImpl.setHoverState(value)
}
func (l *label) id() string {
return l.locator
}
// Top-left of where to start drawing the text. We want it to appear to be in
// the centre of the rect.
//
@@ -292,7 +260,7 @@ func (l *label) id() string {
func (l *label) pos() image.Point {
pos := l.rect.Min
textRect := l.font.CalculateBounds(l.str)
textRect := l.font.CalculateBounds(l.text)
// Centre the text horizontally
if l.align == AlignModeCentre {
@@ -319,21 +287,15 @@ func (l *label) regions(tick int) []region {
pt := l.pos()
for _, r := range l.str {
var sprite *assetstore.Sprite
if glyph, err := l.font.Glyph(r); err != nil {
if glyph, err := l.font.Glyph('?'); err != nil {
log.Printf("FIXME: ignoring glyph %v", r)
for _, r := range l.text {
glyph, err := l.font.Glyph(r)
if err != nil {
log.Printf("FIXME: ignoring misssing glyph %v", r)
continue
} else {
sprite = glyph
}
} else {
sprite = glyph
}
out = append(out, oneRegion(pt, sprite.Image)...)
pt.X += sprite.Rect.Dx()
out = append(out, oneRegion(pt, glyph.Image)...)
pt.X += glyph.Rect.Dx()
}
return out

View File

@@ -8,9 +8,9 @@ import (
"runtime/debug"
"runtime/pprof"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/hajimehoshi/ebiten/inpututil"
)
type Game interface {
@@ -53,6 +53,8 @@ type Window struct {
//
// ebiten assumes a single window, so only call this once...
func NewWindow(game Game, title string, xRes int, yRes int) (*Window, error) {
ebiten.SetRunnableInBackground(true)
return &Window{
Title: title,
debug: true,
@@ -107,12 +109,10 @@ func (w *Window) drawCursor(screen *ebiten.Image) error {
ebiten.SetCursorMode(ebiten.CursorModeHidden)
screen.DrawImage(cursor, op)
return nil
return screen.DrawImage(cursor, op)
}
func (w *Window) Update() (outErr error) {
func (w *Window) Update(screen *ebiten.Image) (outErr error) {
// Ebiten does not like it if we panic inside its main loop
defer func() {
if panicErr := recover(); panicErr != nil {
@@ -124,8 +124,7 @@ func (w *Window) Update() (outErr error) {
}
}()
// FIXME: remove need for update generally
if err := w.game.Update(w.xRes, w.yRes); err != nil {
if err := w.game.Update(screen.Size()); err != nil {
return err
}
@@ -158,11 +157,13 @@ func (w *Window) Update() (outErr error) {
}
}
if ebiten.IsDrawingSkipped() {
return nil
}
func (w *Window) Draw(screen *ebiten.Image) {
w.game.Draw(screen)
if err := w.game.Draw(screen); err != nil {
return err
}
if w.debug {
// Draw FPS, etc, to the screen
@@ -171,7 +172,7 @@ func (w *Window) Draw(screen *ebiten.Image) {
}
// Draw the cursor last
w.drawCursor(screen)
return w.drawCursor(screen)
}
// TODO: a stop or other cancellation mechanism