package conv import ( "fmt" "image/color" "log" "github.com/faiface/pixel" "ur.gs/ordoor/internal/data" ) // Important conversions: // // * Width & height now stored using int // * Colour data is now 32-bit rather than using a palette type Sprite struct { Width int Height int Pic *pixel.PictureData Spr *pixel.Sprite } type Object struct { Name string Sprites []Sprite } func ConvertObject(rawObj *data.Object, name string) *Object { out := &Object{ Name: name, Sprites: make([]Sprite, len(rawObj.Sprites)), } for i, rawSpr := range rawObj.Sprites { pic := spriteToPic(name, i, rawSpr) out.Sprites[i] = Sprite{ Width: int(rawSpr.Width), Height: int(rawSpr.Height), Pic: pic, Spr: pixel.NewSprite(pic, pic.Bounds()), } } return out } var transparent = color.RGBA{0, 0, 0, 0} // WIP. Try to convert the pixeldata into a picture. func spriteToPic(name string, idx int, sprite *data.Sprite) *pixel.PictureData { pic := pixel.MakePictureData(pixel.R(float64(0), float64(0), float64(sprite.Width), float64(sprite.Height))) log.Printf("%v %v: width=%v height=%v", name, idx, sprite.Width, sprite.Height) for y := 0; y < int(sprite.Height); y++ { encoded := sprite.Rows[y] decoded := make([]byte, 0, int(sprite.Width)) // Start with all bytes transparent for x := 0; x < int(sprite.Width); x++ { pic.Pix[pic.Index(pixel.V(float64(x), float64(y)))] = transparent } for i := 0; i < len(encoded); i++ { b := encoded[i] // This appears to be a kind of RLE if b == 0 { continue // finished } else if b < 0x80 { // repeat the next byte this many times for j := 0; j < int(b); j++ { decoded = append(decoded, encoded[i+1]) } i++ // skip the repeat byte } else if b == 0x80 { // transparent value, skip forward *x+1 rows skip := int(encoded[i+1]) for i := 0; i < skip; i++ { decoded = append(decoded, byte(0x00)) } i++ // skip the count byte } else { // take the next b-0x80 bytes literally literals := int(b) - 0x80 for j := i + 1; j <= i+literals; j++ { decoded = append(decoded, encoded[j]) } i = i + literals } } // Update the picture for x, b := range decoded { if err := setPaletteColor(pic, x, y, b); err != nil { log.Printf("%s %d: %d,%d: %v", name, idx, x, y, err) } } } return pic } func setPaletteColor(pic *pixel.PictureData, x int, y int, colorIdx byte) error { vec := pixel.V(float64(x), float64(y)) idx := pic.Index(vec) if idx > len(pic.Pix)-1 { return fmt.Errorf("Got index %v which exceeds bounds", idx) } r, g, b, a := data.ColorPalette[int(colorIdx)].RGBA() color := color.RGBA{uint8(r), uint8(g), uint8(b), uint8(a)} pic.Pix[idx] = color return nil }